Kirby wrote:If repeating 'C' from board position 'P' is not great since 'C' is still fresh in the mind, what about a small modification?
1. Take an ordered set of board positions (P0, P1, ... Pn) where you played a bad move (B0, B1, ... Bn), and know the correct move (C0, C1, ... Cn). That is to say, on position Pi, you played bad move Bi, but the correct move was Ci for all 0 <= i <= n.
2. Select some index j at random, and practice playing Cj on position Pj.
3. Repeat step 2 several times.
This way, you still get practice strengthening the connection between the position and the correct move, but since you keep iterating to a fresh position for each iteration, you give a chance for your bad moves to show up again.
Would that work better?
I think so.
Kirby wrote:So far, my experience is that mixing up the problems is nice, but I still get the feeling that I am recalling board position as soon as I see the problem.
Maybe I just need more problems to fix this.
Yes, there are problems with simply remembering the answer to a problem instead of working it out afresh. When I was learning go, I tried to avoid that by waiting at least one month before reviewing a problem. I now think that that was not such a good idea. I did not have many problems available, and so by not reviewing problems and not trying problem above my level I ended up not doing enough problems. I think I would have done better to forge ahead anyway. Not having enough problems at the appropriate level is not the case for Western go players these days.
One problem with simply remembering answers is the same one of the stimulus situation. In order to recognize a problem position, only relatively few features of the problem are necessary. Thus, the desired connection between the relevant features of the problem and the answer is not reinforced if all of those features are not noticed.
Two things can help. One is to take the time to look at the problem being reviewed and take in the relevant features. Focusing on those features is even better, IMO. Another, which I like, is to make similar problems by changing a feature so that the correct answer is different. A good example is the 2x3 eye in the corner, where the right answer depends upon the number of liberties of the eye. To make such a tsumego problem all you have to do is to move a stone one space or remove a stone or add a stone. Whole board problems may require more alteration.