RobertJasiek wrote:Bill, I have understood tiger314 so that the game ends on the first pass, but maybe he means something else? As I say, disambiguation is necessary.
The ruleset is identical to the AGA complete ruleset (including pass stones, white to pass last, 2 or 3 passes to end the game, suicide prohibited, play it out to determine life...) except for the following changes:
-rule 3: the compensation value is changed to: 7 for an even game, X for a handicap game
-a rule is added that in case of both players having an equal number of points (after adjusting for any compensation according to rule 3) the player to have played the first pass of the game (regardless of whether it was followed by another pass or not) is the winner
Consider even games only, I still haven't thought about the komi value for handicap games.
tiger314, "only the first pass" matters is a typical trigger for pass-fights under some other rulesets. Why is your ruleset still area scoring? Please write it down carefully.
The AGA ruleset is an area ruleset since it has all the features of an area ruleset. The area properties are not changed by altering komi or using the additional rule to solve equal point situations.
All, tedomari means that a pass can be valuable before, e.g., playing dame, e.g., when there are an even number of dame. Therefore, do not try to argue that a pass would be played after all dame because a SINGLE dame is more valuable. Tedomari is not about a single dame.
Passing before filling dame can never create a better result than passing after it has been filled, but some sequences can achieve the same result with an earlier pass. As you have pointed out, one player can pass instead of filling dame when there is an even number of dame points, but the same player would have been the first to pass after filling dame anyway. This player cannot reinforce for free if the game is too close, unlike under the unaltered AGA ruleset.
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