PlaySlow
- Knotwilg
- Oza
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PlaySlow
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Re: PlaySlow
Thank you for the review as always Knotwilg!Knotwilg wrote:My answers, to be taken with that grain of salt
I choose K15 in the real game and also used the aji of the O15 cutting stone to make an area at the center:) I do not remember the exact sequence but it worked:)
Couldn't invade bottom though. He keep trying to kill my groups, i tenuki'ed at the slightest oppurtunity to take the big endgame points and won.
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hyperpape
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Re: PlaySlow
First game: O2 punishes itself. It is small, and doesn't really provide much of a base. Most likely, White will either come under attack later, or end up with an inefficient shape.
Move 31 is too easy going. I think B works nicely, with L3 after the crosscut. Frankly, it's hard for me to read, but if you're not prepared to fight in a situation like this, you probably can't play J4 to begin with.
Move 78, I think you can play M18 without fear.
Move 86, you can try the 3-3 point. It usually works against the one space jump and kick. I get fuzzy if White plays the empty triangle, however.
Move 31 is too easy going. I think B works nicely, with L3 after the crosscut. Frankly, it's hard for me to read, but if you're not prepared to fight in a situation like this, you probably can't play J4 to begin with.
Move 78, I think you can play M18 without fear.
Move 86, you can try the 3-3 point. It usually works against the one space jump and kick. I get fuzzy if White plays the empty triangle, however.
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PlaySlow
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Re: PlaySlow
I have "managed" to lose against a 6 kyu EGF by overseeing his dead group:( That is a result of stress I believe, somehow my pulse is around 100 before the game:) I could not understand how i can miss such an easy kill. He was in very bad shape after entering my chinese formation directly. I will share the game as I remember when I got home.
5th game was against a young 8 kyu, easiest match of all because he is not reading anything and trying to invade every small territory I have. So I had many walls while he's trying to live small. I have won with ease.
So as a total 4 win 1 losses (2 wins against 7 kyu, 2 wins against 8 kyu). But it was a great overall experience and helped me to overcome rankedphobia since from now on I'll train for tournaments only.
My new short term goal is to become 5 kyu in KGS till July 18th. I'll finish Jump Level Up 3 & 4 & 5 till July 18th as well as 30 minutes L&D everyday. I'll play 4 slow games/week as usual.
5th game was against a young 8 kyu, easiest match of all because he is not reading anything and trying to invade every small territory I have. So I had many walls while he's trying to live small. I have won with ease.
So as a total 4 win 1 losses (2 wins against 7 kyu, 2 wins against 8 kyu). But it was a great overall experience and helped me to overcome rankedphobia since from now on I'll train for tournaments only.
My new short term goal is to become 5 kyu in KGS till July 18th. I'll finish Jump Level Up 3 & 4 & 5 till July 18th as well as 30 minutes L&D everyday. I'll play 4 slow games/week as usual.
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PlaySlow
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Re: PlaySlow
4th game;
I can also choose not to attack for the kill and go for profit by playing B21 at P8.
I can also choose not to attack for the kill and go for profit by playing B21 at P8.
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- Knotwilg
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Re: PlaySlow
Not much to say here except that 38 is a bizarre move by the opponent, due to misreading the ladder which is already broken by the atari. And your "missed A" is a nice tesuji, good you know it, you'll apply it.
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PlaySlow
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Re: PlaySlow
Another game of mine. There are two things I am having trouble right now;
* Playing too fast without reading after tournament [I can limit myself doing it, no problem. I have done this before]
* Having no idea against too many weak groups (invasions everywhere) of my opponent in general. I feel like they make basic fundamental mistakes but somehow i could not punish them.. There is an ugly example below.
* Playing too fast without reading after tournament [I can limit myself doing it, no problem. I have done this before]
* Having no idea against too many weak groups (invasions everywhere) of my opponent in general. I feel like they make basic fundamental mistakes but somehow i could not punish them.. There is an ugly example below.
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Bill Spight
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Re: PlaySlow
Some comments. 
When attacking:
1) In general, get in front. Don't push from behind. Especially don't push the toothpaste.
2) Take away or reduce the opponent's eye potential.
3) Plays to contain are not, in general, plays to kill.
4) Avoid strengthening the opponent. In the bottom right, you did make a play to attack the opponent's eye potential, but before that you strengthened the opponent's group.
When attacking:
1) In general, get in front. Don't push from behind. Especially don't push the toothpaste.
2) Take away or reduce the opponent's eye potential.
3) Plays to contain are not, in general, plays to kill.
4) Avoid strengthening the opponent. In the bottom right, you did make a play to attack the opponent's eye potential, but before that you strengthened the opponent's group.
Last edited by Bill Spight on Thu May 19, 2016 2:04 pm, edited 1 time in total.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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PlaySlow
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Re: PlaySlow
Thank you for your comments Bill, I've made many mistakes in fighting situations as I understand. I'll try to practice these kind of situations more. I'll also try capping. I generally do not use it. Finally I'll pay attention to his eyes and eye shapes if he can make eyes or not (The bottom left corner)
Bill Spight wrote:Some comments.
When attacking:
1) In general, get in front. Don't push from behind. Especially don't push the toothpaste.
2) Take away or reduce the opponent's eye potential.
3) Plays to contain are not, in general, plays to kill.
4) Avoid strengthening the opponent. In the bottom right, you did make a play to attack the opponent's eye potential, but before that you strengthened the opponent's group.
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mitsun
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Re: PlaySlow
Attacking is good, but what you ultimately need is territory. The primary reason attacking is good is because it provides a way to naturally take territory (while keeping your opponent busy making defensive moves).
For
P3 is the most natural territorial attacking move. It would be hard to find a better example of the proverb "make territory while attacking". Your other suggestions are also good, but not nearly as direct.
After
these two B stones are still very weak, but it is no longer obvious how to make territory while attacking them. Your suggested strategy would make a loose wall, but how would that wall produce territory? The capping move suggested by Bill is a much stronger local attack, but assuming B manages to survive, where does W get territory from this attack?
This might be a good time to tenuki and simply start taking big points elsewhere. As you build up strength, the capping attack may become a real threat, and meanwhile if B plays another few defensive moves around here, you do not really mind, as he will not be making territory for himself and he will not be destroying any of your territory. Playing C9 or D10 would be another idea, moderately large territorially, while also continuing to weaken the B stones below.
The
invasion at R8 looks like an overplay, but expecting to kill this stone is probably unreasonable. The general principle here is to attack from the weak side, pushing your opponent toward your stronger stones. That way you get to strengthen your weaker group, while giving your opponent no weaknesses to exploit. In this position, P5 is sente for W, so the lower W stones form a perfect wall. The strongest shape move would be Q9, putting huge pressure on B. Try playing out some sequences starting there. You should be able to keep the B group enclosed and either kill it or force it to make a very small life in gote, while you make territory above and maybe also to the left. Your suggested move "C" is a similar idea, but less severe.
at E2 would be another perfect example of taking territory while attacking. Your move E8 looks like an attempt to kill. Of course this wins if you succeed in killing, but if you fail to kill this stone ends up nearly useless. After taking E2, it is likely that you will get to play additional useful attacking moves around C8 and G11, while letting B escape.
For
After
This might be a good time to tenuki and simply start taking big points elsewhere. As you build up strength, the capping attack may become a real threat, and meanwhile if B plays another few defensive moves around here, you do not really mind, as he will not be making territory for himself and he will not be destroying any of your territory. Playing C9 or D10 would be another idea, moderately large territorially, while also continuing to weaken the B stones below.
The
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PlaySlow
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Re: PlaySlow
Thank you for the comments Mitsun, it's most helpful. Especially even not trying to kill but to attack at his R8 kinda opened my eyes. Even killing that 1 stone is hard so I understood I should just attack for the profit. I'll try to put that in use in today's games.
By the way there is another game that I failed to execute well in the direction of play or as general board strategy. I felt my general playstyle is changing and going away from basics because I wanted to win. For example if i use my thickness to take territory in my level, i could win easily, but I'm aware in the long run it will become a burden for my improvement. I should give less importance to win/loss and try to improve by playing well.
By the way there is another game that I failed to execute well in the direction of play or as general board strategy. I felt my general playstyle is changing and going away from basics because I wanted to win. For example if i use my thickness to take territory in my level, i could win easily, but I'm aware in the long run it will become a burden for my improvement. I should give less importance to win/loss and try to improve by playing well.
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Bill Spight
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Re: PlaySlow
The most likely place is on the right side, if Black pushes through towards the right. As the play in the game went, White enlarged his right side framework, but if Black had jumped again withmitsun wrote:Afterthese two B stones are still very weak, but it is no longer obvious how to make territory while attacking them. Your suggested strategy would make a loose wall, but how would that wall produce territory? The capping move suggested by Bill is a much stronger local attack, but assuming B manages to survive, where does W get territory from this attack?
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
PlaySlow
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Re: PlaySlow
Another game and questions about early/mid game. I was very lucky at the end.
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PlaySlow
- Lives with ko
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Re: PlaySlow
Just reviewed the game again.
At
i should have gone R2, this is the normal sequence i think.
At
if he played L15, it would be bad for my gameplan, just noticed it.
At
I believe if i played M18 - O19 - M19, I could have killed top.
At
i should hvae gone for L6, am I right?
At
At
At
At
- Knotwilg
- Oza
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Re: PlaySlow
Highlights:
189 - Losing move. Black is insecure about the L&D situation and doesn't see the danger
152 - White misses an opportunity to make an exchange and control the damage. Black takes the lead
90 - an interesting problem of direction of play. White should build here and not reduce I think. After that, both players seem confused and embark on rather uncoordinated fighting. I refer to the comments.
58 - A greedy move which at this point doesn't make much use of the influence
42 & 44 - mistakes in direction. White should play from weak towards strong.
40 - a huge move. White leads
22 - pincer is wrong direction
6 - pincer is good direction
Edit: 58 & 90 are conflicting comments. I request help.
Full review:
189 - Losing move. Black is insecure about the L&D situation and doesn't see the danger
152 - White misses an opportunity to make an exchange and control the damage. Black takes the lead
90 - an interesting problem of direction of play. White should build here and not reduce I think. After that, both players seem confused and embark on rather uncoordinated fighting. I refer to the comments.
58 - A greedy move which at this point doesn't make much use of the influence
42 & 44 - mistakes in direction. White should play from weak towards strong.
40 - a huge move. White leads
22 - pincer is wrong direction
6 - pincer is good direction
Edit: 58 & 90 are conflicting comments. I request help.
Full review: