Joelnelsonb wrote:...You feel safe that its in the bag, even if you wanted to let your ddk friend take over and finish it up. You then see that your opponent makes a slight endgame error that leaves one of his groups open to an attack. After reading it out a little, your next to certain you can kill him. However, you're also aware that on the off chance that he doesn't die, the failed attack would leave the board in such a position that you would now be vulnerable and at risk of losing the game. Do you attack? Why on earth would you, right?
Of course. But on the other hand, if I win the attack and kill his group all my surrounding stones are now trivially alive. If I hold back my hand, it's entirely possible I miss some amazing tesuji as we fill in the dame and lose the game that way. I don't believe that the move that minimizes the margin is inherently the safest move. In your example of risky attack vs. safe defense, safe defense is better. But I think that's particular to the example, not a truism. There are plenty of cases where you have an easy kill, or a tortuous road to a single point victory.
...The whole point isn't that you deliberately make "bad" moves in order to make it close but rather that you're sort of dancing with you opponent, playing off of whatever he goes for, just staying a little ahead the whole way.
Exactly, you're playing off of what your opponent goes for.
http://senseis.xmp.net/?YiChangHoLee Changho is an interesting example. He rose to the top of the Go world using the style you advocate: Earning small advantages while conceding to the opponent's desires and simplifying, and then playing a precise endgame for the win. Then he switched to a tighter, more fighting style. Why?
The next generation of players came up studying him, and they figured out how to force the game into fights: how to create situations where a big fight was necessary. Lee Changho probably would have preferred his approach of conceding small battles and winning the war, but it wasn't working. So he adapted, and started preparing for the fight from the start of the game, because that's where it was headed.
Conceding points for simplicity when ahead is a powerful concept, I just don't think it's a universal. An opponent may very well be able to force you into a game deciding fight, where your advantage becomes a better position for the fight rather than a point lead. Whether a move decreases your margin, and whether a move simplifies the game, can be orthogonal.