Joseki Question from a Recent Game
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BlindGroup
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Joseki Question from a Recent Game
I recently had an opponent play the marked stone as part of the 4-4 attach and extend joseki:
What is the best way to respond to this? I decided to tenuki. I reasoned that although white can cut off some of my stones with A, black B would still allow me to create a living group by extending up. White's group on the lower right seems fairly strong to me. So, A does not provide a benefit to white other than a few points, further making it unlikely that white would play A in the near term. I looked this up in my normal joseki references, but it's never mentioned.
Edited: Removed the black stone at O17 to correct the stone imbalance noted by dfan and to add b as noted by Uberdude. Accidentally included the move that I made next.
What is the best way to respond to this? I decided to tenuki. I reasoned that although white can cut off some of my stones with A, black B would still allow me to create a living group by extending up. White's group on the lower right seems fairly strong to me. So, A does not provide a benefit to white other than a few points, further making it unlikely that white would play A in the near term. I looked this up in my normal joseki references, but it's never mentioned.
Edited: Removed the black stone at O17 to correct the stone imbalance noted by dfan and to add b as noted by Uberdude. Accidentally included the move that I made next.
Last edited by BlindGroup on Sat Nov 04, 2017 7:23 am, edited 2 times in total.
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dfan
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Re: Joseki Question from a Recent Game
Are you missing a stone? I count 11 Black stones and 10 White stones so it should be White's turn.
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Uberdude
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Re: Joseki Question from a Recent Game
Tenuki is good: white's move is slow. I presume you missed a label 'b' at s7? If white cuts then you can atari and crawl under to connect up to r10 and sacrifice q7 for now (plus still has aji). Locally speaking, if you want to add a move q8 is probably best. If you didn't have r10 then white would be aiming to pincer and attack the group as a whole, rather than just cutting to capture 2 stones in gote (in that case you'd just atari from the outside). The kind of positions white plays that connection as a good move is typically when there is a black double approach stone so there is a severe cut threat, such as this AlphaGo game: http://www.alphago-games.com/view/event ... /9/move/40.
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BlindGroup
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Re: Joseki Question from a Recent Game
Thank you both! I fixed the erroneously added stone. This is helpful. It's reassuring that my assessment of these positions is now occasionally accurate, rather than consistently wrong.
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Bill Spight
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Re: Joseki Question from a Recent Game
My reply?
First choice:
Local choice: Maybe
, depending on the whole board at the time. There are four main types of basic connections against a cut: the solid connection ("a"), the hanging connection ("b" or S-07), the ladder connection, which this is, where the cutting stone can be caught in a ladder, and the net connection, where the cutting stone can be caught in a net.
Edit: Ah! I see that
is also Uberdude's local suggestion. Great minds, and all that. 
First choice:
Local choice: Maybe
Edit: Ah! I see that
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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BlindGroup
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Re: Joseki Question from a Recent Game
I ended up playing O17. What makes you prefer 1 to O17? 1 was actually my first thought, but I talked myself out of it. With the stone at R10, I reasoned that O17 would give me both the small knights move with the ideal extension already in place.
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Kirby
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Re: Joseki Question from a Recent Game
My instinct is this, but I’m generally greedy:
That being said, I like ‘d’ now that I see it.
That being said, I like ‘d’ now that I see it.
be immersed
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dfan
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Re: Joseki Question from a Recent Game
I would also play K16 like Bill Spight did, and my reason for preferring it to O17 is that 1) it is working on a global scale with both D16 and Q16, and 2) making an enclosure starting from a star point is less useful than when you start with a 3-4 point, because there are still good places for White to invade. On the other hand, if the Q16 stone were at R16, then I would play P16 or P17 rather than K16, and if the stone were at Q17 (which is probably more plausible given the position of R10), I'd likely play at Q15.
P.S. I just showed the position to Leela, and it strongly preferred O17 to K16, so go figure!
P.S. I just showed the position to Leela, and it strongly preferred O17 to K16, so go figure!
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John Fairbairn
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Re: Joseki Question from a Recent Game
The K16 move strikes me as an amateurish move - you see it a lot in handicap games. While it can hardly be called a bad move, it's a form of posturing. It doesn't do anything specific.
Think of it like this. You've decided to paint the house. A bit of preparation's no bad thing, so you some paint and brushes, and a few other odds and ends.
But then, instead of getting on with the work, the K16 kind of painter decides to go back to the hardware shop and buy some more brushes, maybe some new overalls, and maybe also the latest gizmo. All these things might come in useful some day, so they are not necessarily wasted purchases, but they do waste time and you might end up getting distracted, and the house never gets painted...
The O17 painter gets on with the work, and if he finds out later he needs a special brush to get behind the radiators, he'll go and buy just that. He's efficient, he doesn't get distracted, and he's in control.
On the go board, the K16 player risks handing the initiative to White. The O17 player keeps the initiative.
There are other heuristic ways to justify O17. For example, you are supposed to play in areas with the most development opportunities. K16 is developmental but ignores opportunities. Or the Mizokami counting method: both Black and White have 5 stones on the right side so Black should be prudent. That would fit either the narabi defence or O17, but K16 would be seen as too grandiose to be prudent. Or there's the domino/Newton's balls theory: the lower right Black group has been affected, so Black must respond by defending that. Narabi would do that, and O17 could claim to do that indirectly, but K16 could not. There is also fuseki theory: if it's now the middle game (discuss!), a fuseki move like K16 is anachronistic. Narabi is a middle game move. O17 is too, in that it is trying to confirm the initiative.
Another relevant heuristic here, especially with Halloween still in the air, is "Beware of ippo-ji."
(The narabi is a standard play here, as is a White play there, and is often shown as an example of "my best point is the enemy's best point.")
Think of it like this. You've decided to paint the house. A bit of preparation's no bad thing, so you some paint and brushes, and a few other odds and ends.
But then, instead of getting on with the work, the K16 kind of painter decides to go back to the hardware shop and buy some more brushes, maybe some new overalls, and maybe also the latest gizmo. All these things might come in useful some day, so they are not necessarily wasted purchases, but they do waste time and you might end up getting distracted, and the house never gets painted...
The O17 painter gets on with the work, and if he finds out later he needs a special brush to get behind the radiators, he'll go and buy just that. He's efficient, he doesn't get distracted, and he's in control.
On the go board, the K16 player risks handing the initiative to White. The O17 player keeps the initiative.
There are other heuristic ways to justify O17. For example, you are supposed to play in areas with the most development opportunities. K16 is developmental but ignores opportunities. Or the Mizokami counting method: both Black and White have 5 stones on the right side so Black should be prudent. That would fit either the narabi defence or O17, but K16 would be seen as too grandiose to be prudent. Or there's the domino/Newton's balls theory: the lower right Black group has been affected, so Black must respond by defending that. Narabi would do that, and O17 could claim to do that indirectly, but K16 could not. There is also fuseki theory: if it's now the middle game (discuss!), a fuseki move like K16 is anachronistic. Narabi is a middle game move. O17 is too, in that it is trying to confirm the initiative.
Another relevant heuristic here, especially with Halloween still in the air, is "Beware of ippo-ji."
(The narabi is a standard play here, as is a White play there, and is often shown as an example of "my best point is the enemy's best point.")
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Bill Spight
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Re: Joseki Question from a Recent Game
I know that O-17 is the modern style. I guess Leela likes it, too, eh?BlindGroup wrote:I ended up playing O17. What makes you prefer 1 to O17? 1 was actually my first thought, but I talked myself out of it. With the stone at R10, I reasoned that O17 would give me both the small knights move with the ideal extension already in place.
However, I do not think that there is anything wrong with sanrensei, and in addition K-16 looks to develop on both the right and left sides; it will work with either one. O-17 develops the right side.
Either way, after
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
- EdLee
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This evaluation could be entirely true, as far as top humans go.I do not think that there is anything wrong with sanrensei
Suppose AGZ's win rate (for
It's entirely possible even the top human brains (as
But against an AGZ class engine, it could be a game-losing move.
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dfan
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Re: Joseki Question from a Recent Game
For what it's worth, Leela still thinks Black is well ahead after K16, it just likes O17 even more (I think the win rates for Black of the two moves were something like 64% and 60%).Bill Spight wrote: I know that O-17 is the modern style. I guess Leela likes it, too, eh?
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Bill Spight
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Re: Joseki Question from a Recent Game
It would be interesting to see what the actual win rates, not just estimated win rates, are for Leela vs. Leela games, starting from these two positions. (Unfortunately AlphaGo vs. AlphagGo games for these two positions is not going to happen.dfan wrote:For what it's worth, Leela still thinks Black is well ahead after K16, it just likes O17 even more (I think the win rates for Black of the two moves were something like 64% and 60%).Bill Spight wrote: I know that O-17 is the modern style. I guess Leela likes it, too, eh?
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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sorin
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Re: Joseki Question from a Recent Game
Both K16 and O17 (and many other normal moves in large open areas) are excellent choices, there is nothing wrong with any of them, it is just a matter of style.John Fairbairn wrote:The K16 move strikes me as an amateurish move - you see it a lot in handicap games. While it can hardly be called a bad move, it's a form of posturing. It doesn't do anything specific.
[...]
On the go board, the K16 player risks handing the initiative to White. The O17 player keeps the initiative.
Just chose a move you feel good about, and don't be afraid to experiment with different such moves, see what works for you.
Sorin - 361points.com