Good question. Could be a pedagogical thing -- one wonders about the similarities and contrasts between Eastern v. Western traditions (the Greeks?) in this regard.Kirby wrote:Why do we have to define the set of things that are considered fundamental?
What are the fundamentals?
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Re:
I also thought about this east vs west thing earlier in the thread but did not post about it. I was wondering if this discussion would even take place in the east.EdLee wrote:Good question. Could be a pedagogical thing -- one wonders about the similarities and contrasts between Eastern v. Western traditions (the Greeks?) in this regard.Kirby wrote:Why do we have to define the set of things that are considered fundamental?
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
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Bill Spight
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Re: What are the fundamentals?
In my attempt to apply the idea of the trivium to the study of go, I think that the question of which option to choose, at least on the level of what people are calling fundamental, would fall under the classification of dialectic. Basic patterns would fall under grammar.John Fairbairn wrote:I wouldn't dispute in the slightest that instilling such patterns as second nature is useful or that they are common. They are so common, in fact, that I suspect people who ask about the fundamentals know about (and perhaps even know) them already.These shape patterns being second nature is part of what I would call having a mastery of the fundamentals.
But my sense of what they are really asking is how do you know when to choose between the various options: which White 1 in the above case.
I am not sure who you are talking about. If anyone is associated with mathematical go, I am. But I raised cain on Sensei's Library about the treatment of shape as static. (See http://senseis.xmp.net/?DynamicNatureOfShape ). As you say, shape is dynamic.I also have a sense that the problem is something of a western one in that too many people here try to reduce shapes (or other facets of the game) to some sort of essence as an exercise in mathematical elegance. Good shape becomes a static concept when it should be dynamic; people want help on what shapes do (and don't do), not what they are.
The Adkins Principle:
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At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Re: What are the fundamentals?
Gaps is an interesting way of putting it. One can imagine go fundamentals as a net, the gaps through which the lost games slip.Kirby wrote:Why do we have to define the set of things that are considered fundamental? To me, learning fundamentals is about establishing a good foundation. When you have gaps in your knowledge, no matter how "basic" the topic is, fill them. That's why I responded the way I did earlier in the thread - somewhat as a joke, but also seriously.
If you want to learn the fundamentals, study the gaps you have in your own understanding. Does it matter if you enumerate what this means for each individual?
Presumably, there are different nets; the kyu nets being woven more loosely than the dan nets.
Also, the possibility exists that the net, however closely woven, may be torn in some places and in need of repair.
You are right that it might be a waste of time to look at individual damaged nets, but on the other hand, it would be nice to know for example what a good 3k or 3d net looks like.
Patience, grasshopper.
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Re:
I dunno. Certainly there are a whole lot of Japanese go books with kihon in them, but I don't know of many English go books with basic or fundamental in them. OC, I could be wrong about the English go books.EdLee wrote:Good question. Could be a pedagogical thing -- one wonders about the similarities and contrasts between Eastern v. Western traditions (the Greeks?) in this regard.Kirby wrote:Why do we have to define the set of things that are considered fundamental?
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Uberdude
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Re: What are the fundamentals?
I wouldn't assume it is so well known among mid-sdk, I have found quite a broad spectrum of knowledge among players of the same strength. Perhaps sparky, daal, Fedya, dfan and others can say how much of my post was old hat to them? It depends a lot on how they learnt: did they read books, sensei's library, have a teacher and what did their teacher teach, hack about online etc? I have come across dan players who didn't know what an L group was: and I don't just mean didn't know the term; they didn't recognise the shape as a commonly-occurring one that was worth remembering it was a dead shape but treated it as just another life and death problem to read from scratch every time.John Fairbairn wrote:I wouldn't dispute in the slightest that instilling such patterns as second nature is useful or that they are common. They are so common, in fact, that I suspect people who ask about the fundamentals know about (and perhaps even know) them already.These shape patterns being second nature is part of what I would call having a mastery of the fundamentals.
To take another one of these common shapes/sequences, the sente 2nd line hane-connect from a 3-3 invasion of a 4-4 with an approach stone: There was a recent post from Fedya (6k) in which he expressed surprise about this technique (it would have been better than what he played in order to increase his eyespace more in sente, I seem to recall he essentially just played 3 at 5): it wasn't a standard part of his Go vocabulary. These kind of common shapes, the different options available and when to use them are one of the most useful teaching topics I think for mid sdks. I actually did a lecture on this exact topic which was recorded here: https://youtu.be/csIMlfMzA_k.
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Re: What are the fundamentals?
Doesn't Attack and Defense say that it's better to play at a than where White has played?
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Re: What are the fundamentals?
Know about: 90%Uberdude wrote:John Fairbairn wrote:I wouldn't dispute in the slightest that instilling such patterns as second nature is useful or that they are common. They are so common, in fact, that I suspect people who ask about the fundamentals know about (and perhaps even know) them already.These shape patterns being second nature is part of what I would call having a mastery of the fundamentals.
I wouldn't assume it is so well known among mid-sdk, I have found quite a broad spectrum of knowledge among players of the same strength. Perhaps sparky, daal, Fedya, dfan and others can say how much of my post was old hat to them?
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Re: What are the fundamentals?
Yes, if white was the last one to play in this position, then the 4th line "invasion" is rather unusual and the 3rd line is often better if you want to invade (however, see http://ps.waltheri.net/database/game/74056/). I think Attack and Defense does point out though that this 4th line invasion can be a powerful splitting move with support nearby (like that c). But who said white played last? Maybe it was like this: Or this: Or this:Fedya wrote:Doesn't Attack and Defense say that it's better to play at a than where White has played?
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Re: What are the fundamentals?
Uberdude wrote:
Apparently, the invader isn't supposed to live in this one, or at best get a seki. One of several games I've been thinking about commenting about at length and posting in my study journal.
Funny you should mention this. I just had another recent game where a 3-3 invasion failed and I wound up with a bunch of dead stones. I was wondering why I hadn't learned anything from that post and everybody's following comments, but as it turns out in this game, I didn't have an approach stone, so the position was totally different. (Specifically, it was this one.) And, of course, I didn't notice how it was different and what the implications of those differences were.There was a recent post from Fedya (6k) in which he expressed surprise about this technique (it would have been better than what he played in order to increase his eyespace more in sente, I seem to recall he essentially just played 3 at 5): it wasn't a standard part of his Go vocabulary.
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Re: What are the fundamentals?
Well, I can say thatPerhaps sparky, daal, Fedya, dfan and others can say how much of my post was old hat to them?
was new to me. And aiming a isn't something I would have considered. My first thought would be to try to find a way to get an eye on the side, followed by a way to get out to the center for a second eye. So I'd probably play
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Turns out this is not uncommon, at all.My first thought would be to try to find a way to get an eye on the side
At our local club, at least two or more members also tend to have similar reactions given certain corner or side situations.
My guess is this "defense mechanism" may have come from having groups killed (often),
leading to fight or flight, and trying to live ASAP could be a variation on the "flight" side.
Whereas the
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Re: What are the fundamentals?
Usually the points marked are considered best, but that does not mean that the others cannot be considered, depending on the surrounding conditions.Fedya wrote:dit
Doesn't Attack and Defense say that it's better to play at a than where White has played?
Still officially AGA 5d but I play so irregularly these days that I am probably only 3d or 4d over the board (but hopefully still 5d in terms of knowledge, theory and the ability to contribute).
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Re: What are the fundamentals?
The context for this discussion are conversations like this:Kirby wrote:Why do we have to define the set of things that are considered fundamental? To me, learning fundamentals is about establishing a good foundation. When you have gaps in your knowledge, no matter how "basic" the topic is, fill them. That's why I responded the way I did earlier in the thread - somewhat as a joke, but also seriously.
If you want to learn the fundamentals, study the gaps you have in your own understanding. Does it matter if you enumerate what this means for each individual?
Question: What do I need to do to fill the gaps in my knowlegde?
Answer: Learn the fundamentals.
So, no, "just fill your gaps" is not an answer because it is circular, and yes, it matters, because usually that is the original question that was answered with "just learn the fundamentals".
On the invasion example:
I have seen them (I am actually just trying to read "Get strong at invasions" again), however, I am not able to use them properly for several reasons. It is one of my weakest points. I think that I have not used different sequences enough to integrate them to a set of choices with predictable consequences. I will certainly study this post again.
On Fedya's example:
I am quite aware of the role of these helper stones in corner invasions/survival, especially since I have learned about the corresponding invasion of the ogeima shimari. I am comparatively good at corner survival, however, I recently messed up a 3-3 invasion defense because I tried out a variation where I keep the corner and I did not really believe that it is the invader who chooses the side to come out.
More importantly:
There are things that, like Fedya's example, just totally escaped my notice.
I only recently realized this *as a sequence*:
This may sound trivial and I have certainly heard before "no, play above this gap and not above that gap", but I only now realized in a game that the important thing was that 3 should be close to my strength because of the defense against the triangled point and that the point was usually to build a moyo. It is hard to explain that I did not see it as an object before. I use it now in more than half of my games (and my peers don't expect it, either). Similarly, I have only recently tried a double approach in response to a pincer (and mess it up a lot for now).
The problem is, these things you cannot ask for because you just interpret your opponents move as attachment or leaning, but not as a common sequence.