Shoreline wrote:KGS 9 dan is only equivalent of DGS 6 dan.
Doesn't it because DGS maximum is 6d? Are all DGS 6 dan users get 9 dan in KGS (if they play on both server)? If not, what's the lowest KGS rank of 6 dan DGF user?
I just saw DGS 7d today. The maximum dan at DGS is not 6 dan.
Shoreline wrote:KGS 9 dan is only equivalent of DGS 6 dan.
Doesn't it because DGS maximum is 6d? Are all DGS 6 dan users get 9 dan in KGS (if they play on both server)? If not, what's the lowest KGS rank of 6 dan DGF user?
I just saw DGS 7d today. The maximum dan at DGS is not 6 dan.
Yes, there are nine 7d's (currently one of them is active) on DGS.
@Shoreline It seems that Rayon runs on cgos with 4 cpu's but no gpu (rn.3.9-4c until 2/19 and rn.3.10-4c since then). Do you have any idea how much impact the gpu makes?
Dave Sigaty
"Short-lived are both the praiser and the praised, and rememberer and the remembered..."
- Marcus Aurelius; Meditations, VIII 21
ez4u wrote:@Shoreline It seems that Rayon runs on cgos with 4 cpu's but no gpu (rn.3.9-4c until 2/19 and rn.3.10-4c since then). Do you have any idea how much impact the gpu makes?
I think GPU impact on RN3.9 is quite large. Rayon seems to be able to take advantage of GPU resource fully in my setting.
In DGS turn based go server set up, GPU may not matter because you can make it longer thinking time, say instead of 10 secondes per move, you can strengthen the bot by making 20 seconds or even 1 minute per move. However, in KGS or CGOS, I suppose the rule is much tighter, because the bot may lose by time out.
ez4u wrote:@Shoreline It seems that Rayon runs on cgos with 4 cpu's but no gpu (rn.3.9-4c until 2/19 and rn.3.10-4c since then). Do you have any idea how much impact the gpu makes?
I think GPU impact on RN3.9 is quite large. Rayon seems to be able to take advantage of GPU resource fully in my setting.
In DGS turn based go server set up, GPU may not matter because you can make it longer thinking time, say instead of 10 secondes per move, you can strengthen the bot by making 20 seconds or even 1 minute per move. However, in KGS or CGOS, I suppose the rule is much tighter, because the bot may lose by time out.
I took back my words. the difference with GPU is not just "large", it is dramatic. I was using same playout number in CPU only mode for a couple games, the RN3.9 (CPU only) is quite weak, no where near the 1 GPU version I set up at DGS. It could be that CGOS was set up by author with 4 CPU who knows how to optimize the parameters. For me with no real understanding of the software, the difference is dramatic.
Were you able to get this compiled for windows? I used MWIN2 with gcc 6.3.0 and CNTK beta 11 but I get tons of segmentation faults. It does rarely run, although even when it does run it just exists to desktop. No interactive gtp prompt like I expected.
I tried using the CNTK "cpu only" version since I don't have an NVidia GPU. Just to see if it'd work.