Lies Horrible Lies

General conversations about Go belong here.
Post Reply
Subotai
Lives with ko
Posts: 152
Joined: Mon Sep 10, 2012 10:14 pm
GD Posts: 0
Has thanked: 9 times
Been thanked: 22 times

Lies Horrible Lies

Post by Subotai »

http://www.usgo.org/news/2015/11/google ... racked-go/

I refuse to believe that go has already been solved.

With the strongest programs playing at around a 5d amateur level, to have jumped from that to the top is ridiculous.

Thoughts?
DrStraw
Oza
Posts: 2180
Joined: Tue Apr 27, 2010 4:09 am
Rank: AGA 5d
GD Posts: 4312
Online playing schedule: Every tenth February 29th from 20:00-20:01 (if time permits)
Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
Has thanked: 237 times
Been thanked: 662 times
Contact:

Re: Lies Horrible Lies

Post by DrStraw »

It was misquoted. What he said was that he had cracked his go board when he threw it against the wall after getting frustrated at its intractability.
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
Krama
Lives in gote
Posts: 436
Joined: Mon Jan 06, 2014 3:46 am
Rank: KGS 5 kyu
GD Posts: 0
Has thanked: 1 time
Been thanked: 38 times

Re: Lies Horrible Lies

Post by Krama »

DrStraw wrote:It was misquoted. What he said was that he had cracked his go board when he threw it against the wall after getting frustrated at its intractability.
This!

However I did watch the game with DCNN against fuego was it?

The Neural Network played really beautiful moves that you could probably see a dan level player playing however since it didn't have any way to actually calculate moves it failed in easy tsumego problems.

If they somehow fix the poor tactical calculations and put more power in NN I think a high amateur dan - low pro level would be achievable.

But computers will still be far from Gu Li/Lee Sedol at their prime.
Uberdude
Judan
Posts: 6727
Joined: Thu Nov 24, 2011 11:35 am
Rank: UK 4 dan
GD Posts: 0
KGS: Uberdude 4d
OGS: Uberdude 7d
Location: Cambridge, UK
Has thanked: 436 times
Been thanked: 3718 times

Re: Lies Horrible Lies

Post by Uberdude »

Also note that "solved" has a specific meaning for games. Even chess, where the best engines are now far better than the best humans on home hardware, is far from solved. Draughts/checkers is probably the most complex famous game to be solved, but that is only weakly solved (the main line of optimal play from both sides is known, but if the opponent plays a suboptimal move the bot may then draw rather than win) not strongly solved (best move known for all possible positions). So I would be very extremely strongly sceptical that Go has been strongly solved, not only because of it's absurdly huge game tree, but because the approach of Deepmind with their neural nets is exactly the opposite of the crunching the game tree you need for strong solving. As for making a better-than-human Go engine, just highly sceptical, but I would like to be surprised :) .
User avatar
CnP
Lives in gote
Posts: 438
Joined: Tue May 25, 2010 3:25 pm
Rank: 5k DGS
GD Posts: 100
Has thanked: 85 times
Been thanked: 85 times

Re: Lies Horrible Lies

Post by CnP »

I'll remain sceptical until they actually do something. btw I think super-Go playing AI's would have a positive influence on Go.
I am John. John-I-Am.
Uberdude
Judan
Posts: 6727
Joined: Thu Nov 24, 2011 11:35 am
Rank: UK 4 dan
GD Posts: 0
KGS: Uberdude 4d
OGS: Uberdude 7d
Location: Cambridge, UK
Has thanked: 436 times
Been thanked: 3718 times

Re: Lies Horrible Lies

Post by Uberdude »

Deepmind have done something, namely published a paper about a neural net being about as good as an amateur mid-high dan at predicting the next move of a pro game (55%), though the actual playing strength of that approach was less clear or impressive. Something neural nets trained on pro games tend to suffer from is not knowing how to play against bad moves, for example there was one game I saw where the neural net played a crane's nest tesuji to capture some key stones and then when the opponent tried to escape, which should have been futile as any 15k knows, it let it escape as presumably pros never try such a futile attempt so it hadn't been trained how to respond to that pattern.
Krama
Lives in gote
Posts: 436
Joined: Mon Jan 06, 2014 3:46 am
Rank: KGS 5 kyu
GD Posts: 0
Has thanked: 1 time
Been thanked: 38 times

Re: Lies Horrible Lies

Post by Krama »

Uberdude wrote:Deepmind have done something, namely published a paper about a neural net being about as good as an amateur mid-high dan at predicting the next move of a pro game (55%), though the actual playing strength of that approach was less clear or impressive. Something neural nets trained on pro games tend to suffer from is not knowing how to play against bad moves, for example there was one game I saw where the neural net played a crane's nest tesuji to capture some key stones and then when the opponent tried to escape, which should have been futile as any 15k knows, it let it escape as presumably pros never try such a futile attempt so it hadn't been trained how to respond to that pattern.
so much for "deep" mind :D
Post Reply