hyperpape wrote:I don't see why. I'm more or less agreeing with Jhyn. Game tree complexity is mostly irrelevant, in my opinion. Or at least, it's hard to say how it relates--I said I think any great abstract game needs to be complex enough that humans can't exhaustively search, but that's a very low bar.
Perhaps that's where a bit of misunderstanding is coming from. I see Robert's remark as a direct response to Jhyn. Whether or not you agree with Jhyn, it's a bit strange to question Robert for discussing game complexity as a separable attribute when he was responding directly to a statement that did the same thing (which you in fact agree with).
With regards to whether complexity is irrelevant, I can see your point, but also suspect that we can actually feel the difference between "complex enough" games even if they are all beyond our ability to completely solve. For example, even 5x5 is complex enough that humans can't exhaustively search without the aid of computers, but 9x9 and 19x19 feel considerably more complex (and in my opinion, much more interesting). There are definitely other factors at play (e.g. balance between third and fourth line), but having played 15x15, I definitely think there is more depth and allure in 19x19 comparatively. Not quite sure whether expanding the board further would make the game more interesting - possibly the added game length and the already astronomical complexity of 19x19 doesn't really make it worthwhile, but wouldn't be surprised if it turns out that 21x21 and even larger board sizes could be amazing if they become popular.
p.s. I agree that your statement wasn't a personal attack, just didn't really want to steer the discussion down that route.
Edit: Changed "territory and influence" to "third and fourth line".