daal wrote:It seems one could test the hypothesis that komi should be lower for weaker players by letting some weakish bots play each other a few zillion times with different komis, then examine the results.
I don't think SOME komi decrease could be doubted (for DDK levels at least), but the details are very vague. First, there is the "komi_ev" or "komi_wr" question. The two values that neutralize the EV (average board result) advantage or the winrate of the first player can differ somewhat, and the game can remain a bit unfair (either EV=0 or WR=50%, but not necessarily both). Also komi_ev is usually fractional, while komi_wr makes little sense in smaller than half point steps (so exactly 50% winrate cannot be expected anyway). Then there is the error distribution, IOW the kind of mistakes your weakish bots make - you may get slightly different results with different bots (or other groups of players).
One example is the token game above. With an odd number of tokens, consider two simple cases:
1. the players' error is that they sometimes pick a random token instead of the biggest one (with certain probability)
2. they sometimes pick the second-biggest instead of the biggest (with the given probability)
In the first case B's EV drop significantly (together with his winrate from 100%). But in the second case B's winrate drops but his EV increases, and both komi_ev and komi_wr will be higher than for perfect play.