GoUniverse (New KGS client)
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Nestor
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Re: GoUniverse (New KGS client)
I'm trying to connect to KGS and it tells me than I've been banned for "trying to circumvent existing ban"... ¿is it for using Go Universe?
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KOCMOHABT
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Re: GoUniverse (New KGS client)
It is not the problem of GoUniverse, it is a ban system problem. There is nothing i can do with it. It seems like Shubert doesn't have enough time to fix it (this problem is known for 5 months already).Nestor wrote:I'm trying to connect to KGS and it tells me than I've been banned for "trying to circumvent existing ban"... ¿is it for using Go Universe?
Last edited by KOCMOHABT on Tue Nov 08, 2016 9:16 am, edited 1 time in total.
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Nestor
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Re: GoUniverse (New KGS client)
OK, ty for the info. So everyone using Go universe has been baned temporarily because of the ip problem... nice. Well, time to try Tygem for the first time xD. Btw, nice work with GoUniverse, it rocks.
- Nyanjilla
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Re: GoUniverse (New KGS client)
OK, so I've gone in and released that block.
I don't see that this is something that KGS can solve easily, even with some more programming, unless someone could create a reliable biometric login system so we can identify specific users as persons instead of entities logging in with certain names from certain IP addresses.
If someone who is banned later logs in with the same name from another IP address, then that IP address is included in the ban, and if several people are using that IP address they get blocked too. In the past, whole schools have got blocked that way (and even the entire Microsoft domain once... they had just one IP address, would you believe).
This will happen again, unless GoUniverse can find some way to give each user a separate IP address.....
BTW, KOCMOHABT, the links you gave are private.
I don't see that this is something that KGS can solve easily, even with some more programming, unless someone could create a reliable biometric login system so we can identify specific users as persons instead of entities logging in with certain names from certain IP addresses.
If someone who is banned later logs in with the same name from another IP address, then that IP address is included in the ban, and if several people are using that IP address they get blocked too. In the past, whole schools have got blocked that way (and even the entire Microsoft domain once... they had just one IP address, would you believe).
This will happen again, unless GoUniverse can find some way to give each user a separate IP address.....
BTW, KOCMOHABT, the links you gave are private.
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KOCMOHABT
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Re: GoUniverse (New KGS client)
Ok, i removed it, but it doesn't change main thing: there is no point in a new client with these 2 main issues: ban issue and registration issue. From my point of view it would be a good temporary decision to let ppl play through GoUniverse (metakgs ip) even if that ip was banned.Nyanjilla wrote:OK, so I've gone in and released that block.
I don't see that this is something that KGS can solve easily, even with some more programming, unless someone could create a reliable biometric login system so we can identify specific users as persons instead of entities logging in with certain names from certain IP addresses.
If someone who is banned later logs in with the same name from another IP address, then that IP address is included in the ban, and if several people are using that IP address they get blocked too. In the past, whole schools have got blocked that way (and even the entire Microsoft domain once... they had just one IP address, would you believe).
This will happen again, unless GoUniverse can find some way to give each user a separate IP address.....
BTW, KOCMOHABT, the links you gave are private.
A registration issue perhaps even bigger problem, because you can't play through GoUniverse if you don't have a KGS account.
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uPWarrior
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Re: GoUniverse (New KGS client)
That is an issue that KGS's ban model has. New clients only make it clearer as everyone using the new clients is seen as having the same IP address, since every message is going through an additional server before reaching KGS (wms is not hosting everything needed on KGS's infrastructure right now).Nyanjilla wrote:OK, so I've gone in and released that block.
I don't see that this is something that KGS can solve easily, even with some more programming, unless someone could create a reliable biometric login system so we can identify specific users as persons instead of entities logging in with certain names from certain IP addresses.
If someone who is banned later logs in with the same name from another IP address, then that IP address is included in the ban, and if several people are using that IP address they get blocked too. In the past, whole schools have got blocked that way (and even the entire Microsoft domain once... they had just one IP address, would you believe).
This will happen again, unless GoUniverse can find some way to give each user a separate IP address.....
BTW, KOCMOHABT, the links you gave are private.
One possible technical fix would be for that to be hosted, so that the user's IP address would be visible. Another possibility would be to include the IP address (or, even better, a machine identifier) on the protocol so that GoUniverse could relay that data to the KGS server instead of being forced to use its own. Of course, someone could write their own client and select which IP they want to use, but that seems a stretch for the typical troll.
Both things require coding (and debugging) time from wms, but it is technically possible to make banning a user using a different client equivalent to banning a user using KGS's official client.
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Kirby
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Re: GoUniverse (New KGS client)
I just want to second that the ban situation with this is rather undesirable. Apparently 'GoUniverse' was blocked again, because I logged in to use it to play a game for the AYD, and was kicked out. Then, my AYD userid was blocked, and I had to use a different account.
I really like GoUniverse, but if we can't figure out something on this, it might be a blocker, because I don't want to keep getting my KGS userid blocked when I happen to use the extension after someone else has blocked it.
Not saying that this is GoUniverse's problem, but it's really a downside to using the extension.
I really like GoUniverse, but if we can't figure out something on this, it might be a blocker, because I don't want to keep getting my KGS userid blocked when I happen to use the extension after someone else has blocked it.
Not saying that this is GoUniverse's problem, but it's really a downside to using the extension.
be immersed
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Uberdude
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Re: GoUniverse (New KGS client)
Whatever happened to that?yoyoma on 12 July wrote:Uberdude -- wms has plans to get IP forwarding to work in the JSON gateway, which will fix the problem.
https://groups.google.com/forum/#!topic ... lFSZT5PtZo
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yoyoma
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Re: GoUniverse (New KGS client)
Looks like wms hasn't worked on it, but he posted an update yesterday:Uberdude wrote:Whatever happened to that?yoyoma on 12 July wrote:Uberdude -- wms has plans to get IP forwarding to work in the JSON gateway, which will fix the problem.
https://groups.google.com/forum/#!topic ... lFSZT5PtZo
https://groups.google.com/d/msg/kgs-cli ... qXrC5aAQAJ
Bill Shubert wrote:The good news is that I now have all I need to do a new server release. I want to pick a time when I can sit by the computer for a few hours in case there are regressions, but by Saturday at the latest it will be out.
This will *not* fix the keep out problem, but once I can put out new servers again, I can start developing protocol changes that *will* fix that.
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KOCMOHABT
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Re: GoUniverse (New KGS client)
New version 1.3.2
- Added an option for saving user login/password on the start page.
- Added an automatch (under "PLAY" button) (be aware of that bug(it is not GoUniverse bug) https://groups.google.com/forum/#!topic ... 60mg6aE9ww )
- Fixed a security issue, when user could send a html/js code to other user through a chat and that code would work like a normal html/js but not as a regular string.
- Added a new type of list of games: all challenges without robots.
- Added timestamps for messages in a chatrooms.
PS: This update was spoiled because of our lovely bug with ban system {text: "don't use bad language on KGS", type: "LOGIN_FAILED_KEEP_OUT"}. Cheers
- Added an option for saving user login/password on the start page.
- Added an automatch (under "PLAY" button) (be aware of that bug(it is not GoUniverse bug) https://groups.google.com/forum/#!topic ... 60mg6aE9ww )
- Fixed a security issue, when user could send a html/js code to other user through a chat and that code would work like a normal html/js but not as a regular string.
- Added a new type of list of games: all challenges without robots.
- Added timestamps for messages in a chatrooms.
PS: This update was spoiled because of our lovely bug with ban system {text: "don't use bad language on KGS", type: "LOGIN_FAILED_KEEP_OUT"}. Cheers
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KOCMOHABT
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Re: GoUniverse (New KGS client)
People start to hate me because they are getting ban and can't join through original client after using GoUniverse
Nice
I'm not sure there is a point in developing GoUniverse with such ban system.
Nice
I'm not sure there is a point in developing GoUniverse with such ban system.
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Go_Japan
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Re: GoUniverse (New KGS client)
Maybe you can put up a warning on the front page of the client. Just say,KOCMOHABT wrote:People start to hate me because they are getting ban and can't join through original client after using GoUniverse
Nice![]()
I'm not sure there is a point in developing GoUniverse with such ban system.
"Warning, this program is in Beta. Please note that you may receive a ban from KGS due to other player misconduct while using this client. We are not responsible for bans and you must contact KGS to remove the ban. Until that bug is fixed, please use this interface at your own risk."
Or something like it.
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Re: GoUniverse (New KGS client)
I like that suggestion. And please don't stop, KOCMOHABT! What you have done is great and it would be more than just a shame to throw away all the time and effort you put into making GoUniverse. It sounds as if wms got into working on the system, too, so this phase will not go on endlessly. It might take some time but with a notice a suggested by Go_Japan all those morons who are blaming you should realise that this is not your fault. Although it would be so neat if the program could tell by itself if an idiot tries to use it and would refuse to log him in. But I guess that feature is quite impossible to implement...Go_Japan wrote:Maybe you can put up a warning on the front page of the client. Just say,KOCMOHABT wrote:People start to hate me because they are getting ban and can't join through original client after using GoUniverse
Nice![]()
I'm not sure there is a point in developing GoUniverse with such ban system.
"Warning, this program is in Beta. Please note that you may receive a ban from KGS due to other player misconduct while using this client. We are not responsible for bans and you must contact KGS to remove the ban. Until that bug is fixed, please use this interface at your own risk."
Or something like it.
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yoyoma
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Re: GoUniverse (New KGS client)
I know the shared IP ban problem is not your fault, but also right now there is no reporting of the ban to the user. Can you add code to handle the ban message and display it to the user? Right now a user has no clue they got banned unless they open the debug console and look at the message.
