Edit: My response hidden out of courtesy.John Fairbairn wrote:Here's an example where both higher ranked and lower ranked players can compare themselves to an even higher ranked player, a pro, in picking 5 candidate moves (and then making a final choice, of course - Black to play). I think we can all agree that this sort of position is very common and, both from that point of view and others, fundamental.
Obviously this only works if enough people here offer their list of candidates.
Incidentally, this comes from a Japanese game in which one player favoured a thick (atsui) style for a reason I had never come across before: his name was Atsushi. Calling someone "thick" over here does haven't quite the same flavour...
What are the fundamentals?
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Bill Spight
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Re: What are the fundamentals?
Last edited by Bill Spight on Fri Nov 04, 2016 7:37 am, edited 3 times in total.
The Adkins Principle:
At some point, doesn't thinking have to go on?
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Visualize whirled peas.
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At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Re: What are the fundamentals?
Over 300 years ago, Inoue Dosetsu Inseki strongly recommended the study of "shape".RobertJasiek wrote:The function is the most fundamental ...
For those who know, everything else would shine through the stones.
The really most difficult Go problem ever: https://igohatsuyoron120.de/index.htm
Igo Hatsuyōron #120 (really solved by KataGo)
Igo Hatsuyōron #120 (really solved by KataGo)
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Re: What are the fundamentals?
To cover more candidates tackling"fundamentals", I'd like to suggest my own article at SL: "Basic Instinct".
http://senseis.xmp.net/?BasicInstinct
It covers 8 situations which occur very often and gives the "first candidate to inspect".
1. extend to get out of an atari
2. hane against an attachment
3. hane at the head of two stones
4. against a diagonal attachment, step up
5. block the angle play (resulting in the same position as 4)
6. connect against a peep
7. block the thrust
8. step up from a bump (less frequent situation)
I've tried to back up all "instincts" with arguments that find their root in the fundamentals of liberties, connectivity and efficiency.
Originally I had also added "extend from a crosscut" but it met with a lot of criticism as there are so many different situations that involve a crosscut, that making the extension (of the weakest stone) your first instinct would not do justice to the thought process required.
Luckily, we can find Minue's last installment, before abandoning his series, to treat the cross-cut in depth:
http://senseis.xmp.net/?HaengmaTutorial ... utPosition
http://senseis.xmp.net/?BasicInstinct
It covers 8 situations which occur very often and gives the "first candidate to inspect".
1. extend to get out of an atari
2. hane against an attachment
3. hane at the head of two stones
4. against a diagonal attachment, step up
5. block the angle play (resulting in the same position as 4)
6. connect against a peep
7. block the thrust
8. step up from a bump (less frequent situation)
I've tried to back up all "instincts" with arguments that find their root in the fundamentals of liberties, connectivity and efficiency.
Originally I had also added "extend from a crosscut" but it met with a lot of criticism as there are so many different situations that involve a crosscut, that making the extension (of the weakest stone) your first instinct would not do justice to the thought process required.
Luckily, we can find Minue's last installment, before abandoning his series, to treat the cross-cut in depth:
http://senseis.xmp.net/?HaengmaTutorial ... utPosition
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Re: What are the fundamentals?
I'll have a go at it:John Fairbairn wrote:Here's an example where both higher ranked and lower ranked players can compare themselves to an even higher ranked player, a pro, in picking 5 candidate moves (and then making a final choice, of course - Black to play). I think we can all agree that this sort of position is very common and, both from that point of view and others, fundamental.
Obviously this only works if enough people here offer their list of candidates.
Incidentally, this comes from a Japanese game in which one player favoured a thick (atsui) style for a reason I had never come across before: his name was Atsushi. Calling someone "thick" over here does haven't quite the same flavour...
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Re: What are the fundamentals?
Here's my contribution to science
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- canditates.sgf
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Patience, grasshopper.
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Calvin Clark
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Re: What are the fundamentals?
John Fairbairn wrote:
Obviously this only works if enough people here offer their list of candidates.
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John Fairbairn
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Re: What are the fundamentals?
Here is the answer to the Five Candidates question. I detected a couple of suspicions that there was a trick answer. There isn't, though I did have a little bit of an ulterior motive.
Here are the five candidates posited by Mimura Tomoyasu in a book on the "rules" of thickness (not one of those books in my "Slew").
I have been trying to convey recently (and have been surprised at the strong, even testy, resistance to the idea) that the word "thick" is being bandied about in a rather misinformed way here. I have already shown an example of a case where a pro said a position regarded as thick by amateurs is not really thick at all, and in fact may even be thin. Uberdude has contributed another possible example. This is another pro example.
Mimura has an amateur pupil (Mr Thickness) say, "I think this is perfect thickness" but responds by saying, "If only this were a single slab of thickness, it would be a different matter, but it has a notch in it so it's not strong to any very high degree."
In other words, it's not proper thickness and several things follow from that: it needs finishing off (and therefore there is an urgent move required here), and standard thickness proverbs such as "play away from thickness" don't really apply. In particular, once you understand this is not pukka thickness, moves elsewhere don't even have to be considered. A move on the lower side is imperative.
Actually Mimura dismissed A instantly - he only mentions it because the move appeals to amateurs. It doesn't help the thickness - it's trying to use the thickness before it really is thickness. You can't spoil the ship for a ha'porth of tar. The White move he suggests in answer to Black A is B. Black is then under attack.
Even when an amateur realises he has to finish off the thickness he will probably still be greedy and choose the territorially greediest extension C. Mimura's suggestion as White's answer to that is sartorially interesting: A. Rather than a cap he calls it a beret. First, though, he will force (click to see the extra moves).
The other wide extension is B. I'll add that and two possible two moves. This leaves a White slide to A, but Mimura says that with his thick style that's not the sort of move he fears. We can see that instead of mixing thickness and territory, Black is being consistent here in going for thickness. Consistency is usually very highly commended by pros, even to the extent of giving up a few points (at least in handicap games).
The other variation he shows is invasion by White.
Black gets thickness. Mimura says he likes this sort of shape. At first blush it may seem that this thickness also has defects and so is not proper thickness. Mimura doesn't address that question, but I have no problems with such shapes. White's invading group is taken out of the game, is subject to more thickness-making forcing moves, and the putative Black defects now are in the open centre where they can't really do any harm.
D and E are also acceptable to Mimura. In the case of E, White cannot sensibly cap as he will be attacked now that E has turned the almost-thickness into proper thickness. One reason the cap is bad is shown in the variation moves - the wall deprives White of the ladder move he tends to rely on when capping.
In the case of D, below, Black's centre-facing strategy gets a boost:
Mimura mentions that the shape on the left side is a joseki. It appears also as such in 21st Century Dictionary of Basic Joseki (Volume 1, page 219). There it is given with the move at D to finish it off, but Mimura has extended that to demonstrate E and B are acceptable, too. It seems worth mentioning that josekis are often shown with just the purely corner moves and a statement that e.g. Black takes territory and White gets thickness. In other words, it's easy to get the impression that the joseki and the thickness are finished, but in reality they are not - it's just that there's usually a range of finishing moves to consider, left as an exercise for the reader. As Yogi wisely said, "It ain't over till it's over."
The fundamental point, it seems to me, is that unless you learn to define thickness properly, you can't get into the rather simple, but boy how powerful, way of thinking that Mimura illustrates here.
Here are the five candidates posited by Mimura Tomoyasu in a book on the "rules" of thickness (not one of those books in my "Slew").
I have been trying to convey recently (and have been surprised at the strong, even testy, resistance to the idea) that the word "thick" is being bandied about in a rather misinformed way here. I have already shown an example of a case where a pro said a position regarded as thick by amateurs is not really thick at all, and in fact may even be thin. Uberdude has contributed another possible example. This is another pro example.
Mimura has an amateur pupil (Mr Thickness) say, "I think this is perfect thickness" but responds by saying, "If only this were a single slab of thickness, it would be a different matter, but it has a notch in it so it's not strong to any very high degree."
In other words, it's not proper thickness and several things follow from that: it needs finishing off (and therefore there is an urgent move required here), and standard thickness proverbs such as "play away from thickness" don't really apply. In particular, once you understand this is not pukka thickness, moves elsewhere don't even have to be considered. A move on the lower side is imperative.
Actually Mimura dismissed A instantly - he only mentions it because the move appeals to amateurs. It doesn't help the thickness - it's trying to use the thickness before it really is thickness. You can't spoil the ship for a ha'porth of tar. The White move he suggests in answer to Black A is B. Black is then under attack.
Even when an amateur realises he has to finish off the thickness he will probably still be greedy and choose the territorially greediest extension C. Mimura's suggestion as White's answer to that is sartorially interesting: A. Rather than a cap he calls it a beret. First, though, he will force (click to see the extra moves).
The other wide extension is B. I'll add that and two possible two moves. This leaves a White slide to A, but Mimura says that with his thick style that's not the sort of move he fears. We can see that instead of mixing thickness and territory, Black is being consistent here in going for thickness. Consistency is usually very highly commended by pros, even to the extent of giving up a few points (at least in handicap games).
The other variation he shows is invasion by White.
Black gets thickness. Mimura says he likes this sort of shape. At first blush it may seem that this thickness also has defects and so is not proper thickness. Mimura doesn't address that question, but I have no problems with such shapes. White's invading group is taken out of the game, is subject to more thickness-making forcing moves, and the putative Black defects now are in the open centre where they can't really do any harm.
D and E are also acceptable to Mimura. In the case of E, White cannot sensibly cap as he will be attacked now that E has turned the almost-thickness into proper thickness. One reason the cap is bad is shown in the variation moves - the wall deprives White of the ladder move he tends to rely on when capping.
In the case of D, below, Black's centre-facing strategy gets a boost:
Mimura mentions that the shape on the left side is a joseki. It appears also as such in 21st Century Dictionary of Basic Joseki (Volume 1, page 219). There it is given with the move at D to finish it off, but Mimura has extended that to demonstrate E and B are acceptable, too. It seems worth mentioning that josekis are often shown with just the purely corner moves and a statement that e.g. Black takes territory and White gets thickness. In other words, it's easy to get the impression that the joseki and the thickness are finished, but in reality they are not - it's just that there's usually a range of finishing moves to consider, left as an exercise for the reader. As Yogi wisely said, "It ain't over till it's over."
The fundamental point, it seems to me, is that unless you learn to define thickness properly, you can't get into the rather simple, but boy how powerful, way of thinking that Mimura illustrates here.
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Re: What are the fundamentals?
I find this discussion very interesting, especially, as I don't even have the thickness definition problem, but have explicitly instructed not to play so close to my "wall".
But does anyone want to comment why E10 clearly does not need to be considered at all? I think that it is a big issue at my level to know when a contact interaction is over.
But does anyone want to comment why E10 clearly does not need to be considered at all? I think that it is a big issue at my level to know when a contact interaction is over.
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Re: What are the fundamentals?
The problem with E10 is that it doesn't affect white's group on the left, so white will immediately respond with a move on the bottom to cramp the area that E10 sought to expand black's control over.Gotraskhalana wrote:I find this discussion very interesting, especially, as I don't even have the thickness definition problem, but have explicitly instructed not to play so close to my "wall".
But does anyone want to comment why E10 clearly does not need to be considered at all? I think that it is a big issue at my level to know when a contact interaction is over.
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RobertJasiek
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Re: What are the fundamentals?
John Fairbairn's joseki example:
Thickness is connection, life and potential for making territory. Before an extension, the wall is connected and alive but connection is only 0-connection (Black cannot answer a white peep by a remote tenuki and remain connected), life is weak because, if attacked, the wall must run and the potential for making territory is weak because, if attacked, the wall loses much of its potential for making territory. Therefore, without extension, the wall lacks stability: there is a great difference of the wall's potential between Black starting and reinforcing with an extension versus White starting and attacking with a checking extension. Black's extension is required to provide eyespace for the wall, stabilise its connection, stabilise its life and stabilise its potential for making territory. Only an extension develops the wall's full local potential for making territory.
AlphaGo might sometimes disagree because of having a more global perception of potential for making territory. It might be happy with the weakest form of thickness of being connected and alive at all. E.g., L11 would be an indirect extension transporting influence from the wall to a global distribution and preparing a fight if White tries to profit by attacking the wall.
Thickness is connection, life and potential for making territory. Before an extension, the wall is connected and alive but connection is only 0-connection (Black cannot answer a white peep by a remote tenuki and remain connected), life is weak because, if attacked, the wall must run and the potential for making territory is weak because, if attacked, the wall loses much of its potential for making territory. Therefore, without extension, the wall lacks stability: there is a great difference of the wall's potential between Black starting and reinforcing with an extension versus White starting and attacking with a checking extension. Black's extension is required to provide eyespace for the wall, stabilise its connection, stabilise its life and stabilise its potential for making territory. Only an extension develops the wall's full local potential for making territory.
AlphaGo might sometimes disagree because of having a more global perception of potential for making territory. It might be happy with the weakest form of thickness of being connected and alive at all. E.g., L11 would be an indirect extension transporting influence from the wall to a global distribution and preparing a fight if White tries to profit by attacking the wall.
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Bill Spight
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Re: What are the fundamentals?
And, if White were to play at E-10, it would hardly affect Black's group. In addition, it has no potential for development in the top left quadrant, because of the presence of Black stone in the top left corner.skydyr wrote:The problem with E10 is that it doesn't affect white's group on the left, so white will immediately respond with a move on the bottom to cramp the area that E10 sought to expand black's control over.Gotraskhalana wrote:I find this discussion very interesting, especially, as I don't even have the thickness definition problem, but have explicitly instructed not to play so close to my "wall".
But does anyone want to comment why E10 clearly does not need to be considered at all? I think that it is a big issue at my level to know when a contact interaction is over.
I think that SDKs shoud consider it, and quickly reject it. If a DDK made the move I would commend them for having thought of it.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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Re: What are the fundamentals?
Interesting that you mention L-11. That is also a play that is worth considering, IMO.RobertJasiek wrote: AlphaGo might sometimes disagree because of having a more global perception of potential for making territory. It might be happy with the weakest form of thickness of being connected and alive at all. E.g., L11 would be an indirect extension transporting influence from the wall to a global distribution and preparing a fight if White tries to profit by attacking the wall.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Uberdude
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Re: What are the fundamentals?
A little late to the party, but here is my thinking on the position before I saw John's answers.