Fllecha wrote:Hi all and thanks EdLee for commentary. I worked on your advices with some variation.
Now I am a bit ashamed and embarassed for the next game: I lost like a player at his first go game. But for every lost game, as usual, one can learn an important lesson. In backgammon we say "It's simple to make a good move: think about a very bad one and make the opposite".
This the main issue: I AM TOO PASSIVE. If you want to know why read the spoiler, otherwise jump to the question.
Here's a video, in 2 parts, that can introduce you to the idea of generating territory through attacking:
https://www.youtube.com/watch?v=pqYNNjuhrTk
There are some pros that play in an attack-oriented style. Right off the top of my head I can think of Gu Li, Hon'inbo Shuho, and Awaji Shuzo. Below is a game between Zhou Rui-yang, a strong pro player famous for never having received professional training until later in his career, and Gu Li, currently one of the strongest pros in the world, with Gu playing as White.
The idea behing attacking a weak group is to
threaten to kill it, not actually kill it. The opponent whose stones are under attack has to defend them, while in the process you get territory. Playing a moyo-oriented game in the style of Takemiya Masaki or Go Seigen (!) means fighting all-or-nothing much of the time and building your whole board thickness. Hon'inbo Shusaku was good at using thickness and fighting to defeat stronger opponents. Below is one of his games against Gennan Inseki, one of the strongest Japanese Go players of the 1840s.
Kobayashi Koichi is known for playing a territory-oriented game, but his games show a lot of fighting to avoid falling behind; if you just enclose territory, your opponent is sure to get outward influence, so you fight in order to prevent as much as possible the outward influence from being converted into territory. Below is a game from when Kobayashi was one of the strongest players in the world.
As for playing White, I recommend looking at games by Hon'inbo Shuei. For the last several years of his life he played only White, so his games with White are considered good study. Below are a couple of his games. Shuei plays as White in both.
The secret to control in Go is to take advantage of whatever happens on the board and use it to accumulate small advantages as the game progresses. Without this, even the fiercest attack in a game of Go will fail, as friendly forces have to be in place before an attack can be carried out. The fuseki is important in this regard as it will determine the availabilty of friendly groups once the middle game fighting starts. In Go, a chain is only as strong as its weakest link and
a stone is only as strong as the group supporting it. The Imperial Japanese Military in the early 20th century knew this and much of their strategy was informed by the game of Go. So much so that in World War 2 the US Military ordered its strategists to study the game in order to better understand Japanese military tactics and strategy.