LZ's progression
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moha
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Re: LZ's progression
Tests like these could identify the visit points where successive 40b networks overcome the 15b on 4x visits, measuring 40b progress and letting users choose the stronger size for their hardware and time/patience during reviews.
On weak hw this turning point may well remain too high even after substantial 40b training (network strength has less effect during the first bunch of visits, with shallow searches, so the turning point may not decrease too fast in this range), but on 1080ti it seems to be in reach already.
On weak hw this turning point may well remain too high even after substantial 40b training (network strength has less effect during the first bunch of visits, with shallow searches, so the turning point may not decrease too fast in this range), but on 1080ti it seems to be in reach already.
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Vargo
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Re: LZ's progression
On my laptop (gpu : GTX965M), I've just run such a game with twogtp (#157 at 12801 visits v. #177 at 3201 visits)explo wrote:Based on using lizzie, I need around a minute to get 3200 visits on a 40b network.
Total time was 5702s. for 286 moves, around 20s. per move. I don't know why there's such a difference...
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explo
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Re: LZ's progression
I wonder if it has to do with lizzie or the way something is set on my computer. I tried it again, setting an easy opening situation on lizzie with pondering off. Then turning pondering on for a minute. I ended with around 2.8 visits over the moves shown.Vargo wrote:On my laptop (gpu : GTX965M), I've just run such a game with twogtp (#157 at 12801 visits v. #177 at 3201 visits)explo wrote:Based on using lizzie, I need around a minute to get 3200 visits on a 40b network.
Total time was 5702s. for 286 moves, around 20s. per move. I don't know why there's such a difference...
Earlier this afternoon, I wanted to try it on GRP to get an idea of how long it would take to review a game with lots of visits on a 40b while I'm at work. I used my last game, asked for 10k visits, and it went much faster than expected. I ended the review prematurely but I think it went through 70 moves in around a hour and a half, which is much faster than what I said about lizzie.
When I installed GRP on my laptop (with an old GPU), it changed something with openCL and things got faster on lizzie later. Is there something special I should install or set up?
Re: LZ's progression
My test (l0 v15, validation.exe .... --gpu 0 --gpu 1 --noponder -t 12 -q -d -r 5 --timemanage off) #157 vs #176 :
I. by visits
a). 12801:3201 (157-176.zip)
b). 9601:3201 (157-176-1.zip)
c). 6401:3201 (157-176-2.zip)
d). 8001:3201 (157-176-3.zip)
I. by visits
a). 12801:3201 (157-176.zip)
Code: Select all
The first net is better than the second
#157 v #176 ( 227 games)
wins black white
#157 134 59.03% 62 59.62% 72 58.54%
#176 93 40.97% 42 40.38% 51 41.46%
104 45.81% 123 54.19%
227 games played.
Status: 2 LLR 2.98898 Lower Bound -2.94444 Upper Bound 2.94444
Code: Select all
#157 v #176 ( 54 games)
wins black white
#157 31 57.41% 17 56.67% 14 58.33%
#176 23 42.59% 13 43.33% 10 41.67%
30 55.56% 24 44.44%
54 games played.
Status: 0 LLR 0.53734 Lower Bound -2.94444 Upper Bound 2.94444
Code: Select all
#157 v #176 ( 60 games)
wins black white
#157 22 36.67% 13 38.24% 9 34.62%
#176 38 63.33% 21 61.76% 17 65.38%
34 56.67% 26 43.33%
60 games played.
Status: 0 LLR -1.95476 Lower Bound -2.94444 Upper Bound 2.94444
Code: Select all
#157 v #176 ( 68 games)
wins black white
#157 35 51.47% 19 51.35% 16 51.61%
#176 33 48.53% 18 48.65% 15 48.39%
37 54.41% 31 45.59%
68 games played.
Status: 0 LLR -0.15023 Lower Bound -2.94444 Upper Bound 2.94444
- Attachments
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- 157-176-2.zip
- 6401:3201
- (56.7 KiB) Downloaded 564 times
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- 157-176-1.zip
- 9601:3201
- (52.1 KiB) Downloaded 617 times
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- 157-176.zip
- 12801:3201
- (216.48 KiB) Downloaded 599 times
Last edited by nbc44 on Wed Sep 19, 2018 11:20 pm, edited 1 time in total.
Re: LZ's progression
Last attachment.
P.S. to be continued
P.S. to be continued
- Attachments
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- 157-176-3.zip
- 8001:3201
- (64.29 KiB) Downloaded 581 times
Re: LZ's progression
Another test (l0 v15, validation.exe .... --gpu 0 --gpu 1 --noponder -t 12 -q -d -r 10 --timemanage off) #157 vs #178 :
a). by visits 8001:3201 (157-178.zip)
P.S. more better than last test :^)
a). by visits 8001:3201 (157-178.zip)
Code: Select all
The first net is worse than the second
#157 v #178 ( 110 games)
wins black white
#157 43 39.09% 21 38.18% 22 40.00%
#178 67 60.91% 34 61.82% 33 60.00%
55 50.00% 55 50.00%
110 games played.
Status: 1 LLR -3.00809 Lower Bound -2.94444 Upper Bound 2.94444
- Attachments
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- 157-178.zip
- 8001:3201
- (99.05 KiB) Downloaded 572 times
Re: LZ's progression
Yet another test (l0 v15, validation.exe .... --gpu 0 --gpu 1 --noponder -t 12 -q -d -r 5 --timemanage off) #157 vs #178 :
a). by visits 9601:3201 (157-178-5.zip)
a). by visits 9601:3201 (157-178-5.zip)
Code: Select all
The first net is worse than the second
#157 v #178 ( 241 games)
wins black white
#157 112 46.47% 57 46.34% 55 46.61%
#178 129 53.53% 66 53.66% 63 53.39%
123 51.04% 118 48.96%
241 games played.
Status: 1 LLR -2.95061 Lower Bound -2.94444 Upper Bound 2.94444
- Attachments
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- 157-178-5.zip
- 9601:3201
- (227.96 KiB) Downloaded 547 times
Re: LZ's progression
So-called "time parity" test - 10 min per game.
Part1.
#157 (black) vs #178 : +48-52=0
Code: Select all
gogui-twogtp -black "C:\APPS\l0gpu\leelaz.exe --gtp --weights=C:\APPS\net\d351f06e.gz -t 12 --gpu 0 --gpu 1 --noponder" -white "C:\APPS\l0gpu\leelaz.exe --gtp --weights=C:\APPS\net\58d1222a.gz -t 12 --gpu 0 --gpu 1 --noponder" -games 100 -sgffile 157-178-10m -auto -time 10 -komi 7.5 -verbose#157 (black) vs #178 : +48-52=0
- Attachments
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- 157-178-10m.zip
- (94.52 KiB) Downloaded 553 times
Re: LZ's progression
Part2.
#157 (white) vs #178 : +60-40=0 (???)
Finally:
#157 vs #178 : +108-92=0
#157 (white) vs #178 : +60-40=0 (???)
Finally:
#157 vs #178 : +108-92=0
- Attachments
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- 178-157-10m.zip
- (95.28 KiB) Downloaded 577 times
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moha
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Re: LZ's progression
This says almost nothing without mentioning your gpu or average nps.nbc44 wrote:So-called "time parity" test - 10 min per game.
Re: LZ's progression
2 х 1080ti with Temp. limit 80 C and Power limit 90%.moha wrote:This says almost nothing without mentioning your gpu or average nps.nbc44 wrote:So-called "time parity" test - 10 min per game.
First two moves (part 1 & 2):
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moha
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Re: LZ's progression
Interesting, there seems quite a visit fluctuation between positions (even for the 1st move on empty board, and even outside tree reuse?). If low-visit move bottlenecks happen randomly throughout the game, that may have an impact on 40b's results.
Edit: Never mind, I figured it out.
Btw, what is the actual visit fluctuation, for example between early and late positions? Does it remain within these 25-30%?
Edit: Never mind, I figured it out.
Btw, what is the actual visit fluctuation, for example between early and late positions? Does it remain within these 25-30%?
Re: LZ's progression
FYI, "big data" in actionmoha wrote:Btw, what is the actual visit fluctuation, for example between early and late positions? Does it remain within these 25-30%?
1). by visits
Re: LZ's progression
2). by node/s
- Attachments
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- part2node.zip
- (62.99 KiB) Downloaded 523 times
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- part1node.zip
- (62.25 KiB) Downloaded 547 times