Announcing Gridmaster (Android app)
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Sneegurd
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Re: Announcing Gridmaster (Android app)
Hi Erik, I don't know why I posted backslashes... in Gridmaster of course I used Unix slashes. Does not worl... I'm a bit tired of testing because very easily Pachi (with command lines Pachi does not seem to like) it makes Gridmaster not react, even after task killing and restart, so I always have to clear pachi data via Android app management... I think I'm alright with Pachi not using book.
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evdw
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Re: Announcing Gridmaster (Android app)
Sneegurd wrote:Hey Erik, something else. Drago is able to create Fuseki Tree SGFs which have information in their variations (how often has variation been played, win percentage).
In Drago this is displayed in the information screen. In Gridmaster, there is no way to display the statistics information. Can you maybe do something about it? Great for studying...
Here is an example Fuseki file:
http://xmp.net/arno/fuseki.html
I have uploaded a new version that displays this information below the board.
- tchan001
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Re: Announcing Gridmaster (Android app)
Just tried it today. Nice to be able to use Leela Zero. Would be nice if we could easily update it to the best network on a phone which is not rooted.
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Go is such a beautiful game.
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johnsmith
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Re: Announcing Gridmaster (Android app)
@tchan001 https://www.reddit.com/r/baduk/comments ... n_android/ so, even if you're not rooted, you can use Elf and 15-block LZ...
@evdw wow, what a great app for every need you might have. I like the hidden feature of sliding through the moves, and I especially like that there is no button "jump to the end" right next to "next move" button - and I can't praise this enough, it's so good being able to go move by move without any worries
! In every other app when I review the game, I accidentally press "go to the end" haha. And the customization is just OUT OF THIS WORLD! I've been using this app for quite a while now and with adding support for LZ it's just awesome.
But I have one question: is it just me, or sometimes while reviewing (move by move) it suddenly quickly plays 2 moves in a row? Maybe I was pressing "next move" too fast, so it skips a move... I review pro games rather quickly
can this feature be turned off somehow?
@evdw wow, what a great app for every need you might have. I like the hidden feature of sliding through the moves, and I especially like that there is no button "jump to the end" right next to "next move" button - and I can't praise this enough, it's so good being able to go move by move without any worries
But I have one question: is it just me, or sometimes while reviewing (move by move) it suddenly quickly plays 2 moves in a row? Maybe I was pressing "next move" too fast, so it skips a move... I review pro games rather quickly
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evdw
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Re: Announcing Gridmaster (Android app)
johnsmith wrote: I have one question: is it just me, or sometimes while reviewing (move by move) it suddenly quickly plays 2 moves in a row? Maybe I was pressing "next move" too fast, so it skips a move... I review pro games rather quicklycan this feature be turned off somehow?
I'm not sure, it depends on what's causing it, I can imagine a few possible reasons:
- Perhaps you accidentally do a long press (which starts auto-replay) and then another press (which ends auto-replay, but does add a move close after the last one from auto-replay)
- Perhaps it really gets two clicks? (something could be wrong with the touch screen)
- Perhaps there's an engine connected that generates the reply?
- If you touch an intersection instead of pressing forward and auto-reply is enabled it replies directly if there is a unique reply in the tree (normally this is on only when playing against a bot, but it can be changed in the settings)
Glad you like my app
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johnsmith
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Re: Announcing Gridmaster (Android app)
First two reasons seem plausible because I'm just reviewing a game, and it goes very well except for a few moves per game...evdw wrote:I can imagine a few possible reasons:
- Perhaps you accidentally do a long press (which starts auto-replay) and then another press (which ends auto-replay, but does add a move close after the last one from auto-replay)
- Perhaps it really gets two clicks? (something could be wrong with the touch screen)
- Perhaps there's an engine connected that generates the reply?
- If you touch an intersection instead of pressing forward and auto-reply is enabled it replies directly if there is a unique reply in the tree (normally this is on only when playing against a bot, but it can be changed in the settings)
Hmmm, seems like there is a fifth reason to this list, since I'm a fast clicker: my reviewing thumb maybe somehow unintentionally (and occasionally) slides instead of pressing "next button", thus causing it to fast forward the game (i.e. quickly playing 2 moves). When I review slower, it doesn't happen.
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Re: Announcing Gridmaster (Android app)
Hello,
I finally found that if I pinch the board and zoom out I can view the tree when reviewing (memorizing) a pro game which is useful to see if I'm following the main tree or if I've made a mistake and caused a variation. However, the tree seems to be misplaced and is actually behind the board instead of underneath, forcing me to zoom out so far I can barely see, let alone place future stones. I've uploaded a screenshot for reference:
I'm not sure if this is just me and my phone (Samsung Galaxy S7 Edge running Android 7.0), a product of the SGF I'm using (also uploaded for reference, or maybe even the intended behavior.
Thanks,
sleepy
I finally found that if I pinch the board and zoom out I can view the tree when reviewing (memorizing) a pro game which is useful to see if I'm following the main tree or if I've made a mistake and caused a variation. However, the tree seems to be misplaced and is actually behind the board instead of underneath, forcing me to zoom out so far I can barely see, let alone place future stones. I've uploaded a screenshot for reference:
I'm not sure if this is just me and my phone (Samsung Galaxy S7 Edge running Android 7.0), a product of the SGF I'm using (also uploaded for reference, or maybe even the intended behavior.
Thanks,
sleepy
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- 13198044-sgf-Choi Jeong-Kim Dongho.sgf
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Playing since: March 2018
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evdw
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Re: Announcing Gridmaster (Android app)
the tree seems to be misplaced and is actually behind the board instead of underneath
This is by design. When you zoom out you see the board position connected in the game tree. It's only 'behind' if you're in the final position. E.g., if you step a few moves back in the game you can see the continuation appear on the other side of the board.
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Re: Announcing Gridmaster (Android app)
evdw wrote:This is by design.
Okay, fair enough. Thanks for the reply!
sleepy
Playing since: March 2018
The road of life is rocky, and you may stumble too. So while you point your finger, someone else is judging you. --Bob Marley
The road of life is rocky, and you may stumble too. So while you point your finger, someone else is judging you. --Bob Marley
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johnsmith
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Re: Announcing Gridmaster (Android app)
Hi, I have one question. These are the engine settings that had worked on my previous phone (and still working), but not working on s9+.
Name: Leela Zero
Version: 0.15
Full path: /data/user/0/nl.tengen.gridmaster/files/lz-192x15-0.15_armv8/leelaz
Work Dir.: /storage/emulated/0/Download/Networks/
Args: -v 200 -w network --timemanage fast -r 0 -t8 -g --noponder
Output:
Using 8 thread(s).
RNG seed: 106…
Could not open weights file: network
Things I have already checked:
1. network name is "network" without any extensions. It's the same error log, no matter if I use 15 block or Elf v1 weights. I tried even with network.gz, but still the same.
2. Work dir is copied from ES File Explorer, so that should be fine.
3. 15 block out of the box works just fine.
Name: Leela Zero
Version: 0.15
Full path: /data/user/0/nl.tengen.gridmaster/files/lz-192x15-0.15_armv8/leelaz
Work Dir.: /storage/emulated/0/Download/Networks/
Args: -v 200 -w network --timemanage fast -r 0 -t8 -g --noponder
Output:
Using 8 thread(s).
RNG seed: 106…
Could not open weights file: network
Things I have already checked:
1. network name is "network" without any extensions. It's the same error log, no matter if I use 15 block or Elf v1 weights. I tried even with network.gz, but still the same.
2. Work dir is copied from ES File Explorer, so that should be fine.
3. 15 block out of the box works just fine.
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evdw
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Re: Announcing Gridmaster (Android app)
Hi johnsmith, perhaps there's a problem with the path (typo?) or with the permissions. One thing you could try is to load an arbitrary sgf file from the same folder where you store the network (just using load from the options menu). If GridMaster didn't have read permissions yet it will ask for it and after that I think leelaz should also be able to read from the same folder. Another thing you could try is specify the full path, e.g. "--weights /storage/emulated/0/Download/Networks/network"
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johnsmith
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Re: Announcing Gridmaster (Android app)
Thanks for a quick reply! It was the permission. So this app stays my favourite go app, thx!evdw wrote:Hi johnsmith, perhaps there's a problem with the path (typo?) or with the permissions. One thing you could try is to load an arbitrary sgf file from the same folder where you store the network (just using load from the options menu). If GridMaster didn't have read permissions yet it will ask for it and after that I think leelaz should also be able to read from the same folder. Another thing you could try is specify the full path, e.g. "--weights /storage/emulated/0/Download/Networks/network"