Other versions of turn-based games, like batoo?

Post Reply
rubin427
Lives in gote
Posts: 338
Joined: Sat Dec 05, 2009 9:24 pm
GD Posts: 0
Location: Las Vegas, NV
Has thanked: 163 times
Been thanked: 62 times

Other versions of turn-based games, like batoo?

Post by rubin427 »

What's the feasability of turn based Batoo via the forums? Seems doable to me.

Both players hide moves during base building, then mutually unhide after both are ready.

If player A knows his or her own hidden move, and it's been declared in a hidden comment, then player A could referee his own hidden move.

Are there any gotchas?

I don't know if I know the rules well enough to play in the first game - but maybe.
User avatar
Phelan
Gosei
Posts: 1449
Joined: Tue Apr 20, 2010 3:15 pm
Rank: KGS 6k
GD Posts: 892
Has thanked: 1550 times
Been thanked: 140 times

Re: Other versions of turn-based games, like batoo?

Post by Phelan »

I don't know if when you play the probe the opponent sees where you probed. If he doesn't, you'd need a referee, like most hidden information games.

Other than that, I think it would work.
a1h1 [1d]: You just need to curse the gods and defend.
Good Go = Shape.
Associação Portuguesa de Go
User avatar
Solomon
Gosei
Posts: 1848
Joined: Tue Apr 20, 2010 9:21 pm
Rank: AGA 5d
GD Posts: 0
KGS: Capsule 4d
Tygem: 치킨까스 5d
Location: Bellevue, WA
Has thanked: 90 times
Been thanked: 835 times

Re: Other versions of turn-based games, like batoo?

Post by Solomon »

I think it's, at best, barely feasible, but could be interesting. After base building, there is the komi negotiation which could bring a lively discussion. However, scores would need to be kept track at every post which could be tedious, and maybe the temptation of peeking into the hidden before using the Scanner is too great :D? Only half-kidding on the last point.
User avatar
Joaz Banbeck
Judan
Posts: 5546
Joined: Sun Dec 06, 2009 11:30 am
Rank: 1D AGA
GD Posts: 1512
Kaya handle: Test
Location: Banbeck Vale
Has thanked: 1080 times
Been thanked: 1434 times

Re: Other versions of turn-based games, like batoo?

Post by Joaz Banbeck »

It sounds insane to me, :roll: but if you guys get enough participation to need a separateMalkovich Batoo sub-forum, let me know and I'll create one.
Help make L19 more organized. Make an index: https://lifein19x19.com/viewtopic.php?f=14&t=5207
Violence
Lives in sente
Posts: 754
Joined: Thu Apr 22, 2010 1:12 am
Rank: Something Dan
GD Posts: 720
Has thanked: 9 times
Been thanked: 144 times

Re: Other versions of turn-based games, like batoo?

Post by Violence »

I think it would just be better to allow an impartial judge to do everything hidden.

Komi betting is really weird turn based...
User avatar
MountainGo
Lives with ko
Posts: 263
Joined: Tue Apr 20, 2010 9:23 pm
Rank: KGS 5-kyu
GD Posts: 60
Location: Philadelphia, PA
Has thanked: 32 times
Been thanked: 10 times
Contact:

Re: Other versions of turn-based games, like batoo?

Post by MountainGo »

I hope this happens, because it would be really fun to watch.
User avatar
gaius
Lives in gote
Posts: 476
Joined: Tue Apr 27, 2010 2:55 am
Rank: Dutch 2 dan
GD Posts: 56
KGS: hopjesvla
Has thanked: 193 times
Been thanked: 83 times

Re: Other versions of turn-based games, like batoo?

Post by gaius »

For people that are interested in Batoo, it might be worthwile to check out the pro games on YouTube (there are about 7 of them online). For instance: http://www.youtube.com/watch?v=OxS7pfnr ... re=related is a pretty good one. You'll figure out the rules fairly quickly. Some things that I noticed about the strategy:

- Keep your base stones together. They are worth 5 points, and you don't want to get into any problems with having to defend them.
- Your hidden move is very important. But do not play it too early, however big the temptation might be! As long as you still have your hidden move available, your opponent must be very careful to minimise the number of open ko threaths, lest he be caught by some sneaky tactics. This approach is similar to a thousand-year ko in normal go. Once your hidden move is exposed, he can freely work towards the goal of scraping out a small win (score counting is very important in Batoo).
- The plus points are more important than they seem. Taking a plus point not only gains you 5 points, it also prevents your opponent from taking those 5 points and is therefore equal to a 10 point endgame move. If you can take a plus point in sente, it's often good even if the exchange harms your position somewhat - after all, points are quite important in Batoo.
- A scan costs 2 points, so think before using it - can you really afford to scan wrong and still have enough points to win?
My name is Gijs, from Utrecht, NL.

When in doubt, play the most aggressive move
User avatar
freegame
Lives in gote
Posts: 399
Joined: Tue Apr 20, 2010 8:40 am
Rank: EGF 2d KGS 3d
GD Posts: 353
KGS: freegame
Location: Shanghai, China
Has thanked: 5 times
Been thanked: 35 times
Contact:

Re: Other versions of turn-based games, like batoo?

Post by freegame »

I just finished my first ever Batoo game with gaius, and I enjoyed it.

I'm looking for another opponent for a game of Batoo.

anyone/any rank is fine with me.
Laurens
Go school: freegame's Teaching School
Author of: The Next Move a book for 15-3kyu players.
User avatar
Zwergesel
Lives with ko
Posts: 161
Joined: Wed Apr 21, 2010 4:13 pm
Rank: KGS 3k
GD Posts: 0
Location: Germany
Has thanked: 5 times
Been thanked: 2 times

Re: Other versions of turn-based games, like batoo?

Post by Zwergesel »

I'm up for a game!
Batoo seems to be fun! :)
If you accept, just open a thread!
User avatar
freegame
Lives in gote
Posts: 399
Joined: Tue Apr 20, 2010 8:40 am
Rank: EGF 2d KGS 3d
GD Posts: 353
KGS: freegame
Location: Shanghai, China
Has thanked: 5 times
Been thanked: 35 times
Contact:

Re: Other versions of turn-based games, like batoo?

Post by freegame »

done. :D I started Batoo(-kovich) #3
Laurens
Go school: freegame's Teaching School
Author of: The Next Move a book for 15-3kyu players.
Post Reply