Game in progress:
KGS Leben: browser-powered, open-source KGS client
- Charlie
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Re: KGS Leben: browser-powered, open-source KGS client
Here are some screenshots of me testing in automatch, this afternoon:
Game in progress:
Game scored:
Everything appeared to work perfectly. I think I will work on the chats in game channels, next - it is certainly the most urgent feature at the moment.
Game in progress:
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swannod
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Re: KGS Leben: browser-powered, open-source KGS client
Nice! Are you considering packaging this up via Electron?Charlie wrote:Here are some screenshots of me testing in automatch, this afternoon:
Game in progress:Game scored:Everything appeared to work perfectly. I think I will work on the chats in game channels, next - it is certainly the most urgent feature at the moment.
- Charlie
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Re: KGS Leben: browser-powered, open-source KGS client
Electron is not something that I have considered. I don't see why it couldn't be done - it would, in fact, be trivial - but I also don't see the reason to do so.
If the JSON API was officially hosted, I might consider it because it would negate the need to host Leben itself. In that case, hosting would become pretty trivial, however, since Leben is only static content.
If the JSON API was officially hosted, I might consider it because it would negate the need to host Leben itself. In that case, hosting would become pretty trivial, however, since Leben is only static content.
- Charlie
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Re: KGS Leben: browser-powered, open-source KGS client
KGS Leben is ON HOLD
Dear Go players,
Due to circumstances that have developed in the latter half of this year, I am currently not able to spend time developing the KGS Leben project any further. The project is officially on hold and no further commits to the code base should be expected in the forseable future. The reasons for this are threefold.
I fully intend to continue work at some point in time.
I really like the look of Ilya's Go Universe and think that it will become a great client for the KGS server but I do not believe that KGS Leben is redundant - there is space for two great clients and I am still enamoured with the look and feel of the playing area that I have created. When I personally run KGS Leben and play auto-match with it, I wish it was more feature-complete so that I could use it more often. Simply put, I like to play Go in KGS Leben and that will inevitably motivate me to develop it further.
The source code is on GitHub, too, so anyone who wishes to invest effort in it can do so - I will gladly receive your pull requests and patches and integrate them into the code-base, subject to review. Alternatively, if you only want to see examples of how one might work with the JSON API or simply want to copy the server-database concept that is key to the application, be my guest. (Someone, please copy my clocks!)
Until the future, then. Feedback and complaints on the back of a 50 € note or in-person at some central-European tournament, please.
Once again, I thank you all for the positive atmosphere that has prevailed, here. May the next phase of development be just as great.
Stephen.
Dear Go players,
Due to circumstances that have developed in the latter half of this year, I am currently not able to spend time developing the KGS Leben project any further. The project is officially on hold and no further commits to the code base should be expected in the forseable future. The reasons for this are threefold.
I really like the look of Ilya's Go Universe and think that it will become a great client for the KGS server but I do not believe that KGS Leben is redundant - there is space for two great clients and I am still enamoured with the look and feel of the playing area that I have created. When I personally run KGS Leben and play auto-match with it, I wish it was more feature-complete so that I could use it more often. Simply put, I like to play Go in KGS Leben and that will inevitably motivate me to develop it further.
The source code is on GitHub, too, so anyone who wishes to invest effort in it can do so - I will gladly receive your pull requests and patches and integrate them into the code-base, subject to review. Alternatively, if you only want to see examples of how one might work with the JSON API or simply want to copy the server-database concept that is key to the application, be my guest. (Someone, please copy my clocks!)
Until the future, then. Feedback and complaints on the back of a 50 € note or in-person at some central-European tournament, please.
Once again, I thank you all for the positive atmosphere that has prevailed, here. May the next phase of development be just as great.
Stephen.
- EdLee
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klieve
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Re: KGS Leben: browser-powered, open-source KGS client
Hi!
I try put u client in tomcat and get this errors

What is wrong?
I try put u client in tomcat and get this errors

What is wrong?
- Charlie
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Re: KGS Leben: browser-powered, open-source KGS client
Hi, klieve.
Any number of things could cause what you are seeing so I won't attempt to suggest a solution apart from ensuring that you did build the output artefacts and that your server (Tomcat) is configured to serve them, correctly.
I am guessing that those are 404 errors - that the server isn't finding the files to serve or that the URL of the request is not mapping to those files on your server's file-system.
I hope you resolve the problem without too much struggle.
Any number of things could cause what you are seeing so I won't attempt to suggest a solution apart from ensuring that you did build the output artefacts and that your server (Tomcat) is configured to serve them, correctly.
I am guessing that those are 404 errors - that the server isn't finding the files to serve or that the URL of the request is not mapping to those files on your server's file-system.
I hope you resolve the problem without too much struggle.
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klieve
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Re: KGS Leben: browser-powered, open-source KGS client
When i make "npm run build" i get it http://pastie.org/10983164#17,19,21,24,26,35