A close game against a 4k, review please
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Fllecha
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A close game against a 4k, review please
Hi all,
I played an even game against a 4k kyu, while I am now a 6 kyu. I am white: putting aside my final blunder, can you please give me a review? thanks in advance
I played an even game against a 4k kyu, while I am now a 6 kyu. I am white: putting aside my final blunder, can you please give me a review? thanks in advance
Don't play 1-2-3
Just play 3
(Go proverb)
Just play 3
(Go proverb)
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WindCaliber
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Re: A close game against a 4k, review please
I'm around your rank, so I can't really offer too much, but what I did notice is that by W130, you seem to be well ahead in territory before komi. The only significant territory B had was around the top and the right area and he needed to convert most of the center moyo into territory to catch up.
I'm not sure if this is why you played W132 at N12, but I thought it was a bit slack. I think that reducing B's potential territory is much bigger. Initially I was thinking of a 1 space jump at J9, but I asked Leela, and it suggests F7. Whatever the case, we can see that White is poking out at the bottom left, the right, and has a huge entrance at the top center, so it should be easy to reduce Black. However, B ended up converting just about everything to territory.
EDIT: Changed F17 to F7
I'm not sure if this is why you played W132 at N12, but I thought it was a bit slack. I think that reducing B's potential territory is much bigger. Initially I was thinking of a 1 space jump at J9, but I asked Leela, and it suggests F7. Whatever the case, we can see that White is poking out at the bottom left, the right, and has a huge entrance at the top center, so it should be easy to reduce Black. However, B ended up converting just about everything to territory.
EDIT: Changed F17 to F7
Last edited by WindCaliber on Mon Nov 20, 2017 11:28 am, edited 1 time in total.
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Fllecha
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Re: A close game against a 4k, review please
F17 is occupied
you meant f7?
Yes that move was slack: the intent was to make a threat to the adjacent stone but that was smaller..
Yes that move was slack: the intent was to make a threat to the adjacent stone but that was smaller..
Don't play 1-2-3
Just play 3
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Just play 3
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- EdLee
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Hi Fllecha,
(*) Between o3 and o17, I prefer o17;
but 3-3 (either one) also possible.
(*) I prefer E6.
Strange. E6 atari natural.
E6. (
missed this shared vital point. )
Very strange.
C14. I don't understand
or
.
C14.
R13.
R15. Huge loss for W.
R13.
R15. Huge loss for W.
Understanding (
at R13 ) and (
push through at R15 ) is worth this game, IMO. Too fundamental. Thanks.
_________
(*) Curious about Leela/AGZ's evaluations.
but 3-3 (either one) also possible.
Understanding (
_________
(*) Curious about Leela/AGZ's evaluations.
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Uberdude
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Re: A close game against a 4k, review please
The nice thing about F7 is it not only reduces the centre, it also applies some pressure to black's group on the left side which is not yet alive and has some cuttings points for future fun. By hassling this group you will be able to naturally trash black's centre potential, probably in sente.
- Knotwilg
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Re: A close game against a 4k, review please
I want to highlight one good and one bad thing about your game. Let's start with the bad:
You seem to be envious of what your opponent has and invade everywhere, which makes you end up with weak groups all over the place.
Example moves: 16, 34, 54
by 81 Black has effectively separated your groups into 7 apiece. This is strategically unsound.
However, the combination 98-100 is wonderful and shows you have some fine tactics up your sleeve and you are either audacious with good intuition or can read well ahead in fights.
At 103 I make a positional judgment how to carry this game to a comfortable victory. The timing is good to remember: after winning a local battle, look at the whole board.
(minor uncommented suggestions along the way)
You seem to be envious of what your opponent has and invade everywhere, which makes you end up with weak groups all over the place.
Example moves: 16, 34, 54
by 81 Black has effectively separated your groups into 7 apiece. This is strategically unsound.
However, the combination 98-100 is wonderful and shows you have some fine tactics up your sleeve and you are either audacious with good intuition or can read well ahead in fights.
At 103 I make a positional judgment how to carry this game to a comfortable victory. The timing is good to remember: after winning a local battle, look at the whole board.
(minor uncommented suggestions along the way)
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WindCaliber
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Re:
I input the positions to Leela, and it pretty clearly favors O17 over O3. However, after a while it started favoring the ogeima enclosure at F17.EdLee wrote:Hi Fllecha,
(*) Between o3 and o17, I prefer o17;
but 3-3 (either one) also possible.
(*) I prefer E6.
_________
(*) Curious about Leela/AGZ's evaluations.
For
- EdLee
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WindCaliber
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Re:
Leela prefers
at E16.
Leela does not like sanrensei, it seems. The winrate drops a few percentage points.
I realized I still had Leela 0.10 during my previous post, so I retested with Leela 0.11. It still prefers
at O17 over O3, but it has some other opinions on the top left enclosures.
Leela does not seem to prefer 3-3 invasion(I've never seen it play it, either.). I forced it to play 3-3, and it seems to think that it is slightly good for B.
I realized I still had Leela 0.10 during my previous post, so I retested with Leela 0.11. It still prefers
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Fllecha
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Re: A close game against a 4k, review please
Hi all,
of course many thanks for helping me. I now also discovered Leela that is an incredible engine.. wow beautiful!!
I now have a better understanding of this game, and the blunder pointed by Ed lee: I accepted too play even game against a stronger player and I had better position but eventually I lost and that was hard to accept.
I am playing another two games and in a couple of days I'll post it: it's about moyo and it is a very important topic for me. I think I'm winning one and losing the other but we wait and see... thank you again

of course many thanks for helping me. I now also discovered Leela that is an incredible engine.. wow beautiful!!
I now have a better understanding of this game, and the blunder pointed by Ed lee: I accepted too play even game against a stronger player and I had better position but eventually I lost and that was hard to accept.
I am playing another two games and in a couple of days I'll post it: it's about moyo and it is a very important topic for me. I think I'm winning one and losing the other but we wait and see... thank you again
Don't play 1-2-3
Just play 3
(Go proverb)
Just play 3
(Go proverb)
- EdLee
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Hi WindCaliber, Thanks very much.
Will be curious to see AG's evaluations some day, if possible.
Thanks.
Maybe Leela and AG agree with each other somewhat. (Maybe AG's % drops even more.)Leela does not like sanrensei, it seems. The winrate drops a few percentage points.
Hmm, maybe Leela is not quite AG's level.Leela does not seem to prefer 3-3 invasion. I forced it to play 3-3, and it seems to think that it is slightly good for B.
Thanks.
- djhbrown
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Re:
Leela 11 (running on a dual-core CPU for a few minutes) agrees with Alfie (using 4 TPUs) at move 114 in game 10 of the AlfieM v AlfieM series - but i like Michael Redmond's quieter and more solid move better (a sound honte move which Leela didn't even consider).EdLee wrote:Maybe Leela and AG agree with each other somewhat.
https://papers.ssrn.com/sol3/papers.cfm ... id=3071677
In Filecha's game, i thought black 33 to be a grave error, as it induces (should have induced) white 34 at R13 as Ed points out, which as well as making white safe, ruins black's potential on the right and removes the aji of a possible black R12 later, which would create a defect in white at S15, so white would have to defend, allowing black R12 to make points in sente.
As for white 34, i feel that would be horrendous even if white already had R13 in place. Horrendous because (a) it's too close to black's wall; (b) it induces black to make herself even stronger at the top which is likely to end with black having sente (c) a much safer way to erase black's top would be a high approach, maybe at K15, which could run away lightly and start to get a white presence in the centre, or perhaps an alfie-like shoulder hit instead - M16 just creates a target for black; and (d), most of all, it's Wrong Direction, because white's bottom is wide open. [admin] Violation of TOS removed. -JB [/admin]
i shrink, therefore i swarm
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Fllecha
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Re: Re:
djhbrown wrote:most of all, it's Wrong Direction, because white's bottom is wide open...
Here what i was thinking at that point:
"I am unconfortable because in spite of my three corners I have to face that upper moyo. Usually I lose when I an not able to destroy it." So three moves came to my mind:
a) K15-like moves (which is probably better standard reducing move tham my first candidate K13) were in my feelings too slow, and too much passive: black can simply ignore and go on with tengen moves and I have to survive and avoid a central wall
b) Moves like K4. Obv that was first idea. Gote but I'm not wide open... but easy to invade and make some jeopardy, hard to handle.
c) I considered finally the move I played, M16, which was like a compromise: probably eventually is gote, but better reducing move, more annoying and pseudo-sente, at least for the moment, and I create a chance to make my opponent panic-err and maybe take the initiative. And maybe later try to close the bottom.
Of course Ed Lee's move never passed close to my mind.
This is NOT meant to be a correct thought, of course, so any correction is appreciated
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Re: Re:
Perhaps you can change the way you think about moyos - you don't have to destroy a moyo to win.Fllecha wrote:I have to face that upper moyo. Usually I lose when I an not able to destroy it.
Maybe Swim's view can help you assess the situation? There's a big hole in white's moyo at the bottom, and the centre is shadowed on 3 sides by black. So it would be easy for black to invade white and escape.
There's a small hole in black's moyo, but it's not big enough for white to live in (the smallest living group needs an empty area of about 7x5 or 7x3 on the side). And because black has more centre power than white, it will be difficult for white to escape if she invades black too deeply. And white's nearest friends are very far away.
So, invading black deeper than K10 is going to be tough (even K15 is too deep).
But white can't even play K10 just yet, because if she did, black could attack it from underneath at K8, making a follow-up black invasion of the bottom even more severe.
White's bottom right stones aren't alive yet; the usual joseki has white playing at L3 as well to make a secure position.
White can live in the top right without R13, but right now white's best target is black's right side... at the moment it's very loose, but if black got to play R12 first, that would change the picture a lot...
i shrink, therefore i swarm
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Fllecha
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Re: A close game against a 4k, review please
djhbrown, thanks for the diagrams: put that way is easy to see white weaknesses, and thank for the thinking process, iit helped a lot. One final question: what is "Swim"? is a go program/ go diagram generator? Couldn't find anything on google 
Don't play 1-2-3
Just play 3
(Go proverb)
Just play 3
(Go proverb)



