In reply to

,

o4 1-space jump is fine.

N4 2-space jump can be OK (but maybe not).

at R6 armpit hit is not good.
For

R6 and

N4, it's not so easy to explain their problems.
But let's try a little bit (below).
A few possibilities why your reviewers didn't comment on moves like

or

N4:
- They knew it's a problem, but decided not to comment.
- They thought there are much bigger mistakes.
- They didn't know what to say or how to explain it.
- They were not sure.
- They saw no problems with those moves.
You see,

at Q7 is "far" (2 spaces) from your corner star point

.
It's also 2 spaces away from your

.
So

has little pressure on either

or

.
The 1-space jump,

o4, is a calm and reasonable reply.
The 2-space jump to N4 is also very calm.
And we cannot say it's bad. Maybe in 100 years,
it'll be as common and popular as o4. Who knows.
But we do know the 2-space jump (4th line) is thinner than o4.
It's not easy to "explain" this thinness --
you need some experience with this shape to start to understand its strengths and weaknesses.
Amelia wrote:I'm mapping out 4th line territory, nothing to complain about I guess, but are there other good options?
With

at R6, the armpit hit, actually there are things to complain about.

You see,

jumps in between your

and

--
so as soon as

gets there, it's being pincered by your stones.
Locally, it's already under pressure from your

and

.
Locally, you see

is a weak stone, sandwiched between

and

.
In this situation, I like to use an analogy:

is like a drowning enemy in the ocean,
and your

and

are standing (on a pier), watching

drown by himself.
But if you make contact with him, with a move like R6 armpit hit,
or, a direct contact move like Q6,
I think of it like you sending another person
to jump into the water to "fight" with the drowning

.
This is not a good idea.
In this situation.If you don't help him by touching him,
he has nothing to grab onto; he has to deal with it all by himself.
But if you send another person into the water, right next to him,
then suddenly he has a lot more options.
On the board, these options translate to ataris, cuts, etc.
If you don't touch him, it's impossible for him to make an atari (locally).
But as soon as you touch him -- say,

and he replies by blocking at R7 --
notice you
lose one liberty on your
immediately --
now he is only 3 moves away from an atari on
In other words, with

-

R7,
you make W stronger -- W gains 1 liberty, from 4 to 5.
And your

becomes weaker -- you lose 1 liberty, from 4 to 3.
Locally,

R5 kosumi is better than R6 --
you still get your territory, but you don't contact

;
you don't make W stronger, and you don't reduce your own libs.
Both your

at R6 and

R5 kosumi are on the 3rd line,
so it's only 3rd line territory, not 4th line as you mentioned.
There are other reasons

is not good.
Is the above similar to your understanding of why

is bad ?
Important caveat: it really depends on the specific situation
whether you want to touch your enemy stones or not.
Don't get trapped by following proverbs blindly.
Proverbs such as: don't touch weak enemy stones -- it's a big trap.
You also didn't lose your game because of

.
This is likely the #1 reason people kept quiet to you on moves like

--
there are much much bigger fishes to fry.
