topazg wrote:$$Bm3 Atari is often bad anyway...
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$$ | . . , . 2 1 3 . . |
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- Click Here To Show Diagram Code
[go]$$Bm3 Atari is often bad anyway...
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$$ | . . . . X O . . . |
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$$ | . . , . 2 1 3 . . |
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Actually atari is probably good because
$$Bm3
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$$ | . . . . . 7 . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . , 3 2 1 5 . . |
$$ | . . . 6 4 . . . . |
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- Click Here To Show Diagram Code
[go]$$Bm3
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$$ | . . . . . 7 . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . , 3 2 1 5 . . |
$$ | . . . 6 4 . . . . |
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Is more cramped for white than
$$Bm3
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$$ | . . . . . 5 . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . , 4 2 1 3 . . |
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- Click Here To Show Diagram Code
[go]$$Bm3
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$$ | . . . . . 5 . . . |
$$ | . . . . X O . . . |
$$ | . . . . X O . . . |
$$ | . . , 4 2 1 3 . . |
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It's a bit of a moot point here as both are awesome for black, but it's an important shape principle. You see a similar idea in this joseki punishment:
http://josekipedia.com/#path:pdqfqhofnd ... rjrkqkpkmi. White should play the atari on the 2 stones before the 3 because if you do the 3 first then black can extend the 2 as his escape plan (which still sucks big time when you take the 3) but at least his extension gives his outside stones more liberties and better shape than if you get that atari in on them.*
Ninja-d again, but topazg your last diagram end it faster:
$$Bm3 Another idea
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$$ | . . . . . 5 . . . |
$$ | . . . . X O . 7 . |
$$ | . . . . X O . 6 . |
$$ | . . , . 2 1 3 . . |
$$ | . . . . 4 . . . . |
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- Click Here To Show Diagram Code
[go]$$Bm3 Another idea
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$$ | . . . . . 5 . . . |
$$ | . . . . X O . 7 . |
$$ | . . . . X O . 6 . |
$$ | . . , . 2 1 3 . . |
$$ | . . . . 4 . . . . |
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$$ +-------------------+[/go]
* Actually maybe it's not so clear cut, because playing atari on the 2 first allows black's escape plan to be connecting underneath as taking the 2 stones only gains the 4 white ones 1 liberty.