Bill Spight wrote:Having looked at your recent game, I would not call your play timid. But I think it does lack enterprise.
I can agree with that. Any thoughts on what moves I should try to make to be more enterprising?
Bill Spight wrote:Having looked at your recent game, I would not call your play timid. But I think it does lack enterprise.
BlindGroup wrote:Bill Spight wrote:Having looked at your recent game, I would not call your play timid. But I think it does lack enterprise.
I can agree with that. Any thoughts on what moves I should try to make to be more enterprising?
in your recent game. If you are going to freely allow pincers and double approaches to take big points, you have to be willing to be attacked. In this context, taking a big point and allowing an attack is one way to be enterprising.
approach. White then approached from the other side. White should have taken the open corner, but the second approach is joseki. You responded by playing a keima towards the center. This also set up a miai by bolstering your corner stones. White extended on the right side. IMO, the time was ripe to pincer the approach stone on the bottom side. The pincer would be even stronger than the usual AlphaGo pincer because your three corner stones were quite strong. To allow White to play both sides of the miai was, IMO, not so good. (Leela Zero may disagree, OC.
, you had built up more strength in the center and had the opportunity to play a pincer on the right side against a single White approach stone towards the top and at the same time against a weak two stone group towards the bottom. White would have been very busy trying to defend his stones. This was a golden opportunity for Black. The right side was urgent.Tami wrote:I also enjoy watching Dwyrin's videos, usually, but I think it's worth remembering that he tends to play much weaker opponents in many of these.
It can be hard to tell for sure whether he beats the opponent because he follows basic principles, or simply because he knows a great deal more about go.
Tami wrote:
I wanted to address a point Abssyinica raised. It's understandable to feel nervous, especially if playing go is something you want to do well. The School of Life did a good video on Youtube about mastery a few years back. The main point is that we tend only to see very skilful practitioners as they are now: we don't get to see all of the many, many discarded drafts that they had to produce before composing a Ninth Symphony or painting a Mona Lisa. So, if you want to get good at go, don't you just have to accept that making mistakes and losing a lot of really crummy games is just part of the process? If I could be certain that it would help me to make a high dan rank, then I'd gladly lose another 10,000 games! Wasn't it Bill who said that he's 5d now, so who cares how many games he lost before that?
As for feeling nervous: yes, it can be unpleasant. You have to learn to deal with it. Play with your head and not your heart. Emotions tend to settle down if one makes a determined effort to stay objective; and enjoyment comes back.
Knotwilg wrote:Tami wrote:I also enjoy watching Dwyrin's videos, usually, but I think it's worth remembering that he tends to play much weaker opponents in many of these.
Yeah, but that's the point of his videos: as a stronger player, he beats weaker players (1d or so) by playing in a more basic fashion than he would do at full strength, showing that you can be 1d by playing quite mundane moves only ...
Abyssinica wrote:50 moves into the game and I can feel my heart beating through my entire chest. I don't know why I'm so anxious like that. There wasn't even a tense capturing race fight or anything. It was just a normal board.
Tami wrote:BlindGroup wrote:Also, you mentioned basic proverbs. I think people in this range are probably familiar with them, but we still misapply them regularly. Dwyrin (https://www.youtube.com/user/dwyrin) has a nice series called "Back to Basics" where he tries to demonstrate that it's possible to beat SDK players just by focusing on basic principles and making large moves. In general, I think he's right, but his commentary also makes it clear that the application of basic princples often requires a decent set of complementary skills.
I also enjoy watching Dwyrin's videos, usually, but I think it's worth remembering that he tends to play much weaker opponents in many of these. It can be hard to tell for sure whether he beats the opponent because he follows basic principles, or simply because he knows a great deal more about go.
jlt wrote:Abyssinica wrote:50 moves into the game and I can feel my heart beating through my entire chest. I don't know why I'm so anxious like that. There wasn't even a tense capturing race fight or anything. It was just a normal board.
Do unrated games have the same effect on you?
Abyssinica wrote:jlt wrote:Abyssinica wrote:50 moves into the game and I can feel my heart beating through my entire chest. I don't know why I'm so anxious like that. There wasn't even a tense capturing race fight or anything. It was just a normal board.
Do unrated games have the same effect on you?
Definitely not. That's why I used to just play free on KGS before I quit.
jlt wrote:Or you might want to make rated games a "rare" event, and the rest of the time play unrated games (online or on a real-life board) and study go.
Abyssinica wrote:Losing against a 3k when I should not have because I rushed myself and didn't read. Winning against another. Trying to LEARN what I did wrong.
Abyssinica wrote:This is how it was a while ago, but I felt like it was a duct-tape solution that didn't address the actual problems I was having with playing the game. But I've been playing now a few more games so that's good. Losing against a 3k when I should not have because I rushed myself and didn't read. Winning against another. Trying to LEARN what I did wrong.
Pio2001 wrote:Abyssinica wrote:Losing against a 3k when I should not have because I rushed myself and didn't read. Winning against another. Trying to LEARN what I did wrong.
Playing a game at 3 kyu level is... something wrong ??
Maybe the anxiety comes from the idea that one has to make progress, has to correct mistakes. There is a moral pressure about things that are done right (playing the good moves) and things that are done wrong (not playing the good moves).
The tradition to review the games after the play is very good. But maybe it can go wrong when it becomes the place to expose what was "done wrong", and when it is mistaken to be a moral judgement : "you ought to play better than that", "you made a mistake", "how can you possibly have played this ?", "you are making no progress".
The review should be the occasion to look at what was nice in the game : "this attack was brillant, I didn't see it coming !". "I let you have the ko because the compensation was enough". "Since I had not enough points, it was the good timing to try an invasion." "I like this shape. Its weaknesses are hard to find"...