GoQuest gunning for 1dan 9x9!

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Kiguchiterrier
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Re: GoQuest gunning for 1dan 9x9!

Post by Kiguchiterrier »

explo wrote:
Kiguchiterrier wrote: I'm not 'trashing' any rank- just saying that as much as GoQuest 1d/1700 is very meaningful to me, I realise that it means very little for dan-level 19x19 players.
You said it wasn't a respected dan rank, hence why I said you're trashing it. Why would it mean very little for dan players? Should dan players despise weaker players? topazg and I are white men living in Europe. Should we de facto be racist and misogynist? I fail to see the logic here.

Dude, I'm also a white man living in Europe. Quite how you've managed to bring race and gender into this is beyond me but... it's the internet so maybe not so surprising.

(But you've completely misunderstood me- I'm not saying dan players despise anyone; I'm just saying there's a sense in which IGS or KGS 19x19 1dan is 'real dan', and in which GoQuest 9x9 dan is not... I am nowhere near the former, but I am near the latter which, for me, is really cool. I'm just saying I'm under no illusions about it being 'real dan'. Understand?)
Last edited by Kiguchiterrier on Fri Nov 09, 2018 11:16 am, edited 2 times in total.
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Re: GoQuest gunning for 1dan 9x9!

Post by dfan »

I bet everybody here would be friends if they were chatting in person and could pick up on social cues instead of communicating only through text and trying to find the best way to interpret everyone else's comments so as to maximize offense taken. I encourage everyone to take a deep breath and try to be charitable in your interpretations.
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Re: GoQuest gunning for 1dan 9x9!

Post by Kiguchiterrier »

dfan wrote:I bet everybody here would be friends if they were chatting in person and could pick up on social cues instead of communicating only through text and trying to find the best way to interpret everyone else's comments so as to maximize offense taken. I encourage everyone to take a deep breath and try to be charitable in your interpretations.
I think you're completely right. I did overreact (but there's also an unfortunate tendency for the veterans in any scene to talk down to the starry-eyed newbs).
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topazg
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Re: GoQuest gunning for 1dan 9x9!

Post by topazg »

Kiguchiterrier wrote:(But you've completely misunderstood me- I'm not saying dan players despise anyone; I'm just saying there's a sense in which IGS or KGS 19x19 1dan is 'real dan', and in which GoQuest 9x9 dan is not... I am nowhere near the former, but I am near the latter which, for me, is really cool. I'm just saying I'm under no illusions about it being 'real dan'. Understand?)
This is kind of where I was going with it. IGS 1d is not a "real dan" to me, it's IGS 1d. AGA does not equal BGA (notice I don't say EGF, because there is a noticeable difference in strength IMO between "national go federation" 1 dans across Europe) - KGS 1d is also different, as are Japanese 1d ranks. I consider dan ranks utterly arbitrary, and of course their equivalent strength also shifts over time as the player base shifts over time.

This is all pretty unavoidable, so I suppose my real question was "are you aiming specifically for an arbitrary rank value playing 9x9 on a specific go site, or are you just aiming for an overall increase in strength of about 2 stones" -- advice or comments I would give would likely be different depending on which of those was your actual goal.
Kiguchiterrier wrote:I think you're completely right. I did overreact (but there's also an unfortunate tendency for the veterans in any scene to talk down to the starry-eyed newbs).
I can promise you I had no intention of talking down to you - I just wasn't clear what your goal actually was (see above).
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Re: GoQuest gunning for 1dan 9x9!

Post by explo »

Kiguchiterrier wrote:
explo wrote:
Kiguchiterrier wrote: I'm not 'trashing' any rank- just saying that as much as GoQuest 1d/1700 is very meaningful to me, I realise that it means very little for dan-level 19x19 players.
You said it wasn't a respected dan rank, hence why I said you're trashing it. Why would it mean very little for dan players? Should dan players despise weaker players? topazg and I are white men living in Europe. Should we de facto be racist and misogynist? I fail to see the logic here.

Dude, I'm also a white man living in Europe. Quite how you've managed to bring race and gender into this is beyond me but... it's the internet so maybe not so surprising.

(But you've completely misunderstood me- I'm not saying dan players despise anyone; I'm just saying there's a sense in which IGS or KGS 19x19 1dan is 'real dan', and in which GoQuest 9x9 dan is not... I am nowhere near the former, but I am near the latter which, for me, is really cool. I'm just saying I'm under no illusions about it being 'real dan'. Understand?)
I brought race and gender because I thought it would make it easier for you to understand how I understood you. I wasn't angry (looking at what dfan said), more like "what the hell?". You're right that I misunderstood you.
Dont belittle your goal. So what if it's easier than on other server or board size? So what if it would be easy for 19x19 dan player? I sympathize with the efforts fellow players make.
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Re: GoQuest gunning for 1dan 9x9!

Post by jeromie »

To address the original goal:

As I said, I had the same goal for myself a while back. It *is* cool to achieve 1 Dan somewhere, even if you know that doesn’t match your “real” strength. And GoQuest is a fun and challenging environment.

For those who aren’t aware, early on it’s easy to gain ranks on GoQuest. Leveling up might be as simple as “win 3 games at your current rank.” If you play long enough, you’re likely to do that even if you lose far more often. But later on, the ranks are tied to your Elo rating on GoQuest, which I’ve found surprisingly accurate at telling me whether I’ll get a good game from my opponent. Honestly, I wish more servers published an Elo rating (or something similar) in addition to the rank. At the SDK and dan levels, you have to hit a certain Elo rating and win a certain number of consecutive games at that rating to level up. That can be pretty hard, even if you’re winning at above a 50% rate. It makes that eventual level up pretty satisfying.

The other nice thing about GoQuest is that once you are 1 Dan your rank won’t slip back. Your Elo rating can drop (and that’s what it uses for match-making), but the rank is an indication of the highest level you’ve achieved. Since it’s 9x9 they don’t use the same handicap system as most servers, so that’s not a concern.

One thing I found interesting about working on my 9x9 game was how many strategic concepts carry over from 19x19 go. Yes, you have to be good at fighting (but you do to be really good on a full size board too), but the concepts of leaning attacks, influence, sacrifice, and shape are all evident, too. And since you get feedback so quickly, you can really see how they affect your game.

Don’t let the miscommunication turn you off. This forum is generally a pretty supportive bunch, and I at least would love to hear about your progress!
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Re: GoQuest gunning for 1dan 9x9!

Post by Kiguchiterrier »

jeromie wrote:To address the original goal:

As I said, I had the same goal for myself a while back. It *is* cool to achieve 1 Dan somewhere, even if you know that doesn’t match your “real” strength. And GoQuest is a fun and challenging environment.

For those who aren’t aware, early on it’s easy to gain ranks on GoQuest. Leveling up might be as simple as “win 3 games at your current rank.” If you play long enough, you’re likely to do that even if you lose far more often. But later on, the ranks are tied to your Elo rating on GoQuest, which I’ve found surprisingly accurate at telling me whether I’ll get a good game from my opponent. Honestly, I wish more servers published an Elo rating (or something similar) in addition to the rank. At the SDK and dan levels, you have to hit a certain Elo rating and win a certain number of consecutive games at that rating to level up. That can be pretty hard, even if you’re winning at above a 50% rate. It makes that eventual level up pretty satisfying.

The other nice thing about GoQuest is that once you are 1 Dan your rank won’t slip back. Your Elo rating can drop (and that’s what it uses for match-making), but the rank is an indication of the highest level you’ve achieved. Since it’s 9x9 they don’t use the same handicap system as most servers, so that’s not a concern.

One thing I found interesting about working on my 9x9 game was how many strategic concepts carry over from 19x19 go. Yes, you have to be good at fighting (but you do to be really good on a full size board too), but the concepts of leaning attacks, influence, sacrifice, and shape are all evident, too. And since you get feedback so quickly, you can really see how they affect your game.

Don’t let the miscommunication turn you off. This forum is generally a pretty supportive bunch, and I at least would love to hear about your progress!
Thank you very much Jeromie- I appreciate the time you've taken to write that. I've found the recent experience of refocusing just on 9x9 very illuminating. (I'd spent the first year just doing 9x9, then happily got into 19x19 which I still love- just frustrated at 9k plateau.) I've been appreciating sacrifice, and furikawari more recently. Also appreciating the Chinese rules on GQ (prisoners don't seem to matter etc, so you can experiment with sacrifices etc).

And it's exactly as you say- even though I realise 9x9 GQ 1d means little in the scheme of things, it's still meaningful/satisfying to me and feels in reach. My plan is once I get 1d-9x9 to go back into the 19x19 etc.

All the best.
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Re: GoQuest gunning for 1dan 9x9!

Post by topazg »

Kiguchiterrier wrote:Thank you very much Jeromie- I appreciate the time you've taken to write that. I've found the recent experience of refocusing just on 9x9 very illuminating. (I'd spent the first year just doing 9x9, then happily got into 19x19 which I still love- just frustrated at 9k plateau.) I've been appreciating sacrifice, and furikawari more recently. Also appreciating the Chinese rules on GQ (prisoners don't seem to matter etc, so you can experiment with sacrifices etc).

And it's exactly as you say- even though I realise 9x9 GQ 1d means little in the scheme of things, it's still meaningful/satisfying to me and feels in reach. My plan is once I get 1d-9x9 to go back into the 19x19 etc.
Definitely best of luck from me - also thank you for introducing me to GoQuest, I hadn't encountered it before and it's a lot of fun :)
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Re: GoQuest gunning for 1dan 9x9!

Post by Solomon »

Something that helped me go from 1800 to 2000+ on GoQuest was to just get out of the 19x19 mindset and be willing to play moves you wouldn't even consider on a full-sized board. I would go to the leaderboard and study the games of 2600+ players, and learn all of the funny-named openings like "Hand fan", "Equilateral 2", "Windmill", etc. When I first saw Windmill and Handfan in my games, I couldn't believe the first moves were valid, but again just have to stop thinking on a full-sized board and embrace the strange 9x9 world :scratch:.
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Re: GoQuest gunning for 1dan 9x9!

Post by Uberdude »

Such a tease Solomon, what are those openings?! Is this armpit hit that goes against normal full board principles such an opening?
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . 2 . . . |
$$ | . . . . 1 . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
I hardly play 9x9 and am relatively weak for my 19x19 level, but something I've noticed is that it can often be a good strategy (or accident) to be the first one to die on 9x9 if you can then get a lot of forcing moves so solidify the rest of the board.
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Re: GoQuest gunning for 1dan 9x9!

Post by jlt »

I don't play much 9x9 but I noticed that some 9x9 openings can be found at https://online-go.com/puzzle/181
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Re: GoQuest gunning for 1dan 9x9!

Post by le_4TC »

Another nice resource for studying openings: http://ps.waltheri.net/9x9/
The database contains 21 000 games between strong players on GoQuest.
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Re: GoQuest gunning for 1dan 9x9!

Post by Solomon »

Uberdude wrote:Such a tease Solomon, what are those openings?! Is this armpit hit that goes against normal full board principles such an opening?
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . 2 . . . |
$$ | . . . . 1 . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
I hardly play 9x9 and am relatively weak for my 19x19 level, but something I've noticed is that it can often be a good strategy (or accident) to be the first one to die on 9x9 if you can then get a lot of forcing moves so solidify the rest of the board.
Hmm, I don't think I've seen that one very much actually. And yes, you are absolutely correct regarding being the first one to die to get forcing moves in! For example, in Windmill:
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . 7 . . . . . |
$$ | . . 6 3 2 8 y . . |
$$ | . . . 4 5 x a . . |
$$ | . . . . 1 . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
I've found 'a' to be the most common followup to try and get W to take the 2 stones and get forcing moves like x and y in. Some other opening names I've run into:

Orthodox
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , 3 2 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . 1 . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Curveball
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , 3 2 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . 1 . . . . |
$$ | . . . . . . . . . |
$$ | . . , 4 . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Soccer juggling
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . 2 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . 1 . . . . |
$$ | . . . . . . . . . |
$$ | . . , 3 . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Hand fan
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . 2 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . 1 . . . . |
$$ | . . . . . . . . . |
$$ | . . , 3 4 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Jump attack
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . 2 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . 1 . 5 . . |
$$ | . . . . . . . . . |
$$ | . . , 3 4 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Black boomerang
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . 2 . . . |
$$ | . . . . , 3 4 . . |
$$ | . . . 1 . . 5 . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Bean throwing
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . 7 . . 2 6 . . |
$$ | . . . . , 3 4 . . |
$$ | . . . 1 . . 5 . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Sword
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . 2 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . 1 . . . . |
$$ | . . . . . . . . . |
$$ | . . , . 3 . , . . |
$$ | . . . . 4 . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Pendulum
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . 2 , . . |
$$ | . . . . . . 3 . . |
$$ | . . . . 1 . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Lunar eclipse
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . 3 . . |
$$ | . . . . . 2 . . . |
$$ | . . . . , . . . . |
$$ | . . . 1 . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Kodachi
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . 3 2 , 1 . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
New Orthodox
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . 2 , 1 . . . |
$$ | . . . . . . . . . |
$$ | . . , . 3 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Slider
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . 2 , 1 . . . |
$$ | . . . . . . . . . |
$$ | . . 4 . 3 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Secret agent 033
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . 2 , 1 . . . |
$$ | . . . . . . . . . |
$$ | . . , . 3 . 4 . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Andromeda
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . 4 5 , . . |
$$ | . . . . . . . . . |
$$ | . . . 2 , 1 . . . |
$$ | . . . . . . . . . |
$$ | . . , 6 3 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
White slice
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . 6 5 . . , . . |
$$ | . . 4 3 . . . . . |
$$ | . . . 2 , 1 . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Jump attachment!
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . 1 , 3 2 . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Boots
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . 2 . . |
$$ | . . . 1 , 3 4 . . |
$$ | . . . . . . 5 . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Flower
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . 1 . . . . . |
$$ | . . . . 7 3 4 . . |
$$ | . . . . 5 2 . . . |
$$ | . . , . 6 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Almost Equilateral 1
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . 2 . , . . |
$$ | . . 3 . . . . . . |
$$ | . . . . 1 . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Almost Equilateral 2
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , 2 . 3 , . . |
$$ | . . . . . . . . . |
$$ | . . . . 1 . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Almost Equilateral 3
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . 2 , . . |
$$ | . . . . . . . . . |
$$ | . . . . 1 . 3 . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Sea fairy
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . 1 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . , . . . . |
$$ | . . . . 2 . . . . |
$$ | . . , . 3 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Flower fairy
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . 1 . . |
$$ | . . . . , . . . . |
$$ | . . 2 3 . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
Cross line
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . 2 . 6 . . |
$$ | . . . . . . . . . |
$$ | . . 5 . 1 . 3 . . |
$$ | . . . . . . . . . |
$$ | . . , . 4 . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
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topazg
Tengen
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Re: GoQuest gunning for 1dan 9x9!

Post by topazg »

Uberdude wrote:Such a tease Solomon, what are those openings?! Is this armpit hit that goes against normal full board principles such an opening?
Windmill:
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . 7 . . . |
$$ | . . , 8 2 3 6 . . |
$$ | . . . . 5 4 . . . |
$$ | . . . . 1 . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
I came across this by accident, the others I have no idea about !

PS Ninja'd by Solomon's outstanding post of awesome.
Uberdude
Judan
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Re: GoQuest gunning for 1dan 9x9!

Post by Uberdude »

Who comes up with these names? :lol: I thought windmill might be this, or is this pinwheel? Or maybe it's just terrible for white on the small board so not played.
Click Here To Show Diagram Code
[go]$$B
$$ +-------------------+
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ | . . , . . . , . . |
$$ | . . . . 7 . . . . |
$$ | . . . . 1 2 8 . . |
$$ | . . . 6 4 3 . . . |
$$ | . . , . . 5 , . . |
$$ | . . . . . . . . . |
$$ | . . . . . . . . . |
$$ +-------------------+[/go]
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