This 'n' that

Talk about improving your game, resources you like, games you played, etc.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: This 'n' that

Post by Bill Spight »

Jhyn wrote:
Bill Spight wrote:And that means that, as the end of the no pass go game approaches -- and maybe earlier --, it is generally worthwhile to play inside your opponent's territory. Just as some beginners believe about regular go. :lol:


A semedori of sorts, then. It looks highly nontrivial to find a balance between playing inside your own territory to increase its value by preventing your opponent from playing there, and playing inside your opponent's territory to reduce its value. I wonder if this impacts significantly the strategy. Have you given it a try on 9x9?


Hi, Jhyn. :)

How to play in apparently simple no pass go positions may indeed be non-trivial. :) As for play on a larger scale, I am a tyro. I suspect that staking out large territories or near territories is much less valuable than in regular go. For instance:

Click Here To Show Diagram Code
[go]$$ 2 points
$$ -------------------
$$ . X . X . X . O X .
$$ . X X X X X X X X .
$$ . . . . . . . . . .[/go]


This group has two points of territory.

Click Here To Show Diagram Code
[go]$$ 2 points
$$ -------------------
$$ . X . X . X . O X .
$$ . X X X X X . . X .
$$ . . . . . X X X X .
$$ . . . . . . . . . .[/go]


So does this group. :o

The extra two board points add nothing to Black's score. ;)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: This 'n' that

Post by Bill Spight »

No Pass Go (ii)

Something to note about the 1.5 point eye:

Click Here To Show Diagram Code
[go]$$B Black first
$$ -----------------
$$ | . X . X 1 . X .
$$ | X X X X X X X .
$$ | . . . . . . . .[/go]


If Black plays first the result is a 1 point eye.

Click Here To Show Diagram Code
[go]$$W White first
$$ -----------------
$$ | . X . X 1 . X .
$$ | X X X X X X X .
$$ | . . . . . . . .[/go]


If White plays first the result is a 2 point eye, one move to capture the White stone, one move to fill the eye.

Each player loses 0.5 point by playing inside the eye. (OC, that is better than filling a one point eye, which loses 1 point.) The fact that a play loses points indicates that the 1.5 point eye is territory. As we shall see, there are eyes that are not territory, at least not yet.

Note: I am referring to territory in no pass go. Plainly it is not territory in the sense of regular go, but territory is an emergent concept of no pass go (with captures). Different forms of no pass go produce different concepts of territory.

Next, let us look at another kind of play in no pass go.

Click Here To Show Diagram Code
[go]$$B Dame
$$ ------------------
$$ | . X . X O . O X .
$$ | X X X X O O O X .
$$ | . . X C O . O X .
$$ | X X X O . O X X .
$$ | . . X O O . O X .
$$ | X X X O . O O X .
$$ | O O O O O O X X .
$$ | X X X X X X X . .
$$ | . . . . . . . . .[/go]


To our previous position we have added a dame, :ec:.

Suppose that White to play plays inside one of the 1.5 point eyes.

Click Here To Show Diagram Code
[go]$$W Play inside territory
$$ ------------------
$$ | . X . X O . O X .
$$ | X X X X O O O X .
$$ | . 1 X 2 O . O X .
$$ | X X X O . O X X .
$$ | . . X O O . O X .
$$ | X X X O . O O X .
$$ | O O O O O O X X .
$$ | X X X X X X X . .
$$ | . . . . . . . . .[/go]


After :b2: Black has 3.5 points and White has only 3. Black has gained 0.5 point in the exchange.

Click Here To Show Diagram Code
[go]$$W Fill the dame
$$ ------------------
$$ | . X . X O . O X .
$$ | X X X X O O O X .
$$ | . . X 1 O . O X .
$$ | X X X O . O X X .
$$ | . . X O O . O X .
$$ | X X X O . O O X .
$$ | O O O O O O X X .
$$ | X X X X X X X . .
$$ | . . . . . . . . .[/go]


OC, White should simply fill the dame, leaving a net local score of 0. This is obvious from regular go. Likewise, Black to play should fill the dame.

The dame has a special name in CGT: STAR, which is written with an asterisk. The position in the "Dame" diagram is worth *. See http://senseis.xmp.net/?Star STAR is an infinitesimal. That is playing in it does not change the territorial count. In this case the net territory is 0, both before and after the dame is filled.

What about the next diagram?

Click Here To Show Diagram Code
[go]$$B Dame II
$$ ------------------
$$ | . X . X O . O X .
$$ | X X X X O O O X .
$$ | W . X . O . O X .
$$ | . X X O . O X X .
$$ | X . X O O . O X .
$$ | X X X O . O O X .
$$ | O O O O O O X X .
$$ | X X X X X X X . .
$$ | . . . . . . . . .[/go]


How do we evaluate the eye with the :wc: stone inside it?

Click Here To Show Diagram Code
[go]$$B Black atari
$$ ------------------
$$ | . X . X O . O X .
$$ | X X X X O O O X .
$$ | W 1 X 2 O . O X .
$$ | . X X O . O X X .
$$ | X . X O O . O X .
$$ | X X X O . O O X .
$$ | O O O O O O X X .
$$ | X X X X X X X . .
$$ | . . . . . . . . .[/go]


:b1: makes the eye worth 2 points, and then White fills the dame, for a net local score of 0.

Click Here To Show Diagram Code
[go]$$B Black fills dame
$$ ------------------
$$ | . X . X O . O X .
$$ | X X X X O O O X .
$$ | W 2 X 1 O . O X .
$$ | 3 X X O . O X X .
$$ | X . X O O . O X .
$$ | X X X O . O O X .
$$ | O O O O O O X X .
$$ | X X X X X X X . .
$$ | . . . . . . . . .[/go]


After Black fills the dame, White plays :w2:. What is this eye worth? White has no move, so let :b3: take the two White stones.

Click Here To Show Diagram Code
[go]$$B Black fills dame (ii)
$$ ------------------
$$ | . X . X O . O X .
$$ | X X X X O O O X .
$$ | 4 . X X O . O X .
$$ | X X X O . O X X .
$$ | X . X O O . O X .
$$ | X X X O . O O X .
$$ | O O O O O O X X .
$$ | X X X X X X X . .
$$ | . . . . . . . . .[/go]


Now White plays inside the eye to produce a 2 point eye. So the eye with the two White stones in it is worth 2 points.

The net result is again 0. You can see that playing the dame and playing inside the eye are miai for both Black and White, leaving a 2 point eye.

Now we know that two dame are miai, and so are two STARs. In CGT we say that * + * = 0. The value of the eye with the White stone inside is 2 + *, also written 2*. It is not yet territory, because either player can play inside it without losing points.

Click Here To Show Diagram Code
[go]$$B Evaluate
$$ ------------------
$$ | . X . X O . . O X .
$$ | X X X X O O O O X .
$$ | O . X O O . O O X .
$$ | . X X O . O . O X .
$$ | X . . X O O O X X .
$$ | X X X X O . O X . .
$$ | O O O O O O X X . .
$$ | X X X X X X X . . .
$$ | . . . . . . . . . .[/go]


As an exercise, you can evaluate this corner and decide where each player should play. :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: This 'n' that

Post by Bill Spight »

No Pass Go (iii)

Well, I goofed. :oops: The exercise is harder than I intended.

Click Here To Show Diagram Code
[go]$$B Evaluate
$$ ------------------
$$ | . X . X O . . O X .
$$ | X X X X O O O O X .
$$ | W . X O O . O O X .
$$ | . X X O . O . O X .
$$ | X . . X O O O X X .
$$ | X X X X O . O X . .
$$ | O O O O O O X X . .
$$ | X X X X X X X . . .
$$ | . . . . . . . . . .[/go]


White has 3.5 points. I had intended for Black to have 3.5*, with an eye worth 1.5 and an eye worth 2*, but that is not so, because the eyes are not independent.

Click Here To Show Diagram Code
[go]$$B Black first
$$ ------------------
$$ | . X . X O . . O X .
$$ | X X X X O O O O X .
$$ | W . X O O . O O X .
$$ | 1 X X O . O . O X .
$$ | X . . X O O O X X .
$$ | X X X X O . O X . .
$$ | O O O O O O X X . .
$$ | X X X X X X X . . .
$$ | . . . . . . . . . .[/go]


After :b1: Black indeed has 3.5 points.

Click Here To Show Diagram Code
[go]$$W White first
$$ ------------------
$$ | . X . X O . . O X .
$$ | X X X X O O O O X .
$$ | W . X O O . O O X .
$$ | 1 X X O . O . O X .
$$ | X . . X O O O X X .
$$ | X X X X O . O X . .
$$ | O O O O O O X X . .
$$ | X X X X X X X . . .
$$ | . . . . . . . . . .[/go]


After :w1: Black has only 3 points, plus an infinitesimal, a White sente.

Click Here To Show Diagram Code
[go]$$W White sente
$$ ------------------
$$ | . X . X O . . O X .
$$ | X X X X O O O O X .
$$ | O . X O O . O O X .
$$ | W X X O . O . O X .
$$ | X 1 2 X O O O X X .
$$ | X X X X O . O X . .
$$ | O O O O O O X X . .
$$ | X X X X X X X . . .
$$ | . . . . . . . . . .[/go]


:w1: is sente, threatening to take six Black stones. After :b2: Black has 3 points.

Click Here To Show Diagram Code
[go]$$W White sente (ii)
$$ ------------------
$$ | . X . X O . . O X .
$$ | X X X X O O O O X .
$$ | O 2 X O O . O O X .
$$ | W X X O . O . O X .
$$ | X 1 4 X O O O X X .
$$ | X X X X O . O X . .
$$ | O O O O O O X X . .
$$ | X X X X X X X . . .
$$ | . . . . . . . . . .[/go]


:w3: at :wc:

Black can try capturing the two White stones, but the throw-in at :wc: forces Black again. The result is still 3 points for Black.

Click Here To Show Diagram Code
[go]$$W White first
$$ ------------------
$$ | . X . X O . . O X .
$$ | X X X X O O O O X .
$$ | W . X O O . O O X .
$$ | 1 X X O . O . O X .
$$ | X 2 . X O O O X X .
$$ | X X X X O . O X . .
$$ | O O O O O O X X . .
$$ | X X X X X X X . . .
$$ | . . . . . . . . . .[/go]


So after :w1: Black plays the infinitesimal reverse sente at 2. (Don't you love it? :cool: ) Black has 3 points. White has 3.5 points and wins.

BTW, the White sente infinitesimal is called a TINY; a Black sente infinitesimal is called a MINY. See http://senseis.xmp.net/?TiniesAndMinies

Black to play can move to 3.5 points for Black (0 net points), White to play can move to 3 for Black, plus an infinitesimal. So the count for Black is originally 3.25, with a gote that gains 0.25 points on average. :o :D

Before I realized my mistake, I wrote this:

We have seen eyes in which the first player loses points and eyes in which the points stay the same. Are there eyes in which the first play gains points? You bet. :)

You betcha, indeed! :lol:
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: This 'n' that

Post by Bill Spight »

I had not intended to write so much about No Pass Go, interesting though it may be. Or maybe not! ;)

Anyway, here are some 7x7 no pass go problems that I composed some years ago. Might as well present them now. If not now, when? :D

Edit: I think that I should call these studies, since problem implies that the player to play can win. Sorry if I made you frustrated. :(

Study 1

Click Here To Show Diagram Code
[go]$$B Black to play
$$ ---------------
$$ | . O O . X . . |
$$ | X X X X X X X |
$$ | . X . X O . . |
$$ | X X X X O O O |
$$ | . O X O . O . |
$$ | O O O O O O O |
$$ | . . O X X . . |
$$ ---------------[/go]


Study 2

Click Here To Show Diagram Code
[go]$$B Black to play
$$ ---------------
$$ | . . . . X . . |
$$ | X X X X X X X |
$$ | . X . X O . O |
$$ | X X X X O O O |
$$ | O O X O . O . |
$$ | O O O O O O O |
$$ | . . O X X . . |
$$ ---------------[/go]


Study 3

Click Here To Show Diagram Code
[go]$$B Black to play
$$ ---------------
$$ | . O . . X . . |
$$ | X X X X X X X |
$$ | . X . X O X O |
$$ | X X X X O O O |
$$ | . O X O . O . |
$$ | O O O O O O O |
$$ | . . O X . . . |
$$ ---------------[/go]


Enjoy! :D
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: This 'n' that

Post by Bill Spight »

I don't think there is much point in hiding this. :)

Study 1

Click Here To Show Diagram Code
[go]$$B Black to play
$$ ---------------
$$ | . O O . X . . |
$$ | X X X X X X X |
$$ | . X . X O . . |
$$ | X X X X O O O |
$$ | . O X O . O . |
$$ | O O O O O O O |
$$ | . . O X X . . |
$$ ---------------[/go]


Black has 1.5 points of territory in the top right, and 2.5 points in the top left, for 4 points total.

White has 1.5 points in the bottom left, and 2.75 points in the bottom right, for 4.25 points total.

There are 3 dame, so the net value is -0.25* (for Black). White wins.

Click Here To Show Diagram Code
[go]$$B Black to play
$$ ---------------
$$ | 8 O O 9 X 7 . |
$$ | X X X X X X X |
$$ | . X . X O 1 2 |
$$ | X X X X O O O |
$$ | 3 O X O . O . |
$$ | O O O O O O O |
$$ | 6 . O B X 4 . |
$$ ---------------[/go]


:b5: at :bc:

After the dame are filled (and even before) experienced players could score the game.

But we are not experienced, so let's play it out. :w4: loses only 0.25 point, making the net score 0. Any other play loses. The next four plays lose 0.5 points each. :b9: is the first play to lose 1 point on average.

Click Here To Show Diagram Code
[go]$$Wm10
$$ ---------------
$$ | X 2 1 . X X . |
$$ | X X X X X X X |
$$ | . X . X O X O |
$$ | X X X X O O O |
$$ | X O X O . O . |
$$ | O O O O O O O |
$$ | O . O X . O . |
$$ ---------------[/go]


After :b11: it is obvious that White is one point ahead, and wins.

----

To evaluate the territory we have to evaluate the eyes with four board points and two stones. It is obvious, I hope, that if Black plays first in the top left eye it will have 2 points of territory, and if White plays first in the bottom right eye it will have 2.5 points of territory. If the other plays plays first we get an eye with three stones in it.

Click Here To Show Diagram Code
[go]$$B Black to play
$$ ---------------
$$ | O O O . X . . |
$$ | X X X X X X X |
$$ | . X . X O X O |
$$ | X X X X O O O |
$$ | X O X O . O . |
$$ | O O O O O O O |
$$ | O . O X . O . |
$$ ---------------[/go]


White has no play in the top left, Black can move to this position in one net play.

Click Here To Show Diagram Code
[go]$$B Black to play
$$ ---------------
$$ | X O . X X . . |
$$ | X X X X X X X |
$$ | . X . X O X O |
$$ | X X X X O O O |
$$ | X O X O . O . |
$$ | O O O O O O O |
$$ | O . O X . O . |
$$ ---------------[/go]


The top left is now worth 2 points of territory, so in the previous position it was worth 3. (If that is not clear, compare it with three one point eyes for White.)

Back to the original position.

Click Here To Show Diagram Code
[go]$$B Black to play
$$ ---------------
$$ | . O O . X . . |
$$ | X X X X X X X |
$$ | . X . X O . . |
$$ | X X X X O O O |
$$ | . O X O . O . |
$$ | O O O O O O O |
$$ | . . O X X . . |
$$ ---------------[/go]


In the top left eye Black can move to 2 points and White can move to 3 points (for Black). Each move loses 0.5 points, and the eye is worth 2.5 points.

In the bottom right eye White can move to -2.5 points and Black can move to -3 points. Each move loses 0.25 points. That is why White plays there after the dame are filled. :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: This 'n' that

Post by Bill Spight »

Study 2.

Click Here To Show Diagram Code
[go]$$B Black to play
$$ ---------------
$$ | . . . . X . . |
$$ | X X X X X X X |
$$ | . X . X O . O |
$$ | X X X X O O O |
$$ | O O X O . O . |
$$ | O O O O O O O |
$$ | . . O X X . . |
$$ ---------------[/go]


In the top left eye Black has 3 points of territory plus 1.5 points in the top right, for a total of 4.5.

In the bottom right eye White, as we know, has 2.75 points plus 1.5 points in the bottom left, for a total of 4.25.

There is one dame, or *.

The net value is 0.25*. Black wins.

OC, Black fills the dame first.

Click Here To Show Diagram Code
[go]$$B Black to play
$$ ---------------
$$ | . 7 6 . X . 5 |
$$ | X X X X X X X |
$$ | . X . X O 1 O |
$$ | X X X X O O O |
$$ | O O X O . O . |
$$ | O O O O O O O |
$$ | 4 . O B X 2 . |
$$ ---------------[/go]


:b3: at :bc:

After :b1:, :w2: loses 0.25 points, making Black ahead by 0.5. The next three moves each lose 0.5 points. :w6: and :b7: show why the top left eye is worth 3 points of territory. They are miai and the obvious result is 3 points. The same is true if Black plays at 7 and then White plays at 6. The score is obviously even, and White to play loses.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: This 'n' that

Post by Bill Spight »

Study 3.

Click Here To Show Diagram Code
[go]$$B Black to play
$$ ---------------
$$ | . O . . X . . |
$$ | X X X X X X X |
$$ | . X . X O X O |
$$ | X X X X O O O |
$$ | . O X O . O . |
$$ | O O O O O O O |
$$ | . . O X . . . |
$$ ---------------[/go]


Black has a count of 2.75 in the top left corner plus 1.5 points in the top right, for a total of 4.25.

White has a count of 2.875 in the bottom right corner plus 1.5 points in the bottom left, for a total of 4.325.

There is a dame.

The net count is -0.125*. But Black to play wins, because the top left and bottom right are not yet territory. ;)

Click Here To Show Diagram Code
[go]$$B Black to play
$$ ---------------
$$ | . O 1 . X . . |
$$ | X X X X X X X |
$$ | . X . X O X O |
$$ | X X X X O O O |
$$ | 3 O X O . O . |
$$ | O O O O O O O |
$$ | . . O X . 2 . |
$$ ---------------[/go]


:b1: gains 0.25 points, making 3 points of territory in the top left, for an overall count of 0.125*.

:w2: gains 0.125 points, making 3 points of territory in the bottom right, for an overall count of *.

:b3: fills the dame, for a net score of 0. White to play loses.

----

In the original position, White to play wins, OC.

Click Here To Show Diagram Code
[go]$$W White to play
$$ ---------------
$$ | . O 1 . X . . |
$$ | X X X X X X X |
$$ | . X . X O X O |
$$ | X X X X O O O |
$$ | 3 O X O . O . |
$$ | O O O O O O O |
$$ | . . O X 2 . . |
$$ ---------------[/go]


:w1: gains 0.25, for an overall count of -0.375*.

:b2: gains 0.125, for an overall count of -0.25*.

This position is basically Study 1. White wins.

----

OC, this is all strange to us. But if this were the usual form of go instead of our game, it would be familiar to experienced players. :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: This 'n' that

Post by Bill Spight »

Some observations about no pass go

There a number of different forms of no pass go, not just the straight form I have been discussing lately. They include the Capture Game, along with its variants, Capture-2, Capture-4, etc. Also, Cats and Dogs (played on the go board with go stones), in which no stone is allowed to touch a stone of the opposite color, and No Capture Go, in which the first player to capture a stone loses. Also, No Pass Go with Prisoner Return, which is equivalent to territory scoring with a group tax, which appears to be the most ancient form of go for which we have scored game records. :)

All known forms of no pass go are games of territory, although the definition of territory may be different from game to game. Also, even in the context of a given form of no pass go, territory may have more than one meaning. The basic meaning of territory in all no pass go games is this: an empty point on the board where one player may play without eventually getting captured and can prevent the other player from ever playing there without playing there herself. The territory belongs to the player who can play there. In all known forms of no pass go a one point eye may be territory for the player whose stones surround the single empty point. OC, the opponent might be able to play there by capturing one or more of the stones that form the eye. Each point of basic territory represents one move for the player who owns it. We know from CGT that we can equate one move with one point of a player's score; likewise, we can equate one point of basic territory with one point of the score of the player who owns the territory.

We have already seen, in straight no pass go, regions of the board that may be scored for one player, even though the opponent can play there. We are also familiar with such regions in regular go. We call them territory, and we can also call them territory in no pass go, even though they are not basic territory. Doing so allows us to define territory as regions of the board that are scored for one player or the other.

What do we mean by a score? A score is an number. By convention, scores for Black are positive, scores for White are negative. Zero is also a score. Playing on a point of basic territory loses that point; the player can never play on it again. It reduces one's score by one point. That is a characteristic of the broader meaning of territory. Playing there reduces one's score or increases the opponent's score. We have seen examples in straight no pass go. Also, in regular go, playing inside either one's own territory or the opponent's territory (with gote) loses one point net. (There are also broader meanings of territory such that playing inside it can gain something, but they are not our concern here.)

Once play reaches the point where only scorable points (of territory) are left, the players may halt play and agree on the score. That is in general true of all no pass games, not just no pass go. In fact, with experienced players that will be the general practice. Neither player will wish to reduce her net score.

In many forms of no pass go, not every one point eye is a point of territory. That is so for straight no pass go, the capture game, and no pass go with prisoner return. Consider the following position.

Click Here To Show Diagram Code
[go]$$ Not territory
$$ --------------
$$ | . X X . X O .
$$ | X X X X X O .
$$ | O O O O O O .
$$ | . . . . . . .[/go]


Given that the White stones are alive, the two one point Black eyes are not territory. True, White cannot play in either one, but Black cannot play there without getting captured. If Black fills one of the eyes, White can capture and get some points. That is worse for Black than not playing at all. If Black has no alternative, then Black may as well resign.

Click Here To Show Diagram Code
[go]$$ Group tax
$$ --------------
$$ | . . . . X O .
$$ | X X X X X O .
$$ | O O O O O O .
$$ | . . . . . . .[/go]


The Black eye surrounds 4 board points. If the surrounding stones were immortal, Black would have 4 points of territory there in the capture game, 3 points of territory in straight no pass go. However, if the corner were played out, since the Black stones are not immortal, Black would have to form 2 one point eyes in order to live, eyes which are not territory. So to find the actual points of territory we subtract 2 points from the points Black would have if her stones were immortal. These 2 points are called a group tax.

Click Here To Show Diagram Code
[go]$$ Dead stones
$$ ------------------
$$ | . O X O . O X O .
$$ | X X X X X X X O .
$$ | O O O O O O O O .
$$ | . . . . . . . . .[/go]
.

You may verify that in straight no pass go the corner is worth 3 points for Black, 5 points minus the "group tax". Without the dead White stones it would be worth 1.5 points plus an infinitesimal. The dead stones add to the score, even though prisoners do not. So dead stones are part of the territory.

That may come as a surprise to someone who is used to regular go, as in regular go dead stones are on a par with prisoners. However, it helps to explain why at the end of the game dead stones are removed for counting without capturing them. We may think of dead stones in situ in regular go as worth 2 points each. But it is also possible to think of each dead stone as worth 1 point and the board point that it rests upon as worth 1 point. The same holds for no pass go with prisoner return, where returning a prisoner to the opponent is a possible move. The corner is worth 6 points in that game. :)

To recap:

No pass go is a game of territory, with the definition depending upon the game.

It is normal to stop play in no pass go by agreement and count the score.

Forms of no pass go in which groups may be captured may have a "group tax". One point eyes that are necessary for life do not count.

In such forms of no pass go dead stones may count.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: This 'n' that

Post by Bill Spight »

The Segoe-Takahashi 10,000 year ko rules crisis

I have written about this before, the first time for the AGA Journal in 1977. Also on Sensei's Library ( http://senseis.xmp.net/?canceledit=TenT ... ulesCrisis ). The AGA article was about the recently adopted Taiwan rules, which were, AFAICT, the first Ing rules. It was the article in which I suggested the use of pass stones, which I called bookkeeping stones, to score by area scoring using territory counting.

Basing my article on the Taiwan rules booklet in English, I got the point of the Japanese rules crisis wrong. It wasn't about possibly continuing play in order to resolve the ko, which the booklet implied could be done under area scoring, but about ending play at all. Even the Japanese pros had that problem; it's not just beginners. :lol: The curious ruling, White won but Black did not lose, may well have had more to do with politics than anything else, as the game was part of an East-West Japan match.

Here is the diagram when Segoe suggested that the game was over, after :b2:. The ko is on the right (marked).

Click Here To Show Diagram Code
[go]$$W Segoe (W) - Takahashi (2 stones)
$$ ---------------------------------------
$$ | . . . O O O . . . O . O O O O X . . . |
$$ | . O O . . O X . . . O . O X X X . . . |
$$ | . X X O O X . O O O . O X . . . . . . |
$$ | . X . X O O . . . O O X X X . X . X . |
$$ | . X X . O O X X X O O X . . X . . . . |
$$ | . O . X . O X O O O X X . X O . O X . |
$$ | O O O X X X O O . X X O X X O . . X . |
$$ | . O X O X O . . O X . O X X . O O X . |
$$ | . . . O O O O . O . O O O X X O X X X |
$$ | . O O O X X X O O O O X O X O X X O O |
$$ | O O X X O X O O X X O X X O O O O O C |
$$ | X O O X . X X X X 3 O X X X X O O X O |
$$ | X X X X X . X . O O X X X . X O X X X |
$$ | . . . . O X X X X O O X X X O O . X . |
$$ | . . O O O O X O O . O X O X X O O O O |
$$ | 4 O O X O X X X O , O O O X O X X X X |
$$ | X X X X O O O O O O . . O X . X . . . |
$$ | . . X X X X O . . . O O X 2 X . . . . |
$$ | . X . O . X O . . . . O 1 X . . . . . |
$$ ---------------------------------------[/go]


Usually Takahashi, the weaker player, would agree, but not this time. He stared at the ceiling. After a while Segoe filled a dame ( :w3: ) and Takahashi did likewise ( :b4: ), the players soon filling all the dame in alternation. Then play reached an impasse with White to play.

Here is the position with all the dame filled.

Click Here To Show Diagram Code
[go]$$W Dame filled
$$ ---------------------------------------
$$ | . . . O O O . . . O . O O O O X . . . |
$$ | . O O . . O X . . . O . O X X X . . . |
$$ | . X X O O X . O O O . O X . . . . . . |
$$ | . X . X O O . . . O O X X X . X . X . |
$$ | . X X . O O X X X O O X . . X . . . . |
$$ | . O . X . O X O O O X X . X O . O X . |
$$ | O O O X X X O O O X X O X X O . . X . |
$$ | . O X O X O . . O X X O X X . O O X . |
$$ | . . . O O O O . O O O O O X X O X X X |
$$ | . O O O X X X O O O O X O X O X X O O |
$$ | O O X X O X O O X X O X X O O O O O . |
$$ | X O O X . X X X X O O X X X X O O X O |
$$ | X X X X X . X O O O X X X . X O X X X |
$$ | X O X X O X X X X O O X X X O O . X . |
$$ | X O O O O O X O O . O X O X X O O O O |
$$ | X O O X O X X X O , O O O X O X X X X |
$$ | X X X X O O O O O O . . O X . X . . . |
$$ | . . X X X X O . . . O O X X X . . . . |
$$ | . X . O . X O . . . . O O X . . . . . |
$$ ---------------------------------------[/go]


Segoe connected his groups with the first dame in the center, but did not prevent Takahashi from connecting his groups in the bottom left. Apparently Segoe was not preparing for No Pass Go, with its group tax. ;)

At this point the referee, Iwasa Kei, told Takahashi to take and fill the ko, but Takahashi did not, with support from his team captain, Kubomatsu Katsukiyo. OC, for Takahashi to take the ko and fill it while Segoe did nothing would mean that Takahashi would have made three moves in a row (starting with the last dame). By some accounts Segoe said that he (Segoe) could relinquish the right to make a move (pass, as we would now say), but Takahashi said that making a move was an obligation, not a right.

I kind of doubt those accounts, although that was a question that came up at some point. I don't think that Takahashi would have argued with Segoe, but would have let Kubomatsu do the talking. Also, at first blush why shouldn't Segoe fill a point or two of territory while Takahashi captured and filled the ko? He would still win by almost 20 points. But of course if Segoe filled a point of territory Takahashi would not take and fill the ko, either. To do so would mean defeat.

Now if they continued to play inside (someone's) territory, on the theory that the players could not pass, could White eventually force Black to take and win the ko, or resign? Basically, could White win straight no pass go? I am pretty sure that White could, but that's a guess. After all, White is about 20 points ahead. However, 6 of those points are net captured stones, which do not count in straight no pass go, and 9 of those points are net dead stones, which only count partially. Still, Black is 4 points behind on group tax, and the top right and bottom right corners have some wide open spaces, so they are not worth near as much as they would be in regular go.

But suppose that White had won that way. That would have caused a real rules crisis, reverberating far beyond this single game. It would basically change the nature of the game to straight no pass go, because there would be a number of games in which the loser when you count prisoners could force the opponent to resign. The Taiwan rules booklet suggested that modern area scoring was the answer, but that is because the referee could have given Takahashi the choice of having the game scored as is, or having it scored after he had taken the ko, whether he filled it or not. Obviously Takahashi would lose by less if he took the ko. But Iwasa could have given Takahashi that choice, anyway. We now know that Honinbo Shusai believed that a point in an open ko at the end of the game after the dame have been filled was a point of territory. Why did he not make that ruling? My guess is that Baron Okura wanted a political decision that would not offend players in the West of Japan.

Edit: I have since found out that there had been an earlier argument between Shusai and Kubomatsu about filling a ko at the end of play. It would have been impolitic for Shusai to rule against Kubomatsu in this case, based upon the idea that if Black did not take the ko White would get the point of territory in it.

Why did Iwasa tell Takahashi to take and fill the 10,000 year ko? My guess is that that was the custom. After all, 10,000 year kos are not that infrequent, and surely similar positions had occurred without incident in the three centuries of modern Japanese go to that point. Despite Shusai's opinion about the open ko, there was obviously a widespread feeling, apparently shared by Iwasa, that single kos should not be left open at the end of the game, and that became part of the Japanese rules some two decades later. I have some ideas about why that makes sense, but this post is long enough, and contains enough speculation as it is. :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: This 'n' that

Post by Bill Spight »

Speculations on the prehistory of go

We know that both store scoring and territory scoring with a group tax were ancient forms of weiqi. Apparently territory scoring was the form that came to Japan. Some experts believe that territory scoring evolved from stone scoring, but the two were so similar that it could have happened the other way. So far I have shown how territory scoring can arise from no pass go. As well as a group tax and counting dead stones as territory. Also stopping play and scoring instead of filling in territory. No Pass Go with Prisoner Return is, as far as we can tell, equivalent to ancient territory scoring with a group tax, except that the latter allows jigo. Ancient territory go could easily have evolved from that form of no pass go, instead of from stone scoring. OTOH, why should no pass go have prisoner return?

I think that ancient go may have evolved from a no pass form of the capture game, where the object of play was not originally to surround territory, but to capture stones. As we have seen, the concept of territory emerges naturally from no pass go. Here is an example of territory with group tax in the Capture Game, which I have shown earlier.

Click Here To Show Diagram Code
[go]$$Bc Equal territory
$$ -----------
$$ | . O . X . |
$$ | . O . X . |
$$ | . O . X . |
$$ | . O . X . |
$$ | . O . X . |
$$ -----------[/go]


Each player has 3 points of territory, and there are 5 dame. Black to play will get the last dame, leaving a net score of 0, which means that White to play at that point will lose.

Click Here To Show Diagram Code
[go]$$Bc Filling the dame
$$ -----------
$$ | . O 1 X . |
$$ | . O 2 X . |
$$ | . O 3 X . |
$$ | . O 4 X . |
$$ | . O 5 X . |
$$ -----------[/go]


The players could score the game and agree to the outcome, but play could also continue.

Click Here To Show Diagram Code
[go]$$Wcm6 Filling territory
$$ -----------
$$ | 3 O X X . |
$$ | . O O X 2 |
$$ | 1 O X X 6 |
$$ | . O O X 4 |
$$ | 5 O X X . |
$$ -----------[/go]


Now White resigns instead of playing self atari.

In No Pass Go with Prisoner Return, returning a prisoner as a move means that each prisoner is worth one point of territory, which also means that each dead stone is worth one point of territory, as well as the point it is on, just as in regular go. But there is no prisoner return in the Capture Game, so how doe the equivalence between prisoners and territory arise in it?

Consider the following 5x5 Capture game, in which Black, as the weaker player, gets reverse komi of one point. That is, Black only has to capture one of White's stones to win, while White must capture two of Black's stones. :)

Click Here To Show Diagram Code
[go]$$Bc
$$ -----------
$$ | . . . . . |
$$ | 8 5 3 . 7 |
$$ | . 4 2 1 . |
$$ | . . . 6 9 |
$$ | . . . 0 . |
$$ -----------[/go]


Click Here To Show Diagram Code
[go]$$Bcm11
$$ -----------
$$ | 0 1 . 9 . |
$$ | O X X . X |
$$ | 2 O O X 5 |
$$ | . 4 . O X |
$$ | 8 3 6 O 7 |
$$ -----------[/go]


Black takes a cue from straight no pass go and plays a stone inside White's territory at move 13. If Black does not make eyes with :b19: White can make seki with a move there.

Click Here To Show Diagram Code
[go]$$Bcm21
$$ -----------
$$ | O X . X . |
$$ | O X X . X |
$$ | O O O X X |
$$ | . O . O X |
$$ | O . O O X |
$$ -----------[/go]


Still, after :w20: each player has 1 point of territory, for a zero game with Black to play. Black still loses.

Here is the variation at :b13: without the reverse komi.

Click Here To Show Diagram Code
[go]$$Bcm11
$$ -----------
$$ | 8 1 . 3 . |
$$ | O X X . X |
$$ | 2 O O X 5 |
$$ | . 4 . O X |
$$ | . 6 . O 7 |
$$ -----------[/go]


After :w18: White has 2 points to 1, and wins. This shows how the sacrifice of :b13: saved one move for Black.

This game illustrates how in Capture-N, each player should sacrifice in order to come down to what is in effect Capture-1 at the end of the game. It also shows how each sacrifice stone is worth one point of territory, establishing the one to one equivalence of stones and territory. This is another way of doing that instead of via prisoner return. :)

It is easy to see how something like Capture-10 or Capture-20 could lead to territory scoring with a group tax. :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
bayu
Lives with ko
Posts: 163
Joined: Wed Jul 20, 2011 11:33 am
GD Posts: 0
Has thanked: 19 times
Been thanked: 32 times

Re: This 'n' that

Post by bayu »

Bill, you write faster than I can read. I really appreciate your effort. Very enjoyable quality read. It was great to use the oldest known game record for a joseki question. It shows that there must have been a sensible amount of training and knowledge around back then. Do you happen to know, why that game (or half of it) got recorded and survived till today?

I got lost with the tinies and minies. Is there a good reason for the difference? As I see it, a tinie for one player is a minie for the other and vice versa. I assume that they also appear in some sort of capture go.
If something sank it might be a treasure. And 2kyu advice is not necessarily Dan repertoire..
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: This 'n' that

Post by Bill Spight »

bayu wrote:Bill, you write faster than I can read. I really appreciate your effort. Very enjoyable quality read.


Thank you, bayu. :) I am glad you like all this. And I am writing a bit faster than I am comfortable with.

It was great to use the oldest known game record for a joseki question. It shows that there must have been a sensible amount of training and knowledge around back then. Do you happen to know, why that game (or half of it) got recorded and survived till today?


A question better addressed to John Fairbairn or Peter Shotwell. :) Since making my comment I have found out that that game record may have been a forgery. In any event, the book in which it appears was written a millenium later than the game was dated.

I got lost with the tinies and minies. Is there a good reason for the difference? As I see it, a tinie for one player is a minie for the other and vice versa.


Tinies and minies are infinitesimals. A tiny is a White sente, and is a plus for Black; a miny is a Black sente, and is a plus for White. Here is a miny in straight No Pass Go.

Click Here To Show Diagram Code
[go]$$Bc Miny
$$ -----------
$$ | O X . X . |
$$ | O X X . X |
$$ | O O O X X |
$$ | . O . O X |
$$ | O . . O X |
$$ -----------[/go]


Each player has 1 point of territory, for a net count of 0. But there is a Black sente, or miny. Minies are less than 0, which means that White wins, regardless of who plays first.

Click Here To Show Diagram Code
[go]$$Bc Black first
$$ -----------
$$ | O X 3 X . |
$$ | O X X . X |
$$ | O O O X X |
$$ | . O 2 O X |
$$ | O 4 1 O X |
$$ -----------[/go]


:b1: is sente, leaving White with 1 point of territory after :w2:. The result is 0 with Black to play, so Black loses. If now :b3: and :w4:, Black can resign.

Click Here To Show Diagram Code
[go]$$Wc Miny
$$ -----------
$$ | O X 2 X . |
$$ | O X X . X |
$$ | O O O X X |
$$ | . O 3 O X |
$$ | O . 1 O X |
$$ -----------[/go]


:w1: is reverse sente, leaving White with 1 point of territory. The net score is 0, so Black to play loses, as above.

I assume that they also appear in some sort of capture go.


There are no known tinies and minies in regular go, except in chilled go, as explained on SL. I suppose that that holds for the Capture Game and Capture-N, as well. :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
bayu
Lives with ko
Posts: 163
Joined: Wed Jul 20, 2011 11:33 am
GD Posts: 0
Has thanked: 19 times
Been thanked: 32 times

Re: This 'n' that

Post by bayu »

Here is a miny in straight No Pass Go.

Click Here To Show Diagram Code
[go]$$Bc Miny
$$ -----------
$$ | O X . X . |
$$ | O X X . X |
$$ | O O O X X |
$$ | . O . O X |
$$ | O . . O X |
$$ -----------[/go]


Each player has 1 point of territory, for a net count of 0.



I always feel embarrassed finding out that I can't even count to 3. ;)
How do you count white as 1? I naively count it as 1.5: if white plays first, it's 2 points; if black plays first it's 1 point; take the average.

Maybe got something to do with Sente gains nothing. Black has the privilege to play the sente, so white's count is 1. But then:

Minies are less than 0


Sente gains nothing. I also thought that sente loses nothing either. Is this not true for straight No Pass Go? :scratch:

I hope these questions make sense. I'm not entirely sure;)


There are no known tinies and minies in regular go, except in chilled go, as explained on SL.


Thanks for explaining this. Maybe, Senseis could stand some improvement. The examples are given for chilled go, but regular go is not mentioned under tinies. It might be obvious when coming from a CGT perspective.
If something sank it might be a treasure. And 2kyu advice is not necessarily Dan repertoire..
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: This 'n' that

Post by Bill Spight »

bayu wrote:

There are no known tinies and minies in regular go, except in chilled go, as explained on SL.


Thanks for explaining this. Maybe, Senseis could stand some improvement. The examples are given for chilled go, but regular go is not mentioned under tinies. It might be obvious when coming from a CGT perspective.


Thanks for pointing that out. :)

Minies are less than 0


Sente gains nothing. I also thought that sente loses nothing either. Is this not true for straight No Pass Go? :scratch:

I hope these questions make sense. I'm not entirely sure;)


Thank you for your questions. They are definitely sensible. :)

The saying that sente gains nothing refers to points. OC, playing a sente takes away the opponent's option of playing the reverse sente. That is worth something, but it is not something that is measured in points. The analogy that taking sente is like cashing a check is a good one. And sente gains nothing in No Pass Go as well. :)

A miny (a Black sente) is less than zero because White gets the last play in it, whether by playing the reverse sente or by answering the Black sente play. The difference between a miny and zero cannot be measured in points. This idea is new and strange to most people, who have no experience with infinitesimals. :)

Here is a miny in straight No Pass Go.

Click Here To Show Diagram Code
[go]$$Bc Miny
$$ -----------
$$ | O X . X . |
$$ | O X X . X |
$$ | O O O X X |
$$ | . O . O X |
$$ | O . . O X |
$$ -----------[/go]


Each player has 1 point of territory, for a net count of 0.



How do you count white as 1? I naively count it as 1.5: if white plays first, it's 2 points; if black plays first it's 1 point; take the average.

Maybe got something to do with Sente gains nothing. Black has the privilege to play the sente, so white's count is 1.


There are a couple of things going on here. First, as you say, sente gains nothing. So let's look at the result after the Black sente.

Click Here To Show Diagram Code
[go]$$Bc Miny
$$ -----------
$$ | O X . X . |
$$ | O X X . X |
$$ | O O O X X |
$$ | . O O O X |
$$ | O . B O X |
$$ -----------[/go]


This position we can count. :)

The second thing that is going on is that territory does not mean the same in straight No Pass Go as it does in regular go. In regular go Black has three points of territory and White has four points of territory.

But in no pass go Black has only one point of territory because of the "group tax". Black has to keep two eyes to stay alive. So Black can only fill one eye, and has only one point.

As for White's territory, if White did not need the eye with the :bc: stone in it to live, it would be worth two points of territory. That is, White could take one move to capture the :bc: stone and another move to fill the eye. Because of the group tax White cannot afford to fill the eye and has only one move, i. e., one point. :)

And here is why a miny is an infinitesimal. Let's look at the position after White plays the reverse sente.

Click Here To Show Diagram Code
[go]$$Bc Miny
$$ -----------
$$ | O X . X . |
$$ | O X X . X |
$$ | O O O X X |
$$ | . O . O X |
$$ | O . O O X |
$$ -----------[/go]


In this case White has only one point, as well. Not only does the sente gain nothing, the reverse sente gains nothing, too! :o
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: This 'n' that

Post by Bill Spight »

Here is an easy problem. Like all my problems. :)

Click Here To Show Diagram Code
[go]$$B White to play
$$ . . . . . . . . . .
$$ X X X X X X X X X X
$$ X . O O X . . . . X
$$ X . . . O . . X X X
$$ O O O O O O O O O O
$$ . . . . . . . . . .[/go]


Enjoy! :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
Post Reply