Go multiplayer
Go multiplayer
Hi everyone,
I just recently started playing GO, and i'm thinking of making a multiplayer GO game for Android/IOS, was wondering if you'd be interested in it, and what features you'd like it to include if yes
I just recently started playing GO, and i'm thinking of making a multiplayer GO game for Android/IOS, was wondering if you'd be interested in it, and what features you'd like it to include if yes
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Uberdude
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Uberdude
- Judan
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Re: Go multiplayer
It would be of no use to me, but I imagine a lot of people would like an iOS app for KGS.
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dracflamloc
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Re: Go multiplayer
Well, OGS runs just fine from a ios/android browser. I suppose a KGS interface could be useful? Though if you go that route, make it via a html5 wrapper so we can stop using this horrible java interface.
- oren
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Re: Go multiplayer
dracflamloc wrote:Well, OGS runs just fine from a ios/android browser. I suppose a KGS interface could be useful? Though if you go that route, make it via a html5 wrapper so we can stop using this horrible java interface.
I've tried OGS from chrome on android before, and it's a lot clunkier than dedicated clients for kgs, igs, wbaduk, and tygem. They would probably benefit a lot from a real client.
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dracflamloc
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Uberdude
- Judan
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Re: Go multiplayer
OGS is unusable for me on android Chrome because when you zoom in to more accurately place a stone the location of your tap does not correspond to where the stone appears. josekipedia has a similar problem so it might be Chrome's fault not OGS's. Anyway, Firefox doesn't suffer from this zoom bug (neither did Chrome before it 'upgraded' itself a few months ago).
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dracflamloc
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Re: Go multiplayer
Actually whether it uses java or not, a hi-dpi compatible KGS would be great. More and more computers, especially on laptops, are using higher res screens that make the interface of cgoban basically unreadable/unusable. Looks like JDK9 will have hi-dpi support, but its unclear if old applications will benefit without changes.
- oren
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Re: Go multiplayer
Did you up the font size? I have a hi dpi device and KGS works fine after upping font size.
Re: Go multiplayer
An iOS KGS client is unlikely, since KGS use a proprietarian protocol.
However, an android / iOS client for OGS is possible and could be a big improvement compared to the web interface. I have thought of writing such a client myself, using either xamarin or swift. Unfortunately it would take me far too much time to do it well.
However, an android / iOS client for OGS is possible and could be a big improvement compared to the web interface. I have thought of writing such a client myself, using either xamarin or swift. Unfortunately it would take me far too much time to do it well.
Re: Go multiplayer
You are absolutely right, I stand corrected. This was released a few months ago, and apperently my knowledge was outdated.
After a quick glance I got the impression that an app can't talk directly with KGS over JSON, instead you need to set up a proxy server that translates. Is this correct?
After a quick glance I got the impression that an app can't talk directly with KGS over JSON, instead you need to set up a proxy server that translates. Is this correct?
- oren
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Re: Go multiplayer
Javerberg wrote:You are absolutely right, I stand corrected. This was released a few months ago, and apperently my knowledge was outdated.
After a quick glance I got the impression that an app can't talk directly with KGS over JSON, instead you need to set up a proxy server that translates. Is this correct?
Yes, you can use https://metakgs.org/explorer to do the proxy.