You are being told that there are two (different) ways to specify.kdbaby1412 wrote:
Lol. How come do specific time will make it stronger?
a) # of playouts ----- in which case the amount of time required for each move will depend on the hardware. This doesn't require the program to actually test what hardware it is running on, just takes as long as it takes. Increasing the number of playouts improves the play.
b) amount of time per move --- in which case, at the start, the program tests the hardware performance and decides how many playouts it can use to fit the time control selected. So on any given harware, increasing the time improves the play.
Note that this isn't linear. Below some number of playouts the program would be weak, erratic. And as the number of playouts increases, the amount of inporovement decreases (diminishing returns).
Let's note a few things:
a) The suggested 120 seconds per move is like OLD TIME speeds with games spread over a couple days.
b) The reason that the computer programs do better (than humans) at fast speeds isn't precisely the speed. AFAIK all the programs available lack a feature humans use --- decide that the position NOW is at a critical junction and use some reserved time to think. Or make a few real quick moves (wastes ko threats) to build up that reserve. It's an advanced "time management" problem. The point is, 10 second per move go is not quite the same as 360 moves in an hour even though the averae time per move is the same.