
should be at Q5 or K3. Chinese fusekis usually go for development of the bottom. Q5 is the better point as it secures the corner. From there an extension to K3 is possible. If White takes K3 you can take K16 in miai.
From

to

White gets outward influence and Black gets territory.

is good move. Now all you need is a follow-up and you played

in a good place. Though, I would have played

at M7 or L7; the White moyo at the top is very big.

is the reason why. Remember that your opponent's key point is your key point as well.

should be at O17. Playing this move at P14 is too soft.

is too deep an invasion. The 2nd Golden Rule of Go states, "Invade enemy territory gradually."

should be at K5 since playing this move at H3 will not give you a good base.

should be at J13 to start helping the 3 Black stones on the 16-line and attack the White group in the middle of the board. White has a lot of territory at the top, so you will have to make up the difference somehow. By

White has a strong yet undeveloped formation in the center. You can attack (that is, threaten to kill) this WHite group and get territory of your own in the process.
You did not play too badly for a 20k player. However, at your level mistakes abound and so weeding out bad habits is job No. 1. Best thing to do in addition to losing your first 100 games (to get experience playing Go) and having them reviewed (to know where you made mistakes) is to replay pro games and do lots of exercises, primarily life & death and tesuji ones. Even at my level (13k on OGS) one cannot understand why professionals play the way they do and so some will say that it is useless to replay pro games, but they hardly make mistakes during play, so just replaying a pro game record from start to finish can be very beneficial; pros have spent
A LOT of time weeding out bad habits in their play. In the replaying of pro games you will have a source of ideas that you can apply in your own games. If you play against amateurs all the time, you will learn their playing habits whether you win or lose, so I believe replaying pro games from stary to finish is good to help you get over learning obstacles and to get better at Go in general. After a while of doing this, you can get a game collection with comments to help you know what goes on in a professional game. (John Power's
Invincible, the Kiseido books on the 2014 jubango between Lee Sedol and Gu Li - and the first 5 games can be seen here -
http://www.kiseido.com/printss/ten.htm - and Kaoru Iwamoto's
1971 Honinbo Tournament are such books.) Be warned, though. You will have to lose several games and study a bit before you can begin to understand the meaning behind the comments. Replaying pro games will help you to get accustomed to reading out long sequences on the board - which helps with solving hard tsumego as the most difficult ones tend to have long solutions - and you will get to internalize good playing habits. Of course it will take some time to get to shodan, but constant practice and refinement is the fastest way to get there.
To start, you can go here for pro game collections.
http://www.lifein19x19.com/forum/viewto ... 17&t=10643 However, you may at first find it difficult to replay a game from a diagram, so look for move lists such as those found in Arthur Smith's
The Game of Go or Xu Zhaoxi's
How to play Go. The latter book I highly recommend as it is of very recent publication (the former is from 1908) and it does a good job of explaining Go fundamentals. (Go here:
http://www.amazon.com/How-Play-Go-XU-Zh ... 1936273764) Other good books to look for are Kaoru Iwamoto's
Go for Beginners and Oskar Korschelt's
Theory and Practice of Go. Although this last book was published back in the 19th century, it is easy to follow and the book by Arthur Smith is based largely on this one.
As for exercises, do exercises in all categories, fuseki, joseki, middle game, endgame, life & death, and tesuji. The last 2 categories are the basis for everything else, so for now at least do mostly those. About 75% of your exercises should be life & death and tesuji, and the other 25% everything else, with endgame being the most important; many close games are decided during the endgame, so it is important to develop skill at the endgame. Avoid doing really hard problems as this will not benefit you. Better to do plenty of easy problems as this will help reinforce patterns in your head. This means you will, with the passing of time, be able to read out even tricky positions on the board quickly and accurately. There are plenty of problem books out there. The
Get Strong and Yoshinori Kano's
Elementary Go Problems series from Kiseido Publishing are good. Although these do not have answers, the exercise collections here are good for beginners and advanced players alike.
http://tsumego.tasuki.org Kim Sung-Rae's
Speed Baduk series is also good. If you have a smartphone of tablet, Tsumego Pro and GpAndroid are good apps to download. Plenty of easy exercises at a low price, with a small collection downloadable for free.
Well, hope you get stronger at the game and enjoy it more in the process
