leichtloeslich wrote:Ignoring the "captures have to be made with kings" option for the moment, I see two extreme-case strategies resulting:
1. All moves are king moves by both players, in which case the game deteriorates into capture-go, or
2. All moves are non-king moves until the very end of the game, at which point players fill dame + their own territories up with kings.
The 2. option sounds more likely to be a sensible strategy and should be roughly equal to normal go with japanese scoring without counting prisoners (I think).
But it is an interesting idea. One of the main features of go is that stones that are extremely important in one moment can easily be thrown away at some later point. Speculatively giving up that flexibility to gain a king-point-lead may add strategic depth, but it could also make players afraid of fighting, so I'd say you should try to play some games at your local go club and report back on what kind of gameplay results from this rule change.
Both strategies are obviously bad.
For the 1. option: Even if you normally played only kings there are always sacrifice tesujis, throw-ins etc. that you would have to play with pawns.
For the 2. option: Once your group is completely alive, adding further (strongly connected) stones to it should always be kings. Same if your group is already so heavy that losing it would lose you the game anyway.
There's actually an interesting dynamic here since eventually you want to start adding kings to your groups (i.e. as soon as it's obvious you're not going to sacrifice the group). But as soon as you add your first king to it, you wish all the previously played stones in that group were also kings, so you want to "king" your groups as soon as possible. But the sooner you do, the more your opponent can exploit the fact that the group is ultra-heavy and all threatening moves become absolute sentes/ko-threats. Also you would often want to play exchanges against your opponents groups that would normally be considered bad just before he "kings" that group to make him add as many pawns as possible to the group before it gets kinged.
Then of course there's also the fact that not every stone in every group is strongly connected to the rest of the group...