Kirby wrote:Fenring, I can see neither of us will change our minds about this, which is more reason for the server not to dictate a particular philosophy. Since we are somewhat repeating ourselves now, you can re-read the comments I already left if you are interested in understanding my viewpoint.
Anyway, I'll just comment on the one point:Fenring wrote:
But its in fact not a wanted behavior from the server's interest,because if a non-negligible part of players do this. It become harder for other who have classic behavior to find a game against stronger people. So, it become harder to find a game for all.
For every game where a weak player plays a stronger player, it's also a game where a stronger player is playing a weaker player. It is not possible for everyone to only play stronger players - just some players that either play weaker more often or stronger more often.
The only way this ever loses a problem to the server is if it results in fewer games being played, for example, because there are no stronger players to play for a given player. In this case, that strong player is free to play a game with a weaker player.
But what has happened, in effect, as a result of the tilde, is another reason for players to decline games.
Anyway, you clearly do not agree, which is fine. But I personally don't like the feature since it puts a stigma on behavior that I don't find to be bad.
i can't agree,but not a question of philosophy,but because your arguments are totally false.
you can't say "in effect,as a result of the tilde is another reason for player to decline games".
Its simply a lie.
In fact,the stronger player will always find a no-~ weaker player to ask him a game.
So "the stronger player who wanna play weaker player" play. So in number of games, this have no negative impact.
"The only way this ever loses a problem to the server is if it results in fewer games being played", yes and even with the tilde its already the case,because we have more waiting time for stronger than play time on server,which reduce the number of games played,and its exactly what happens.
The tilde limit(no delete) this effect.
its like you had two waiting list, list of player who wait a stronger player and list of player who wait a weaker player.(in fact a 3th play with same lvl)
The problem is than if you think to your own interest you have to be in the "waiting for strongest", but for the systems work, you have to be the same number in both list.(because number of games is the minimum of the two list),if you have a difference the other wait.
The good strategy to maximize the number of games played,its everyone alternate between the 2 waiting list.
For the user interest,you want only be in "wait for strongest",but this strategy work, if only other accept to reduce their interest.
You can say "yes,but some people define their interest as playing with weaker", but we all know they are fewer than those who wanna play with strongest, i have already check it everytime in challenge list.
So we can say we have never the situation with a stronger player waiting and only ~ weaker waiting, so the ~ never reduce the number of games played.
In opposite with the system,players like me accept to go more offen on "waiting for weakest player,even if its not in my own-interest".