The AlphaGo vs. AlphaGo games tend to be long. Kasparov noted that about computer vs. computer chess, so there may not be anything specific to go in that. But I think that there is.
There are two possible explanations that come to mind. One is ko fights, where several stones are played on only a couple of points of the board; another is that AlphaGo against itself tends to leave positions unsettled, or to make less settled positions than humans to start with. I think that both are true.
Why ko fights? It is a theorem in the mathematics of go that if the mean value of the whole board position (the count) is in your favor and you have the move (sente), then with perfect play you will win the game — unless there is a ko fight. (That theorem shows one advantage of thinking in terms of points, BTW.
Another possible explanation is that AlphaGo leaves positions unsettled or produces relatively unsettled positions to start with. Leaving positions unsettled may have a similar basis to ko fights in a close match, and again, when AlphaGo plays humans it often seems to take local losses to settle the local positions. Against its twin, it may leave them unsettled to offer better chances to win when it perceives itself to be behind. And then, because the match is so even, its opponent may soon perceive itself to be behind and also leave positions unsettled.
But I don't think that that is quite enough to explain making unsettled positions to start with. Fan Hui may have had such plays in mind when he said that AlphaGo is concerned with efficiency over territory. I think that he is right in that, but I disagree with the suggestion that humans are not. However, in its self-play games AlphaGo's style does seem to me to be quite light, and I suspect that that does have something to do with best play.
In these regards AlphaGo's play reminds me of two giants of 20th century go, Go Seigen for light opening play, and Kitani Minoru for making and leaving unsettled positions. They were fathers of the New Fuseki, and I think that that is related. With the New Fuseki the pendulum swung away from territorial play, too far, I expect, but now perhaps the pendulum has swung too far in the other direction. AlphaGo may be telling us to think less about territory and more about efficiency.
Edit: OC, there is a refutation to the idea that in a close match, each player will leave positions unsettled in order to preserve the chance of winning, namely that each player will settle positions when it perceives itself to be ahead in order to reduce the opponent's chances of winning. The answer to that, I think, is that in go it is generally easier to leave positions unsettled than to settle them. Tenuki is always an option.