Many of the activites that I enjoy the most have a rather heavy, frustrating 'rookie/basics' period that manage to discourage a significant proportion of learners (here I'm thinking of everything from learning a language or a martial art, learning to shoot an Old English Longbow, learning how to blacksmith, through to playing chess or an instrument well).
Personally, one source of discouragement is the fact that we can't know in advance if an activity will become a real passion and source of longtime enjoyment once we make it through this harsh, barren novice period, or that effort will be wasted once we lose interest.
When I first learnt the rules of Go a few years ago, I was struck by how static Go felt after years of playing chess. It's obvious that Go is deep enough, fascinating enough, and satisfying enough to draw and hold the interest and mental effort of millions of people..., but maybe you can help me to figure out if Go will hold me long term by providing some 'deep truths' about Go...meaning things that serious Go players know about Go that less serious or non-players don't know.
To give you an idea what I'm talking about, I tried to come up with what has made chess so special to me throughout the years.
-In spite of what people think chess has not been played out to the extent where openings are simply memorizing sequences, important features etc. Tony Miles beating the then World Champion Anatoly Karpov by answering 1. e4 with 1...a6 (normally a terrible beginner's move) being an extreme example. Miles said that after a few moves, the laughter from the spectators was very embarrassing...but he went on to win. At lower ('normal') levels, the game is so complex that resources to win (or save!) the game are often lying under the surface of apparently simple positions...the winner (of relatively balanced games) often being the player who works the hardest at the board. This feeling that "if I 'dig in' and work hard, I can hold the game" adds an enormous amount of pleasure.
-When you constantly cultivate dynamic elements in your position, the values of the pieces begin to change. You can think of your pieces AS units of energy doing work, no longer worrying about who has the most pieces/pawns. Once it's to your advantage to do so, you can exchange certain pieces to leach the dynamism out of the game, so that a 'normal' evaluation of the game puts you ahead for those same static reasons you just denied your opponent.
-Your intuition will often snap you to decisions that long study will later confirm as sound...
-BUT...unsound is often good enough to break down the defence of many players who panic when attacked (yum!)
-Mickael Tal said something like "A game of chess consists of two people with conflicting stories of what will happen in the game in their heads (i.e one thinks"My attack on the kingside will crash through and I'll mate him!", the other thinks "I'll beat off his attack and win the endgame with my extra pawn!"). The most important thing is to not let the other player suck you into HIS story. That's what is hard in chess. The player who gets their story played out on the board wins!" (My sincerest apologies to tal's ghost for this probably absurdly bad paraphrasing
-a seemingly insignificant detail sometimes proves to be EXACTLY what makes the difference between victory and defeat. Reversing difficult positions is common. In over-the-board play, losing a pawn early on can help you to play freely with no second-thoughts, while the opponent drifts into a passive position because of his "I'm a pawn up, so I should win" mindest.
Do many of these seem comparable to Go (some seem to), and otherwise...what is the magic of Go? Do we even talk about dynamic Go? Help me understand where the beauty lies in Go please....