A thread for AQ-Android

For discussing go computing, software announcements, etc.
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Re: A thread for AQ-Android

Post by And »

update 1.2.2.7

1. Fix many bugs
2. Support more board and stone theme
3. Support take stone sound
4. Leela engine update to 0918

http://aqgo.ezandroid.cn/AQGO_1.2.2.7_T ... -09-25.apk
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Post by EdLee »

Any chance of an iOS/OSX port ? Thank you. :)
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Re: A thread for AQ-Android

Post by Vargo »

If, in your phone or tablet's parameters, your language is neither Chinese nor English, V.1.2.2.7 is by default in English.
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Re: A thread for AQ-Android

Post by And »

update 1.2.2.8

1. Fix many bugs
2. Themes and sound effects are placed in the general settings to support WYSIWYG.
3. No longer get phone permissions when launching the app
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Re: A thread for AQ-Android

Post by WinPooh »

Is is possible to run dynamic komi version of Leela, to play games with high handicap?
Currently Leela resigns too early when H3 and bigger...
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Re: A thread for AQ-Android

Post by tchan001 »

Ah Q Go 2.0.0 has been released Nov 21, 2018
http://www.ezandroid.cn/

Looks like they added Pachi engine for playing and battle mode.
You can also review recent pro games from Gokifu, Tencent, and Sina site. But the names of the games are only in Chinese. Fortunately the interface is English on my phone.
http://tchan001.wordpress.com
A blog on Asian go books, go sightings, and interesting tidbits
Go is such a beautiful game.
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Re: A thread for AQ-Android

Post by Vargo »

Very nice !
Interface in English for me too.
Three engines to choose from (Pachi, AQ, LZ)

For LZ, all the weights are available, ther's an optional ladder patch, you can choose time and Playouts.

There are 9 different gobans and stones.

3 ways to play (directly, second tap, confirm button)

4 modes :
PLAY (against AI, with or without handicap)
BATTLE (between two AIs)
ANALYSE
REVIEW (with comments and variations)

During a game you can see
WINRATE
TIME GRAPH
BLACK LOG
WHITE LOG

One small issue :
If you save a game, the sgf file will be unreadable by Sabaki, but there's an easy workaround :
open the sgf in a text editor and change
PW[LeelaZ[Weight-157-192x15.gz]] (for ex.) into
PW[LeelaZWeight-157-192x15.gz]
and it will be ok.

I had it run an H4 game between LZ157 and Pachi (10 sec/move)
LZ won
Ah Q Go-20181122_157_pachi.sgf
(1.06 KiB) Downloaded 664 times
One last and (not) controversial point :
Recommended weights for LZ are (in order) elfv1, elfv0, and... #157 ;-)
#191 is available, but not in the recommended list
But honestly, I think it's only because a smartphone will give you 10-20 n/s, and at this speed #157 is stronger. It says nothing about #191 on a PC
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Re: A thread for AQ-Android

Post by And »

Has anyone tested from the recommended list Weight 192x15 g5 and x2?
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Re: A thread for AQ-Android

Post by tchan001 »

Ah Q Go 2.0.5 has been released
http://www.ezandroid.cn/

Added Ray engine
http://tchan001.wordpress.com
A blog on Asian go books, go sightings, and interesting tidbits
Go is such a beautiful game.
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Re: A thread for AQ-Android

Post by uestccokey »

Vargo wrote:Very nice !
Interface in English for me too.
Three engines to choose from (Pachi, AQ, LZ)

For LZ, all the weights are available, ther's an optional ladder patch, you can choose time and Playouts.

There are 9 different gobans and stones.

3 ways to play (directly, second tap, confirm button)

4 modes :
PLAY (against AI, with or without handicap)
BATTLE (between two AIs)
ANALYSE
REVIEW (with comments and variations)

During a game you can see
WINRATE
TIME GRAPH
BLACK LOG
WHITE LOG

One small issue :
If you save a game, the sgf file will be unreadable by Sabaki, but there's an easy workaround :
open the sgf in a text editor and change
PW[LeelaZ[Weight-157-192x15.gz]] (for ex.) into
PW[LeelaZWeight-157-192x15.gz]
and it will be ok.

I had it run an H4 game between LZ157 and Pachi (10 sec/move)
LZ won
Ah Q Go-20181122_157_pachi.sgf
One last and (not) controversial point :
Recommended weights for LZ are (in order) elfv1, elfv0, and... #157 ;-)
#191 is available, but not in the recommended list
But honestly, I think it's only because a smartphone will give you 10-20 n/s, and at this speed #157 is stronger. It says nothing about #191 on a PC
Hi, @Vargo, I am the author of Ah Q Go. Thank you for your feedback. I will fix it in next version.
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Re: A thread for AQ-Android

Post by Vargo »

@uestccokey
Hi, In your app, which network would you recommend for LZ to play (as white) the best handicap game against a human (let's say H2, or H4, or even H6)

Thank you for your answer.
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Re: A thread for AQ-Android

Post by And »

Ah Q Go 2.1.0 has been released!
http://ezandroid.cn

Supporting custom file names when saving sgf file
Support only shows the number of last moves.
Bug fix
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Re: A thread for AQ-Android

Post by And »

Ah Q Go 2.1.5 has been released!
http://aqgo.ezandroid.cn/AQGO_2.1.5_Git ... -12-12.apk

Support Android 9.0
Support non-display coordinates
Support automatic recovery after being killed by the system
Bug fix
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Re: A thread for AQ-Android

Post by WinPooh »

Also this application includes Ray engine. It is marked as 10-5 kyu, but I'd say it is much stronger. I have a tough fight with it on 5 sec/move, taking 2 stones as black. And I am 2k KGS.
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Re: A thread for AQ-Android

Post by WinPooh »

I have manually run a round-robin tournament with 12 LZ weights file in the Battle mode. Time control was 5 sec/move, max. playouts was 100 (never reached).
Phone is Sony XA2.

1. ELF v1 (224x20) 18 / 22
2. X2 (192x15) 17 / 22
3-4. 157 (192x15) 15 / 22
3-4. G5 (192x15) 15 / 22
5. i8 (128x10) 14 / 22
6-7. ELF v0 (224x20) 12 / 22
6-7. 116 (128x10) 12 / 22
...

Full cross-table: https://docs.google.com/spreadsheets/d/ ... sp=sharing
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