Can I remind people that the starting question of this thread, virtually unanswered, was: What is the easiest way to determine a rough value of a move in order to compare alternatives. I am more interested in "ballpark" than "correct."
We seem to have descended, rapidly and predictably, into counting how many angels can dance on the head of a pin. Angels are, admittedly, a step up from fleas, but in my view of the angelology only the archangel Bill has the right to stand on the pinhead. Although one other angel is surreptitiously trying to claim equal status, it is evident that the other angels don't really know what the archangel knows and don't even understand each other. In short they haven't earned their wings yet.
Does this matter? Well, one celebrated example in real life of the folly of counting angels was the fall of Constantinople when the Byzantine courtiers argued over the meaning of sente while the Turks were left undisturbed to plot their successful invasion of the city.
I don't mind being the barbarian at the gates and so will attempt to give daal an answer to his question. It's something I call the principle of affected areas. I gleaned it from Japanese books, but I have mangled it horribly since then, and have no idea whether it is truly useful. It's certainly not correct but might possibly be called ballpark. I don't know the origin of that American term but I assume that it refers to being in a baseball stadium and making a stab at guessing how many spectators are there. My method is more akin to being on the moon and guessing how many people are in
all the ballparks together. Still, I do fondly believe it contains the germ of an idea that could work for daal.
(;AB[dc][dd][ce][ef][dg]AW[fc][fd][ge][fh][hh]LB[eb:A][gf:B][eh:C]SZ[9])
daal wanted to know how to decide on whether to play A, B or C above. I assume he regards A as sente, however tentatively, for both sides, B as sente for Black but a gote area for White, and C is gote for Black (only fleas and angels worry about reverse sente). In real life I expect he would play in the order A, B, C. But (because of the inescapable angelic chatter) he would harbour some doubts as to whether he should be playing C first. He therefore wants a method that would enable him to feel less guilty about harbouring those doubts and that would once in a while actually let him play a better move. Failing that, a method that would enable him to see some sense in pro play would not go amiss.
(I hope I'm not being too intrusive, or wide of the mark, with these speculations, daal.)
To be more precise, daal would like to know whether he can play the triangled stone below and be sure that White will answer at A, or should he worry that White might ignore it and play something like the square-marked monkey jump, in which case he should revert to B. There are some tactical nuances, of course, but barbarians don't worry about things like aji that can bite you in the bum. We have two Shredded Wheats for breakfast.
(;AB[dc][dd][ce][ef][dg][eb]AW[fc][fd][ge][fh][hh][ci]TR[eb]SQ[ci]LB[fb:A][eh:B]SZ[9])
The principle of affected areas, as shown below, tells us. An SDK certainly, and possibly even a DDK, can easily surmise that if White ignores Black and plays the monkey jump, Black can jump into the new triangled point and (because White then has to worry about the safety of his entire group) set off a sequence that leads to something like the square-marked stones being played in sente (with some filling in round the edges towards the end of the game), so that Black can return to the lower side to answer the monkey jump. We can then easily visualise, again without precise calculation of tactics, that the triangle-marked stones will appear on the board. The marked areas are the "affected" areas and we can see that the area in the upper right is bigger then the one in the lower left, so Black is justified in starting at A and not worrying about the monkey jump.
(;AB[dc][dd][ce][ef][dg][eh][hb][gb][ga][gc][bi][ch][eb][ea][bh][dh][fa]AW[fc][fd]
[fh][hh][ci][ge][fb][ic][ia][ib][ha][hd][gd][di][ei][fi][hc]TR[bi][bh][ch][dh][ei]
[gb][di][eh][fi]SQ[fa][ea][ga][ha][ia][ib][ic][hb][fb][gc][gd][hc][ci]SZ[9])
I will leave daal to work out a case where his A may be sente locally but the resulting affected area is not as big as the monkey jump area below, and so he needs to play C (e.g. he can stick a white stone somewhere in the top right corner so that it makes a Black invasion less profitable).
Now another aspect of what daal was asking about, which seems to have been mostly ignored, is that we would like to know how to choose between big moves at any stage of the game, and not just the endgame - and not even just the boundary plays.
Below is an example from real life. For those who want to see the whole game it is from the Oza on 2017-07-13, Takao Shinji playing Son Makoto.
White has just played move 96 to end a ko in the top left. Black needs to add a move at A to save his group. But he demurred and played B. The principle of affected areas, used in a ballpark way, can tell us why.
(;AB[qp][bb][ac][bd][cc][cd][be][ce][cf][cr][fq][fp][co][po][np][lp][lr][pd][nc]
[pi][ph][bp][bn][ao][fb][cn][cm][cl][ek][fl][ei][fh][gh][ih][ii][ij][hg][hf][he]
[ie][hd][jf][kf][fe][fc]AW[dm][cb][db][dc][dd][de][df][ae][bf][ag][ah][bi][ch][cg]
[eg][fg][gg][id][hc][jc][je][ke][le][qf][pj][oi][qm][oq][jq][jo][il][hk][hj][hi]
[hh][ig][dj][br][bq][dr][dq][cp][do][eo][ep]LB[ba:A][qj:B][oh:C]SZ[19])
If we count the affected area in the upper left if White plays there first, it is about 20 points. It is, however, quite easy to see that Black should be concerned about what may happen on the centre right. He has a couple of stones stranded there on the right, and his group in the centre is not yet quite sure of life. It seems obvious there is some urgency in the area and just by inspection we can see the potential Black area affected if White plays there first ("affected" because Black would have to answer - a non-urgent area is where there are e.g. miai and so can be shared whoever goes first) could easily exceed 20 points. If we want to be a little more serious about this but still avoid doing lots of arithmetic, we can even apply QARTS theory. Black has a one-eyed group in the centre that's not safe so we count up to -10 for that, and a no-eyed group on the right so we count -15 for that. Combined, that gives us a but more than the 20 or so affected points in the upper left.
LeelaZero even agrees with the pro players, with the small exception that it would prefer to start at C. It rates A, B and C as all very close to each other, but B or C do rank marginally ahead of A. But, even if A had emerged ahead of B and C in this bot ranking, we can see at the very least that the pro not playing at A was not a typo and was not a blunder, but was a rational choice.
As I said, I have mangled this method horribly. I have never made any attempt to refine it as I so rarely play, so I don't know for certain whether it is refinable. Even if refined, I don't expect it to be anywhere accurate enough to satisfy the angels.
Just in case, the angels are getting too exhausted at flapping their wings in irate consternation, I do understand your aims. I just don't have the time to share them. Or to put it another way: I do like Abba's song; I just can't play it as well as I'd like.
I have a dream, a move to play
To help me cope with anything.
If you see the wonder of a boundary play,
You can fake the future even if you fail.
I believe in angels, something good in this thermography.
I have a dream.
When I know the time is right for me,
I'll play sente.
I have a dream, a fantasy,
To help me through reality...