Sorry for the hide tags
I wrote this yesterday in a half-successful attempt at organising some thoughts on style (there may be some inconsistencies with posts from today):
From my point of view, most of us have a loose definition of 'style' along the lines of 'the way in which one does things'— the average of all the times we've heard the word used, perhaps. In any case, it seems that this discussion is less about finding the definition of style as applied to go and more about creating a new go sense for the word.
I'll try speculating about some other words, but I stress I only speculate as I have no knowledge of linguistics so a cellar of salt is advised. Triangulate go style with linguistic geo-location. I underline to emphasise.
Method: The
steps one
|takes/tends to take| to
attempt to achieve a goal.
Strategy: The
way one goes about
attempting to achieve a (closed) goal.
Sensibility/Voice: The 'recognisability' (sorry) in the
way one goes about attempting to achieve a goal
I think in the context of go, having sensibility means it is easy to tell you played a certain game. Going back to Knotwilg's example:
Knotwilg wrote:It seems like most of you agree to disagree with me. I remain unconvinced. I don't think I would be able to recognize any of the people I usually play against if I'd play them online with an unknown nickname, even if they gave me a selection of 10 players. I would probably recognize them by strength, but not by style. Players of same strength, I'd have a hard time guessing who's who.
I reckon I'd have a much higher chance of recognizing a game by Takemiya, Go Seigen, Cho Chikun, Fujisawa Shuko, Lee ChangHo or Shusaku, when given the choice. Sure, the era in which they played, plays a role...
I think that if one gathered the games of ten different mid dan players, you could at least split them into to groups according to some parameter, be they vague as 'offensiveness versus defensiveness' or clearer as in 'favours 3-4's over star points'. The greater the sensibility, the more you could differentiate between players.
One thing I note is that I wonder if sensibility is as dependent upon the strength of the person viewing the games as the players themselves. So a pro might do better or worse at identifying a 4 dan from her or his games than a 2 dan might.
At the the very least, we could use sensibility as a means to verify style as defined by the two other contenders I put up for the title of
the definition of go style— or maybe one of their derivatives instead...
In method we have
steps and in strategy we have
way. This difference is not much related to the point I'll try to make.
In method we have
tends to take. This is not in strategy. You can say 'I have a method' to refer to all the games you play, as a method can be a single process used repeatedly, but not I have a strategy— strategy often refers to a single plan for a single event. So you have to make the continual nature of your statement clear by saying something such as 'I have a strategy I use'.
Strategy usually refers to a closed goal, but can refer to an open on. It's more normal to say one has a method for painting the sky than a strategy for painting the sky. If go was just art the final goal might be sensibility in one's play, but it is really to score more points than the opponent.
Perhaps the most important note here is that in both definitions I put the word
attempt(ing). This is because you can say that someone has a bad method or a bad strategy or a bad plan (even a bad plan is better than no plan!).
I'll make two adjustements to the definition strategy in trying to define style as applied to go.
First will be to borrow the 'tends to take' from method. If you have a strategy that you tend to use again and again, then you have a reccurent strategy or 'strategy theme':
Strategy theme: Strategy: The
way one
tends to take in going about
attempting to achieve a (closed) goal.
The second adjustment is the heart of this discussion:
Successful Strategy: Strategy: The
way one goes about
actually to achieving a (closed) goal.
Successful Strategy theme: Strategy: The
way one
tends to take in going about
actually to achieve a (closed) goal.
Knotwilg believes Successful Strategy theme is how Style in go should be defined, whereas Tami supposes that no, Strategy Theme is good enough. In Tami's definition, you can have a 'bad style' (Strategy Theme). In Knotwilg's definition, you cannot have a 'bad style' because a 'bad style' (bad Successful Strategy Theme) is a logical impossibility, not a Style at all.
Knotwilg's definition means only effective moves that actually contribute to winning can count towards style. One thing to note about it is that, like sensibility perhaps, Style is dependent upon who is looking at the game record. To a pro, amateurs may make so few good moves that they barely have enough to to constitute any sort of significant style at all. But the strongest AI may say the same of many lower-level pros.
I do think Style, in either definition, can change and flow over time. I think I used to have a greater sensibility than normal for a 10 kyu, because I would play unusual openings to cover for my weak set pattern and opening knowledge, and I would move about the board in a disorganised fashion from tenuki to tenuki, a haphazard busy rabbit 'style', perhaps. Now, not so much.