The only thing in this theory (about non-kos) that is original with me is the colored masts of thermographs and the concept of ambiguous positions and plays. I discovered the method of assuming that a position or play is gote until you can show that it isn't, but I'm sure that I'm not the only one. I also discovered that double sente does not make any sense for evaluation. But I'm not the first to do that, either.Knotwilg wrote:Bill & Robert have taken mathematics, applied it to the endgame of Go and have created what we may call "end game theory based on mathematical approach".
Not for the masses. I may make up problems that depend upon very small differences, but have always said that precise calculation in rarely needed in practice. As for those terms, value and gain are simply English. Count comes from Berlekamp. When I was starting my endgame study as a 4 kyu, I simply called it territory, like the books did. But I discovered on rec.games.go over 20 years ago, the instant you call it territory, somebody jumps up and says, "That's not territory!" or "You can't have ½ a point of territory!" So I now say count in self defense.It not only includes mathematical devices such as value trees and statements in formal logic, it also defines new terms as "count", "value" and "gain". Their aim and interest is precise calculation and unambiguous description.
If those terms seem counterintuitive to you, all I can say is Mea culpa.I see three hurdles when trying to cross the chasm: the math, the new concepts, some of which verbally overlap with old ones, and the high degree of precision which is held by the current way of articulating things. Of these, I believe the concepts should remain: the definitions of count, value, gain ... counterintuitive as they may be.
The main problem, IMX, is not the math, it's the concepts. Old ideas die hard. I never got my paper contra double sente published, and I never will. It's not like the best players don't understand. While kibitzing a game I made a joke to Jujo about a player ignoring a double sente and he looked at me like I was crazy. He did not even think about double sente. (OC, he does not read books aimed at amateurs.) The example from the Nogawa and Shimamura book, which came out in the mid-20th century, of a whole board with several "double sente" positions, was played correctly, with no mention of double sente in the text. But the latest (I think) edition of the Nihon Kiin's Small Yose Dictionary, has a similar example where whoever plays first gets all the double sente.As Robert points out, precisely the confusion they create when holding onto tradition is the progress we're looking for. The math may have to go, or should not be intertwined with the text so as to represent the mathlish hurdle. The biggest problem may lie in letting go some degree of the precision reached by Bill & Robert in favor of practicality.
I don't know how to do this.
O Meien's book has turned the corner, and he has prestige.
Edit: One new idea is calling positions, as well as plays, sente or gote. People seem to resist that.