Go knowledge consists of
(1) Good shapes: shapes that have potential for eye space, connecting stones; living and dead shapes; shapes that give many liberties...
(2) Good sequences: openings, josekis, invasion sequences, reduction sequences...
(3) Concepts: strength, influence, sente/gote, proverbs...
AI cannot explain its moves in terms of type (3) concepts, but can contribute to knowledge of types (1) and (2). For instance:
(1) Attaching to a stone is more often a good move than humans previously thought.
(2) New josekis.
On AI vs human thinking
-
Mike Novack
- Lives in sente
- Posts: 1045
- Joined: Mon Aug 09, 2010 9:36 am
- GD Posts: 0
- Been thanked: 182 times
Re: On AI vs human thinking
I think I need to explain what I meant by "theories" being useful, but slightly wrong shortcuts for humans. Since "ladders" were given as an example, a good starting point.
Early on we human players learn about ladders and how to determine whether they work or not. At our early playing level, extremely useful.
But ultimately, a ladder (the potential of a ladder) can't be judged simply by whether the ladder works or not but by the collective value of all the sente moves that can be made because of the potential of that ladder vs the plus and minus of the ladder working or not.
Most of our go theories are like that. They give "local" answers but go is a "global" game. Thus, if you think of josekis as theories, one could play joseki in all four corners and have a hopelessly lost game < because although locally correct, they do not cooperate globally over the whole board >
There may be very good evolutionary reasons why our animal brains tend to learn in terms of "theories" and "explanations" << quick, good enough solutions >> OUR "neural nets" maybe begin not empty but with some connections biasing toward such solutions.
Early on we human players learn about ladders and how to determine whether they work or not. At our early playing level, extremely useful.
But ultimately, a ladder (the potential of a ladder) can't be judged simply by whether the ladder works or not but by the collective value of all the sente moves that can be made because of the potential of that ladder vs the plus and minus of the ladder working or not.
Most of our go theories are like that. They give "local" answers but go is a "global" game. Thus, if you think of josekis as theories, one could play joseki in all four corners and have a hopelessly lost game < because although locally correct, they do not cooperate globally over the whole board >
There may be very good evolutionary reasons why our animal brains tend to learn in terms of "theories" and "explanations" << quick, good enough solutions >> OUR "neural nets" maybe begin not empty but with some connections biasing toward such solutions.
-
Kirby
- Honinbo
- Posts: 9553
- Joined: Wed Feb 24, 2010 6:04 pm
- GD Posts: 0
- KGS: Kirby
- Tygem: 커비라고해
- Has thanked: 1583 times
- Been thanked: 1707 times
Re: On AI vs human thinking
isn't it similar to having multiple layers in a neural network? a neural network may learn/chunk certain sub-ideas at a given layer, which will be input to a subsequent layer. it may not equate to the same idea as a "ladder", but it seems similar to learning subproblems that are used as input to larger problems in subsequent layers of the neural network.
that being said, i don't know enough about deep reinforcement learning to understand well if there's a connection there.
that being said, i don't know enough about deep reinforcement learning to understand well if there's a connection there.
be immersed
-
Gomoto
- Gosei
- Posts: 1733
- Joined: Sun Nov 06, 2016 6:56 am
- GD Posts: 0
- Location: Earth
- Has thanked: 621 times
- Been thanked: 310 times
Re: On AI vs human thinking
you do not learn to play music by theories and explanations
at least not if you play any good
Go is an art and not a science too.
There are go scholars and go players. I like and appreciate both characters, but I personally enjoy to develop my play and not my knowledge in the first place.
I doubt the argument humans mainly learn by theories and explanations. Humans learn mainly by intuition probably.
We combine intuitive and logical features in a nice human way
@ jlt, I think AI is quite strong at sente/gote, strength and influence. I learned a lot by reviewing with AI about these concepts.
at least not if you play any good
Go is an art and not a science too.
There are go scholars and go players. I like and appreciate both characters, but I personally enjoy to develop my play and not my knowledge in the first place.
I doubt the argument humans mainly learn by theories and explanations. Humans learn mainly by intuition probably.
We combine intuitive and logical features in a nice human way
@ jlt, I think AI is quite strong at sente/gote, strength and influence. I learned a lot by reviewing with AI about these concepts.
-
RobertJasiek
- Judan
- Posts: 6273
- Joined: Tue Apr 27, 2010 8:54 pm
- GD Posts: 0
- Been thanked: 797 times
- Contact:
Re: On AI vs human thinking
Go is art, science and much more.Gomoto wrote:Go is an art and not a science too.
I doubt the argument humans mainly learn by theories and explanations. Humans learn mainly by intuition probably.
Humans learn by theory, subconscious thinking and other means. Different humans emphasise different means differently. (JFTR, I learn mostly by theory and, where it is missing, develop it.)
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
- Has thanked: 3651 times
- Been thanked: 3373 times
Re: On AI vs human thinking
No disagreement. However, we must keep in mind that, although current bots make global evaluations, they also produce slightly wrong evaluations. (Go is not solved.Mike Novack wrote:I think I need to explain what I meant by "theories" being useful, but slightly wrong shortcuts for humans. Since "ladders" were given as an example, a good starting point.
Early on we human players learn about ladders and how to determine whether they work or not. At our early playing level, extremely useful.
But ultimately, a ladder (the potential of a ladder) can't be judged simply by whether the ladder works or not but by the collective value of all the sente moves that can be made because of the potential of that ladder vs the plus and minus of the ladder working or not.
Most of our go theories are like that. They give "local" answers but go is a "global" game. Thus, if you think of josekis as theories, one could play joseki in all four corners and have a hopelessly lost game < because although locally correct, they do not cooperate globally over the whole board >
To underscore the point, here is an example Uberdude posted here (post #3). LeelaElf missed
The depth of local reading to find
Because of damezumari
Even a player who had not seen the position below but had seen the previous one could find the descent in the following variations.
Given enough time, a Zero bot could learn
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
- Has thanked: 3651 times
- Been thanked: 3373 times
Re: On AI vs human thinking
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
Gomoto
- Gosei
- Posts: 1733
- Joined: Sun Nov 06, 2016 6:56 am
- GD Posts: 0
- Location: Earth
- Has thanked: 621 times
- Been thanked: 310 times
Re: On AI vs human thinking
He is probably wrong,
the missing part is not WHY,
the missing part is conciousness.
(conciousness is probably a intuition of oneself by the way
, even more curve fitting)
the missing part is not WHY,
the missing part is conciousness.
(conciousness is probably a intuition of oneself by the way