As I've said before, I've been confused by the attitude of comparing chess to go and trying to draw chess players into go by showing Go is better. I know but little of the history of chess but from what I've seen chess has done well in Europe** for an area that has little respect for mindsports in comparison to Asia. One could even say what has been accomplished in Asia is impressive considering global apathy towards mindsports.
However, it doesn't make sense to set one's standards by the level of accomplishment of another mindsport, yet alone compete in any sense. This is because all mindsports face common problems (I think) in public perception. Maybe you could say it is un-golike to focus on a local position when the global state calls for different local plays.
One may ha wise to view chess as a cycle in time before go. Rather than mimic chess^, it may be best to learn lessons.
Combine it with a study of physical sports (Croatian football team?)
And mental arts (Japanese archery?)
Shorter limits tend towards sport (in the importance of pre-preparedness and it's nature as a show).
And longer limits tend towards the mind (the 'cap') the emotion and the marathon. More of an event for great games than a tournament.
Now I'm going to put an opinion on Chess timings, but of course I'm not knowledgeable in any way on chess timings and only give an opinion based on first impressions. Draws in chess seem to often be handled via rapid or blitz games. I think this is unfortunate. It might be better to apply 'black wins all draws' in tiebreakers instead or something along those lines (which is essentially what go does for white with the half point) but I suspect the larger difference in advantage the second player gets after having a win-draws-guarantee is more in chess to the point of being impractical.
I would ideally start on faster limits, and end on longer ones (the stronger players will do better earlier on but when they meet the longer time settings even things out. Maybe).
Faster Time limits are a lot (I think) about:
1-Personalities and their growth, like a story. Faster time limits lean heavier on the knowledge-perception base, the crystalised 'chessness' (or 'goness' if you will. Blegrh...) of the player. I've heard that the advantage to the stronger player increases the shorter the limits, because the weaker player has less time to read out unfamilar situations. the would be more unfamiliar situations in a game for the weaker player than the stronger player that has more shapes positions memorised and unforgotten in their brain, a natural neural net (combination).
2-Action. I heard that players take more risks in shorter limits because they cannot so easily read out risky sequences that fail.
Fighting spirit— Go for it!
Long time Limits:
Creating high-quality games that go apprentices can study, that future students can look at like today's do at the great games of the past and go
wow
But it's hard to do that when there are no international tournaments with 4-8 hour limits.
Now I know that there comes a point where increasing time increases quality less and less and less. It's a logarithmic scale going both ways, perhaps a sweet spot's somewhere there.
But I want every final to be like the Gu Lee Jubango!
Rapid games I think are a nice mix of all aspects.
We need shorter limits to draw in people who would otherwise pass an eye over mindsports and longer limits for the limitlessness of go. One speed of play shan't push out the other! is along the lines of where I'm thinking...
Regarding prize money... well I shouldn't really be commenting on this but I think doubling the prize money every round is best for pro tournaments. In general.
^Chess institutions
*even a 9x9 board has more possible combinations than atoma in the universe, I'm sure. For chess, it's best to use the estimated entire universe which is 150,000,000,000,000 times larger or so. And for go on 19x19 if every atom in the observable universe had a corresponding universe (i.e. the observable universe squared) one may get closer to the 19x19 games. I need to check this but I don't have time right now. 9x9 is like a duel, but 19x19 is like a war.
So Chess should be compared with 13x13 go. In fact I think partnerships with chess clubs should be based on the 13x13 board (similar board sizes, etc). Okay I'm barely speaking common sense here...
**the other law of the internet

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