The barrier between DDK and SDK.
- Joelnelsonb
- Lives in gote
- Posts: 385
- Joined: Mon May 26, 2014 6:45 pm
- GD Posts: 0
- OGS: Saint Ravitt
- Has thanked: 13 times
- Been thanked: 24 times
The barrier between DDK and SDK.
So I've been playing Go for around 18 months now and my ranks bouncing around between 10 and 13 kyu, occasionally going as low as 15 kyu when I go on long losing streaks. The thing is that I've been at this same spot for almost six months now and I'm thinking it's time to step up the studying a bit. Instead of asking about specific practicing regimens, I'm wondering if anyone passing through this phase noticed a particular area of study that needs to be worked on in order to plunge into sdk. I'm currently working through "Attack and Defense" and I have gone back through "In the Beginning" and "38 Basic Josekis" among many other beginner books.
Thinking like a go player during a game of chess is like bringing a knife to a gun-fight. Thinking like a chess player during a game of go feels like getting knifed while you're holding a gun...
-
sparky314
- Lives with ko
- Posts: 189
- Joined: Wed Mar 18, 2015 1:40 pm
- Rank: KGS 3 kyu
- GD Posts: 0
- Location: Chicago, IL
- Has thanked: 159 times
- Been thanked: 36 times
Re: The barrier between DDK and SDK.
Tsumego and reviewing your games (and having them reviewed).
Highly recommend you read this advice:
http://senseis.xmp.net/?BenjaminTeuber/ ... comeStrong
From easy to harder:
* Graded Go Problems for Beginners vol 2
* Graded Go Problems for Beginners vol 3
* 1001 Life and Death Problems (*highly recommended*)
* Get Strong at Tesuji
Problems don't just teach you about their particular topic, but help you exercise your reading muscle, which is vital to improving.
My regime:
* Daily problems, at least a page worth of 1001 L&D.
* Weekly, multiple games (usually 8 or so) focused games, with reviews (I'll choose 1-2 games to post on gokibitz, here, or elsewhere). I'll play on KGS, Tygem, or IGS, depending on mood.
Attack and Defense is a good book, but its theory, make sure you're doing problems daily as well.
On doing problems:
* Don't just randomly guess. Read out all the variations, making sure your variation works. Only once you're sure, then check the answer. I usually do a full page, double check my solutions, then check the answer.
* Do problems daily, even when reading theory books. Its slow, but you'll get stronger at reading.
On playing games:
* Play serious games. Think about your moves, your opponents follow ups, big vs urgent, and don't slack on reading. Once you start getting lazy about reading, your game will fall apart.
* Review your games. Even if its only for 5 minutes after a game.
* Have someone stronger than you review them.
For reference, I'm 9k, half way to 8k, and still progressing. I attribute most of that to doing problems daily.
Graph: http://www.gokgs.com/graphPage.jsp?user=sparky314
Highly recommend you read this advice:
http://senseis.xmp.net/?BenjaminTeuber/ ... comeStrong
From easy to harder:
* Graded Go Problems for Beginners vol 2
* Graded Go Problems for Beginners vol 3
* 1001 Life and Death Problems (*highly recommended*)
* Get Strong at Tesuji
Problems don't just teach you about their particular topic, but help you exercise your reading muscle, which is vital to improving.
My regime:
* Daily problems, at least a page worth of 1001 L&D.
* Weekly, multiple games (usually 8 or so) focused games, with reviews (I'll choose 1-2 games to post on gokibitz, here, or elsewhere). I'll play on KGS, Tygem, or IGS, depending on mood.
Attack and Defense is a good book, but its theory, make sure you're doing problems daily as well.
On doing problems:
* Don't just randomly guess. Read out all the variations, making sure your variation works. Only once you're sure, then check the answer. I usually do a full page, double check my solutions, then check the answer.
* Do problems daily, even when reading theory books. Its slow, but you'll get stronger at reading.
On playing games:
* Play serious games. Think about your moves, your opponents follow ups, big vs urgent, and don't slack on reading. Once you start getting lazy about reading, your game will fall apart.
* Review your games. Even if its only for 5 minutes after a game.
* Have someone stronger than you review them.
For reference, I'm 9k, half way to 8k, and still progressing. I attribute most of that to doing problems daily.
Graph: http://www.gokgs.com/graphPage.jsp?user=sparky314
-
RobertJasiek
- Judan
- Posts: 6273
- Joined: Tue Apr 27, 2010 8:54 pm
- GD Posts: 0
- Been thanked: 797 times
- Contact:
Re: The barrier between DDK and SDK.
Learn from your own mistakes. For this you need to review your own games.Joelnelsonb wrote:if anyone passing through this phase noticed a particular area of study that needs to be worked on in order to plunge into sdk.
Play serious games.
Improve your tactical reading: a) generic non-life-and-death, b) life and death.
Get advice from (much) stronger players. If necessary (because all your other efforts do not let improve you quickly), take teaching.
Read suitable books so that you understand most of their contents and apply them.
Find out whether a particular aspect of go skill is much weaker than other aspects.
Read
http://home.snafu.de/jasiek/improve.html
Get a new server account, because it might be the server rating system's fault that your rating is stuck and you lose series of games just out of frustration about the rating system. Play real world games - they give you a much more accurate perception on your own rank.
In order to meaningfully comment on your book reading, please tell us (in the Go Books forum) which "the many other beginner books" are, if you do learn and permanently remember all josekis and joseki theory from 38 Basic Joseki and if you think that Attack and Defense might be too advanced for you.I'm currently working through "Attack and Defense" and I have gone back through "In the Beginning" and "38 Basic Josekis" among many other beginner books.
- Shaddy
- Lives in sente
- Posts: 1206
- Joined: Sat Apr 24, 2010 2:44 pm
- Rank: KGS 5d
- GD Posts: 0
- KGS: Str1fe, Midorisuke
- Has thanked: 51 times
- Been thanked: 192 times
Re: The barrier between DDK and SDK.
I looked at some games - you're lacking on basic technique. Consider playing through some professional games and see what they do different from you, maybe?
- Knotwilg
- Oza
- Posts: 2432
- Joined: Fri Jan 14, 2011 6:53 am
- Rank: KGS 2d OGS 1d Fox 4d
- GD Posts: 0
- KGS: Artevelde
- OGS: Knotwilg
- Online playing schedule: UTC 18:00 - 22:00
- Location: Ghent, Belgium
- Has thanked: 360 times
- Been thanked: 1021 times
- Contact:
Re: The barrier between DDK and SDK.
Edited:
See my articles http://senseis.xmp.net/?DieterVerhofsta ... oBeginners and http://senseis.xmp.net/?DieterVerhofsta ... mprovement.
I used to think that the cycle "ideas - play - review" plus a diet of tsumego is sufficient for progress. Lately I've come to think one also has to develop the right attitude. I've added two articles about that: http://senseis.xmp.net/?DieterVerhofsta ... mesmanship and http://senseis.xmp.net/?DieterVerhofsta ... Management.
I've added those because of the study journals I've been reading here. Players do play games and offer them for review here, while doing tsumego, but many reports are laden with a kind of despondency or excuses, along the lines of "then I played this blunder" or "I was playing blitz" or "my reading is bad" ... It seems that at a certain level you should first establish the proper attitude and make sure you're playing games the right way before reviewing them for cognitive aspects. In particular, reviews become pointless if the intellectual effort spent on them is of a whole different order than the one applied in the game. And this happens often, not only by the poster but by the reviewers too: they offer reviews with too many ideas.
So play games and offer them for review, but make sure you play those games with the right mindset to start with. And this can be practiced! You can play games with the single purpose of evaluating your mindset while playing and train yourself to play games with that mindset.
Good luck!
See my articles http://senseis.xmp.net/?DieterVerhofsta ... oBeginners and http://senseis.xmp.net/?DieterVerhofsta ... mprovement.
I used to think that the cycle "ideas - play - review" plus a diet of tsumego is sufficient for progress. Lately I've come to think one also has to develop the right attitude. I've added two articles about that: http://senseis.xmp.net/?DieterVerhofsta ... mesmanship and http://senseis.xmp.net/?DieterVerhofsta ... Management.
I've added those because of the study journals I've been reading here. Players do play games and offer them for review here, while doing tsumego, but many reports are laden with a kind of despondency or excuses, along the lines of "then I played this blunder" or "I was playing blitz" or "my reading is bad" ... It seems that at a certain level you should first establish the proper attitude and make sure you're playing games the right way before reviewing them for cognitive aspects. In particular, reviews become pointless if the intellectual effort spent on them is of a whole different order than the one applied in the game. And this happens often, not only by the poster but by the reviewers too: they offer reviews with too many ideas.
So play games and offer them for review, but make sure you play those games with the right mindset to start with. And this can be practiced! You can play games with the single purpose of evaluating your mindset while playing and train yourself to play games with that mindset.
Good luck!
Last edited by Knotwilg on Tue Jul 21, 2015 4:12 am, edited 1 time in total.
-
DrStraw
- Oza
- Posts: 2180
- Joined: Tue Apr 27, 2010 4:09 am
- Rank: AGA 5d
- GD Posts: 4312
- Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
- Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
- Has thanked: 237 times
- Been thanked: 662 times
- Contact:
Re: The barrier between DDK and SDK.
Do you review your games? Never start another game until you have reviewed your last one and found at least three moves in it which could have been played better.
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
- EdLee
- Honinbo
- Posts: 8859
- Joined: Sat Apr 24, 2010 6:49 pm
- GD Posts: 312
- Location: Santa Barbara, CA
- Has thanked: 349 times
- Been thanked: 2070 times
found at least three moves in it which could have been played better.
- What if you cannot find even one, let alone three or more ?
Especially for slow time settings, very serious games,
you've tried your best on every move during the game.
Your moves during the game, your best moves -- are by definition your current level. - What if the "better" moves you find in your self-review all turn out to be worse than your actual moves in the game ? (When later pointed out by a good teacher)
I wonder if others have similar experiences, or not at all ?
-
DrStraw
- Oza
- Posts: 2180
- Joined: Tue Apr 27, 2010 4:09 am
- Rank: AGA 5d
- GD Posts: 4312
- Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
- Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
- Has thanked: 237 times
- Been thanked: 662 times
- Contact:
Re:
Well, as a DDK the chances of all moves being best are small, so there are better moves. The very act of looking for them will be instructive, even if they are not found. But in reality, the chances of finding improvements during review are high.EdLee wrote:found at least three moves in it which could have been played better.I've had substantial experience in both cases above.
- What if you cannot find even one, let alone three or more ?
Especially for slow time settings, very serious games,
you've tried your best on every move during the game.
Your moves during the game, your best moves -- are by definition your current level.- What if the "better" moves you find in your self-review all turn out to be worse than your actual moves in the game ? (When later pointed out by a good teacher)
I wonder if others have similar experiences, or not at all ?
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
-
Charles Matthews
- Lives in gote
- Posts: 450
- Joined: Sun May 13, 2012 9:12 am
- Rank: BGA 3 dan
- GD Posts: 0
- Has thanked: 5 times
- Been thanked: 189 times
Re: Re:
I don't there is a facile answer on how to bridge the "social player" to "club player" gap.
You need quite a lot of tactical chops, none of it very profound though. The most standard life-and-death formations and proverbs: get strong at eye-stealing. Realise that the endgame is "played for money": fight for each point, and use reading rather than guesswork. A few standard shapes and invasions. About ten go proverbs.
I don't think life-and-death as drill is specially useful, unless you like it. Ladders, nets, snapbacks - yes. Simple capturing races can gain you a great deal.
Try to get one thing out of each game you lose. That is enough to improve. If you can get one strategic idea, so much the better.
At this level go shouldn't be homework. But be a good student, anyway.
You need quite a lot of tactical chops, none of it very profound though. The most standard life-and-death formations and proverbs: get strong at eye-stealing. Realise that the endgame is "played for money": fight for each point, and use reading rather than guesswork. A few standard shapes and invasions. About ten go proverbs.
I don't think life-and-death as drill is specially useful, unless you like it. Ladders, nets, snapbacks - yes. Simple capturing races can gain you a great deal.
Try to get one thing out of each game you lose. That is enough to improve. If you can get one strategic idea, so much the better.
At this level go shouldn't be homework. But be a good student, anyway.
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
- Has thanked: 3651 times
- Been thanked: 3373 times
Re: The barrier between DDK and SDK.
If you have reached a plateau after only 18 months, it means that there are things that you need to unlearn. You have developed some bad habits. Studying books is unlikely to help in that regard. Best to get at teacher. 
Good luck!
Good luck!
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
sybob
- Lives in gote
- Posts: 422
- Joined: Thu Oct 02, 2014 1:56 pm
- GD Posts: 0
- KGS: captslow
- Online playing schedule: irregular and by appointment
- Has thanked: 269 times
- Been thanked: 129 times
Re: The barrier between DDK and SDK.
I crossed this barrier (pffff).
If there is one word which can describe how I made it to SDK (without proper studying), it is this: guts.
All tips & tricks by better players than me are useful of course.
But I have the idea that generally, DDK's play too passively and too responsive.
Dare to play your own game, dare to disregard opponent's move, play bigger moves (unless an urgent move), dare to subtly pressure your opponent, and don't feel threatened if you are already alive or can make life.
So, IMHO, it is more an attitude thing than knowledge or theory. By now, you will already have a fair understanding.
Good luck, and keep us posted.
If there is one word which can describe how I made it to SDK (without proper studying), it is this: guts.
All tips & tricks by better players than me are useful of course.
But I have the idea that generally, DDK's play too passively and too responsive.
Dare to play your own game, dare to disregard opponent's move, play bigger moves (unless an urgent move), dare to subtly pressure your opponent, and don't feel threatened if you are already alive or can make life.
So, IMHO, it is more an attitude thing than knowledge or theory. By now, you will already have a fair understanding.
Good luck, and keep us posted.
-
xed_over
- Oza
- Posts: 2264
- Joined: Mon Apr 19, 2010 11:51 am
- Has thanked: 1179 times
- Been thanked: 553 times
Re: The barrier between DDK and SDK.
excellent ideas from everyone, but this one hits close to home for me, personally.Shaddy wrote:I looked at some games - you're lacking on basic technique. Consider playing through some professional games and see what they do different from you, maybe?
I went slowly from about 25k to 12k over the first couple of years, then kinda got stuck there for a long while.
But then suddenly something clicked, and in less than 4 months, I jumped to 8k.
I don't really know what it was, and it felt rather anti-climatic skipping right past the 10k line. But suddenly, my usual opponents who have mostly mirrored my own progress, seems to be playing really stupid moves. I kept thinking to myself, "why are they playing that, there?", as I crushed them.
The only thing I recall that I was doing different during those times, was playing through professional games -- a lot of them. I'd usually memorize one new game a week. Just simple playback, no real conscience "study". And I could only keep one game in my head at a time, so no long term memorization, just short-term memory. I probably did that for almost a year maybe (probably started some months before my big jump).
That doesn't appeal to some people, but I found it fun to do. Even without the memorization, just playing through the games from printed record on a real board, which I think helps involve all the senses (and helps with memorization too). Just having to search the paper for the next move, made me think more about the game and think about where the next move should be. Now, many moves seem quite obvious and predictable to me.
The only other thing I did, was that I also started game recording/broadcasting -- so watching a lot of high level play (but not merely watching, but closely paying attention to each and every move, as I had to record them).
- Joelnelsonb
- Lives in gote
- Posts: 385
- Joined: Mon May 26, 2014 6:45 pm
- GD Posts: 0
- OGS: Saint Ravitt
- Has thanked: 13 times
- Been thanked: 24 times
Re: The barrier between DDK and SDK.
Thank you all for the much needed feedback. I think that the worst bad habit I have as of now (I hope) is that it seems that there at least 1 to 2, sometimes 3 places where I finish my shape and don't really think I need another stone, but I'm second guessing myself and say things like "I really can't afford to lose that wall/ influence/ eye space whatever" and so I'll make one more local move, giving away sente. I think the most common example of this is when I have a cut in my shape but I also have the ladder working for me so I haven't blocked it yet. However, I know that a conflict will so take place that could potentially block my ladder and I don't want to be in the middle of a fight and then have to go cover my cut, leaving myself a stone behind. The way I see it, I'm letting my opponent get a stone up regardless but by blocking the cut first, before the fighting begins, I don't have to do it later once a shortage of liberties is in issue. The following is a basic example of what I'm talking about.
As white, looking at two opposing enclosures at the top, I would worry about the conflict in the upper left blocking my ladder at P4. Especially considering the very weak shape at B16 needing to run into the center.
As white, looking at two opposing enclosures at the top, I would worry about the conflict in the upper left blocking my ladder at P4. Especially considering the very weak shape at B16 needing to run into the center.
Thinking like a go player during a game of chess is like bringing a knife to a gun-fight. Thinking like a chess player during a game of go feels like getting knifed while you're holding a gun...
-
DrStraw
- Oza
- Posts: 2180
- Joined: Tue Apr 27, 2010 4:09 am
- Rank: AGA 5d
- GD Posts: 4312
- Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
- Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
- Has thanked: 237 times
- Been thanked: 662 times
- Contact:
Re: The barrier between DDK and SDK.
You don't need a ladder at P4. Capture it with a net.Joelnelsonb wrote: As white, looking at two opposing enclosures at the top, I would worry about the conflict in the upper left blocking my ladder at P4. Especially considering the very weak shape at B16 needing to run into the center.
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
-
xed_over
- Oza
- Posts: 2264
- Joined: Mon Apr 19, 2010 11:51 am
- Has thanked: 1179 times
- Been thanked: 553 times
Re: The barrier between DDK and SDK.
more life and death practice will help you know when you need another stone or not.Joelnelsonb wrote:... and don't really think I need another stone, ...
You should worry less about ladders, and look for more grandiose (yet basic) methods of surroundingJoelnelsonb wrote: As white, looking at two opposing enclosures at the top, I would worry about the conflict in the upper left blocking my ladder at P4.
Study your basics.