Sente, gote and endgame plays
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Kirby
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Re: Sente, gote and endgame plays
Ah, right. Position D is worth 3 since white will get the sente.
So Count(Pos B) = 0.5*Count(Pos C) + 0.5*3 = 2.5+1.5= 4
And the initial is
0.5*Count(Pos A) + 0.5*Count(Pos B) = 3+2=5, right?
So Count(Pos B) = 0.5*Count(Pos C) + 0.5*3 = 2.5+1.5= 4
And the initial is
0.5*Count(Pos A) + 0.5*Count(Pos B) = 3+2=5, right?
be immersed
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Schachus
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Re: Sente, gote and endgame plays
Right, thats what I get.Kirby wrote:Ah, right. Position D is worth 3 since white will get the sente.
So Count(Pos B) = 0.5*Count(Pos C) + 0.5*3 = 2.5+1.5= 4
And the initial is
0.5*Count(Pos A) + 0.5*Count(Pos B) = 3+2=5, right?
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Bill Spight
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Re: Sente, gote and endgame plays
If the original position is worth 5.125, that means that 8 of them are worth 41. So we would normally expect that Black could get 41 points, even if White played first. Let's see.
If Black treats
as sente, she gets only 40 points, so she does not reply to it, or the other initial plays in each copy. After 8 moves Black has 24 points in four of the copies. Let's continue in the other four.
Again, if Black treated
as sente she would get only 40 points, so she does not answer it. However,
is sente, and Black answers it. So is
.
The end result is 24 + 10 + 6 = 40 points for Black. You may verify that if Black plays first the result is only 41 points for Black. The average result is 40.5, which shows that the average value (count) of the original position is less than 5.125. If we have 16 copies, White to play will hold Black to 80 points, while Black to play will get 81 points, which means that the count of the original position is less than 5.0625. Et cetera, et cetera. The count is at least 5 and less that 5 plus any fraction.
If Black treats
Again, if Black treated
The end result is 24 + 10 + 6 = 40 points for Black. You may verify that if Black plays first the result is only 41 points for Black. The average result is 40.5, which shows that the average value (count) of the original position is less than 5.125. If we have 16 copies, White to play will hold Black to 80 points, while Black to play will get 81 points, which means that the count of the original position is less than 5.0625. Et cetera, et cetera. The count is at least 5 and less that 5 plus any fraction.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Schachus
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Re: Sente, gote and endgame plays
Am I right Bill, that this 1 point extra black in these many copies if he starts is because he always gets tedomari(that is his advantage here) and if he starts, tedomari means he gets one more 1pt move?!
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Bill Spight
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Re: Sente, gote and endgame plays
That's a good observation.Schachus wrote:Am I right Bill, that this 1 point extra black in these many copies if he starts is because he always gets tedomari(that is his advantage here) and if he starts, tedomari means he gets one more 1pt move?!
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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Re: Sente, gote and endgame plays
Comparison of original plays by Black
The count is 5 exactly.
The count is also 5, but the method of multiples in my previous note indicates that Black to play can do better than average in any finite number of copies of this position. So we may consider the value of this position to be infinitesimally better than 5. (This is not what we mean by go infinitesimals, BTW. They are positions where a gote or reverse sente or ambiguous play gains one point. See https://senseis.xmp.net/?GoInfinitesimals .)
Or, more simply, as Schachus's observation about tedomari indicates, Black can guarantee a score of 5, even if White plays first, and White cannot guarantee a score of only 5, if Black plays first. So the value of this position (for Black) is greater than 5.
The count is 5 exactly.
The count is also 5, but the method of multiples in my previous note indicates that Black to play can do better than average in any finite number of copies of this position. So we may consider the value of this position to be infinitesimally better than 5. (This is not what we mean by go infinitesimals, BTW. They are positions where a gote or reverse sente or ambiguous play gains one point. See https://senseis.xmp.net/?GoInfinitesimals .)
Or, more simply, as Schachus's observation about tedomari indicates, Black can guarantee a score of 5, even if White plays first, and White cannot guarantee a score of only 5, if Black plays first. So the value of this position (for Black) is greater than 5.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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Re: Sente, gote and endgame plays
Comparing plays by difference games
To get started, let’s set up a 0 game by reversing the colors of the stones in a mirror position.
First, let Black play the kosumi and then let White play the solid connection in the mirror position.
The result is jigo. So White's play, the solid connection, is at least as good as Black's play, the kosumi. White can let Black play first and still get jigo.
Next, let Black play the solid connection and White play the kosumi.
Black wins by 1 point. Putting the two results together we conclude that the solid connection is superior to the kosumi, since it may win the difference game but never loses it.
It still may be that the kosumi is the way to play if there is a ko fight or a potential ko fight, but otherwise, the solid connection is better.
To get started, let’s set up a 0 game by reversing the colors of the stones in a mirror position.
First, let Black play the kosumi and then let White play the solid connection in the mirror position.
The result is jigo. So White's play, the solid connection, is at least as good as Black's play, the kosumi. White can let Black play first and still get jigo.
Next, let Black play the solid connection and White play the kosumi.
Black wins by 1 point. Putting the two results together we conclude that the solid connection is superior to the kosumi, since it may win the difference game but never loses it.
It still may be that the kosumi is the way to play if there is a ko fight or a potential ko fight, but otherwise, the solid connection is better.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Kirby
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Re: Sente, gote and endgame plays
Considering 8, 16, etc. copies of the same position is creative.
I can kind of see how the position discussed earlier was slightly above 5, but less than 5 and any fraction.
Are all such cases equal in count? For example, if I have two arbitrary shapes I count to be 5 plus an inexpressible fraction of a point, does it matter which I play first?
I can kind of see how the position discussed earlier was slightly above 5, but less than 5 and any fraction.
Are all such cases equal in count? For example, if I have two arbitrary shapes I count to be 5 plus an inexpressible fraction of a point, does it matter which I play first?
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Schachus
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Re: Sente, gote and endgame plays
Yes that does matter. You can have a look here viewtopic.php?f=15&t=14292
where Bill explained some of it to me
where Bill explained some of it to me
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RobertJasiek
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Re: Sente, gote and endgame plays
The difference game I find much easier to understand than the multiples approach, which relies very much on hand-waving which sequences "obviously" need not be considered.
I still do not understand which infinitesimals describe the initial position of the solid connection, and how do we determine them?
I still do not understand which infinitesimals describe the initial position of the solid connection, and how do we determine them?
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Bill Spight
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Re: Sente, gote and endgame plays
With the method of multiples I was offering a demonstration, not a proof. You will find, if you have not already, that exhaustive search will produce the same conclusion. The method of multiples was used to prove the mean value theorem, back in the mid-20th century.RobertJasiek wrote:The difference game I find much easier to understand than the multiples approach, which relies very much on hand-waving which sequences "obviously" need not be considered.
Using CGT notation, here is the game tree (ignoring dame) after the solid connection.I still do not understand which infinitesimals describe the initial position of the solid connection, and how do we determine them?
{6 |||||| 5 ||||| 4 |||| 3 ||| 1 || 0 | -11}
We get the associated infinitesimal by first chilling, i.e., by subtracting 1 pt. for each Black stone played and adding 1 pt. for each White stone played.
{5 |||||| 5 ||||| 5 |||| 5 ||| 4 || 4 | -5}
Then we subtract the mean value. That is, the chilled value = 5 + I where I =
{0 |||||| 0 ||||| 0 |||| 0 ||| -1 || -1 | -10}
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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— Winona Adkins
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Everything with love. Stay safe.
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RobertJasiek
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Re: Sente, gote and endgame plays
Reading https://senseis.xmp.net/?Count I thought I would have understood traversal (what confusingly that page and CGT calls reversal). However, when trying to apply it to the following examples, I notice that I have understood nothing.
The second example is one move earlier than the first example. The second example can be represented as what looks like a hane-and-connect "sente" sequence.
How to distinguish and identify local gote, simple local sente and traversal from each other? What is the exact general procedure? Which tentative or final - gote or sente - counts and move values to calculate for which nodes? How and procedurally when? Which conditions determine the initial positions' types? What distinguishes a long sente sequence (more than 2 moves) from a traversal sequence?
I understand the conditions for simple local gote and simple local sente. However, when I try to apply them to the examples, I am confused.
Code: Select all
B
/ \
D(1) E
/ \
F G(-13)
/ \
H(2) I(-10)
Code: Select all
A
/ \
B C(-13)
/ \
D(1) E
/ \
F G(-13)
/ \
H(2) I(-10)
The second example is one move earlier than the first example. The second example can be represented as what looks like a hane-and-connect "sente" sequence.
How to distinguish and identify local gote, simple local sente and traversal from each other? What is the exact general procedure? Which tentative or final - gote or sente - counts and move values to calculate for which nodes? How and procedurally when? Which conditions determine the initial positions' types? What distinguishes a long sente sequence (more than 2 moves) from a traversal sequence?
I understand the conditions for simple local gote and simple local sente. However, when I try to apply them to the examples, I am confused.
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Bill Spight
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Re: Sente, gote and endgame plays
Reverses sometimes catch even advanced players.RobertJasiek wrote:Reading https://senseis.xmp.net/?Count I thought I would have understood traversal (what confusingly that page and CGT calls reversal). However, when trying to apply it to the following examples, I notice that I have understood nothing.
Code: Select all
B / \ D(1) E / \ F G(-13) / \ H(2) I(-10)Code: Select all
A / \ B C(-13) / \ D(1) E / \ F G(-13) / \ H(2) I(-10)
The second example is one move earlier than the first example. The second example can be represented as what looks like a hane-and-connect "sente" sequence.
How to distinguish and identify local gote, simple local sente and traversal from each other? What is the exact general procedure? Which tentative or final - gote or sente - counts and move values to calculate for which nodes? How and procedurally when? Which conditions determine the initial positions' types? What distinguishes a long sente sequence (more than 2 moves) from a traversal sequence?
I understand the conditions for simple local gote and simple local sente. However, when I try to apply them to the examples, I am confused.
B is easy. It equals J.
Code: Select all
J
/ \
D(1) I(-10)
But in A, C(-13) = G(-13), which suggests that A = E. OTOH, maybe A = K.
Code: Select all
K
/ \
J C(-13)
/ \
D(1) I(-10)
We can do difference games to find the answer, but since E carries a larger threat than K, White should not play from B to E without the intention of continuing to I. Sans ko, the play to H will not occur with correct play, but the play to D might. So A = K.
The easy way to get there is to work bottom up.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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RobertJasiek
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Re: Sente, gote and endgame plays
Different solution attacks for each example make me unhappy. I want the generally applicable procedure!
I have also come up with the idea of using bottom-up but have not figured out yet how to do so in general.
MGE gives the following condition: If Black plays from A (to B) and White replies to C so that A >= C, then B-C can be pruned by letting the children of C be children of A.
By symmetry, I conclude: If White plays from A (to B) and Black replies to C so that A <= C, then B-C can be pruned by letting the children of C be children of A.
However, how to determine what is the count of A? I know, I know, bottom-up. Ugh. Will try. My problem remains: what distinguishes traversal from long sente sequences? More later.
I have also come up with the idea of using bottom-up but have not figured out yet how to do so in general.
MGE gives the following condition: If Black plays from A (to B) and White replies to C so that A >= C, then B-C can be pruned by letting the children of C be children of A.
By symmetry, I conclude: If White plays from A (to B) and Black replies to C so that A <= C, then B-C can be pruned by letting the children of C be children of A.
However, how to determine what is the count of A? I know, I know, bottom-up. Ugh. Will try. My problem remains: what distinguishes traversal from long sente sequences? More later.
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Bill Spight
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Re: Sente, gote and endgame plays
In this example it is not true that E <= A, despite appearances, so the play from A to B does not reverse.
The question does not depend upon the count of A; the count of A is indisputably 10, in either case.
The question does not depend upon the count of A; the count of A is indisputably 10, in either case.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.