In most tsumego problems, there is exactly one correct move for
Is there some pedagogic concept or another good reason behind this?
In general, there is supposed to be a unique winning (or drawing, if that's the goal) move at every step until a obvious winning position is reached. The lack of this property is regarded as a clear flaw, and with certain classes of problems means that the problem is considered qualitatively broken, necessitating a fix restoring the uniqueness property before it can be presented again.EdLee wrote:What's the usual solution etiquette with Western chess problems?
Right.DrStraw wrote:Sometimes the order of moves can be interchanged but I have only seen few problems where there are two totally different solutions.
A chess problem with "mate in 3" might be very easy (too easy) if you would change it to "mate in 4". So it is not an artform but serves the purpose to get better in chess (like tsumego for getting better in go).bayu wrote: For our chess players: do problems of the form "mate in 3" play a role in learning chess? So far I considered those an artform per se. And people try to solve them because they prefer it to crosswords, not because they want to get better at playing chess.
Mate-in-N problems are generally considered more of a separate art than training material (often the positions are very artificial, as you know), but I've seen some teachers suggest them as a way of training calculation (reading). Usually endgame studies are preferred for this, though; their techniques are much more often applicable to actual games.bayu wrote:For our chess players: do problems of the form "mate in 3" play a role in learning chess? So far I considered those an artform per se. And people try to solve them because they prefer it to crosswords, not because they want to get better at playing chess.