I think the choice of objective is crucial here. Things that make you stronger not necessarily increase your winning percentage that much (and vice versa). The principle seems to apply well for winrates, but doubtful for getting stronger.Knotwilg wrote:Pareto's rule is known to apply only 73% of the cases.
...that will make the biggest difference on your winning percentage.
Winrate, as you noted yourself, depends heavily on a few simple things. I would add one thing to your list: overplays/tricks. In my experience this is the single most important thing for winning casual online games with normal time controls. With some practice, an overplay that doesn't lose too much even with correct response (but gains advantage otherwise) is much easier to play than to refute, so such moves are strongly +EV. One may even confuse them with complications and "severe" moves.
Getting stronger (or winning slow games) seems to be a different thing. Although I think there is one thing that matters the most here: reading. But if we exclude that and only consider go knowledge (which is how I interpret earlier posts), then see Alphago's network. It captures a great part of possible go wisdom, yet it's strength is limited. (It was shown that a pure network player has half of the elo of the full version - around high dan amateur level.) So there are limits for how far the remaining 99% can take you.