What a crying shame!

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sorin
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Re: What a crying shame!

Post by sorin »

jlt wrote:
sorin wrote:I don't know about Lee Changho in particular, but I heard from multiple sources that playing with short time limits does very little to the quality of a pro's game in general.
I heard that pros estimate the difference to be only 1-2 points.
That sounds counter-intuitive to me. Amateurs play much better with longer thinking times. Leelazero plays much better with 10000 visits than with 100 visits. How can that be different for pros? What if they have to solve a complicated life-and-death problem? Does it mean that if they can't find the solution in 30 seconds, then they won't find it in 30 minutes either?
It sounds counter-intuitive to me too, but I read it enough that I come to accept it.
It tells how strong pros are, how fast they can read.
It also tells how large of a gap 1-2 points is for pros :-)
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Re: What a crying shame!

Post by Bill Spight »

sorin wrote:
jlt wrote:
sorin wrote:I don't know about Lee Changho in particular, but I heard from multiple sources that playing with short time limits does very little to the quality of a pro's game in general.
I heard that pros estimate the difference to be only 1-2 points.
That sounds counter-intuitive to me. Amateurs play much better with longer thinking times. Leelazero plays much better with 10000 visits than with 100 visits. How can that be different for pros? What if they have to solve a complicated life-and-death problem? Does it mean that if they can't find the solution in 30 seconds, then they won't find it in 30 minutes either?
It sounds counter-intuitive to me too, but I read it enough that I come to accept it.
It tells how strong pros are, how fast they can read.
It also tells how large of a gap 1-2 points is for pros :-)
I hesitate to offer much of an opinion, but here goes. Partly this is based upon research done years ago on chess.

1) If a play depends upon local reading, up to 40 ply, top pros will normally see the right play almost instantaneously. A lot of that ability has to do with previous experience against other pros. (Based upon chess research.)

2) (Based upon environmental go games, at a pace of 2-3 hours total time for a game or endgame.) I think that the pros are optimistic.

Example 1. In one endgame tournament (Edit: Everyone started from the same early endgame position), one pro let Rui Naiwei kill one of his groups. All the pros got a big laugh over that.

Example 2. In the first environmental go game, both Jujo and Naiwei overlooked a play that gained more than 3 pts., even making plays that gained only 1 pt., and finally Jujo made the wrong local play. The potential swing from these errors was up to 5 pts. That evening I discovered Jujo's error, after much study. The next morning, as I was showing the position to Jujo, Naiwei passed by, looked at the board for two seconds, and rattled off a sequence that she had overlooked during the game. (Edit: The point being that her ability to see the correct sequence very quickly did not let her see it during actual play.)

Example 3. In reviewing another Jujo-Naiwei game, I discovered a ko at the end of a 23 ply sequence. It took me an hour and a half to find it and verify the sequence. The next day Jujo came up to me and proudly told me that Naiwei had discovered a ko in that area. I don't know how long it took her, presumably much less time than it had taken me, but nobody had seen it during the game. I think it's a good bet that Naiwei would have found it during the game, given enough clock time.

3) Over decades, pros collectively can discover joseki mistakes on the order of 1 pt. or so. Modern top bots have shown that they still make sizable errors of which they have been unaware. Whether they can reduce these errors with more clock time is unclear, but possible.
Last edited by Bill Spight on Fri Dec 21, 2018 12:55 pm, edited 2 times in total.
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Re: What a crying shame!

Post by John Fairbairn »

I don't know about Lee Changho in particular, but I heard from multiple sources that playing with short time limits does very little to the quality of a pro's game in general.
I heard that pros estimate the difference to be only 1-2 points.
I would query this on several points. For one thing, it's in stark contrast to what I read. I also wonder whether you have been reading or hearing English translations, in which case I'd query (on linguistic grounds) whether the real meanings were shorter (not short) time limits and that the difference is not 1-2 points but a few points.

Leaving that to one side, though, to maintain your view I still think you would have to explain why a small handful of pros are famous for excelling in lightning go. If it was normal for the average pro to drop 1-2 points at most, I hardly think they would single out a few pros who, by that criterion, must be as good at lightning go as they are at slower go (and that alone beggars belief). You would also have to explain away the many games where pros admit they have made endgame mistakes larger than 2 points or, alternatively, why they are just as bad at counting the endgame in slow as well as fast games. Even people who are expert in the endgame, such as O Meien, say e.g. "But since the size of a play can only be calculated by means of a de-iri calculation, it takes a long time." And has also says "Endgame was accurate in those days (Edo times) because there were no time limits", which implies with time limits that endgame plays are not necessarily accurate, and in fact noticeably inaccurate enough to make it possible to make that statement. And if extra time makes no difference, why do so many pros "buy" it under Ing rules?

Further, you have to explain why many pros have gone on record to complain about extreme shortening of time limits, and why limits have recently started edging back up in some cases. This wouldn't happen unless pros asked for it, surely? I think I did publish somewhere a long list of their various comments when this first became an issue. As I recall, it was especially but not exclusively the older ones. I imagine the very young pros don't complain because it's a big advantage for them, not because they think it doesn't affect the game.
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Re: What a crying shame!

Post by mhlepore »

- It is clear that faster play makes it less likely one plays endgame optimally.
- The original post, to me anyway, didn't seem concerned with endgame. Rather, it was concerned that blitz-ish games shift the early game strategy away from deep strategical thinking and toward fighting.
- It is my understanding that Koreans started having success with messy fighting decades ago, before short games became ubiquitous. If so, I think an argument could be made that the shift to more fighting was going to happen anyway, and it has enhanced value in short games. Short games, however, are not by themselves the cause of the strategy shift.
- I would bet if you took two equally matched professionals and offered one pro 3 extra points to have his/her clock cut in half relative to the other player, that pro would deny the request and keep his/her time.
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Re: What a crying shame!

Post by dfan »

mhlepore wrote:I would bet if you took two equally matched professionals and offered one pro 3 extra points to have his/her clock cut in half relative to the other player, that pro would deny the request and keep his/her time.
In this thought experiment, are the lengths of the byo-yomi periods cut in half too?

The discussion reminds me that the US Chess Championship experimented for a couple of years with a tiebreaker game where White got 45 minutes and Black got less time but draw odds (a drawn game counted as a win for Black). The players bid time amounts for the right to play Black; the player with the lower bid played Black and started with the amount of time bid. I believe that the winning bids were somewhere in the 20s, which surprised a lot of people for being so low.
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Re: What a crying shame!

Post by sorin »

mhlepore wrote: - I would bet if you took two equally matched professionals and offered one pro 3 extra points to have his/her clock cut in half relative to the other player, that pro would deny the request and keep his/her time.
I would bet A LOT against you here :-)
I think a Japanese pro would give up 8 out of the 9 hours of thinking for 3 extra points in a top title match.
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Re: What a crying shame!

Post by yakcyll »

sorin wrote:
mhlepore wrote: - I would bet if you took two equally matched professionals and offered one pro 3 extra points to have his/her clock cut in half relative to the other player, that pro would deny the request and keep his/her time.
I would bet A LOT against you here :-)
I think a Japanese pro would give up 8 out of the 9 hours of thinking for 3 extra points in a top title match.
That's actually an interesting point. I can't tell how much planning ahead has to be performed to secure that advantage through out the game, but heck, halving your clock time and having to be more careful with yose calculations? Sounds like a tough deal, honestly.
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Re: What a crying shame!

Post by jlt »

I wouldn't be surprised if a professional can play almost at his optimal level while having twice less time than his opponent in a slow tournament, because he can think on his opponent's time, and at least count. Playing at an optimal level when both players have little time is more difficult.
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Re: What a crying shame!

Post by Knotwilg »

I would think this subject had already been researched and we wouldn't be left to hearsay.

I presume the effect of thinking time (available and/or used) on the quality of a game is real but with diminishing returns. At some point I imagine the added thinking time can even be detrimental because it allows and therefore induces doubt.

What does the university of Seoul have to say about this?
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Re: What a crying shame!

Post by hyperpape »

dfan wrote:The discussion reminds me that the US Chess Championship experimented for a couple of years with a tiebreaker game where White got 45 minutes and Black got less time but draw odds (a drawn game counted as a win for Black). The players bid time amounts for the right to play Black; the player with the lower bid played Black and started with the amount of time bid. I believe that the winning bids were somewhere in the 20s, which surprised a lot of people for being so low.
Draw odds are enormous at that level, aren’t they?
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Re: What a crying shame!

Post by dfan »

hyperpape wrote:
dfan wrote:The discussion reminds me that the US Chess Championship experimented for a couple of years with a tiebreaker game where White got 45 minutes and Black got less time but draw odds (a drawn game counted as a win for Black). The players bid time amounts for the right to play Black; the player with the lower bid played Black and started with the amount of time bid. I believe that the winning bids were somewhere in the 20s, which surprised a lot of people for being so low.
Draw odds are enormous at that level, aren’t they?
They are certainly large. I don't presume to know how they compare to a 3 point bonus in go.
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Re: What a crying shame!

Post by hyperpape »

How drawish are 45 minute games? One thought that occurred to me is that if 58% of games at that level are draws, and black normally wins 15%, then draw odds could amount to a ~.45 match points/game among 2700 players (got numbers from https://en.wikipedia.org/wiki/First-mov ... e_in_chess).

What was Black's winning percentage in pre-komi go? It's not a one-one comparison unless you limit it to games where White and Black were supposed to be of equal strength.
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Re: What a crying shame!

Post by silviu22 »

John Fairbairn wrote: But if you focus on Korea, many famous tournaments have recently disappeared and the number of events available for pros to play in has worsened, both quantitatively and qualitatively (and financially). If we try to assess Korean events in the round, we can see two patterns. One dominant one is that the time limits are overwhelmingly at the Mickey Mouse level. The other, less pronounced quantitatively but significant in terms of prestige, is that several Korean events are now hosted in Japan or China (even exhibition games!). Furthermore, several Korean stars now focus mainly on not just international events but on playing in China (mainly in the leagues). We have to wonder whether there is some cause and effect, and it seems legitimate also to wonder whether Korean go is being mismanaged.
If you compare the big tree countries by organized events, the Japanese scene seems the most active to me. They seem to have the most big tournaments with elaborate qualification rules. As a downside, I would say the tournaments take too long (several months) to conclude.

The Chinese tournaments seem to finish much quicker (sometimes in a week). But the Chinese also have the leagues, which compensate for the long periods of time without and active tournament.

So if Korea has so much fewer tournaments, how come they have such strong players? Or will the effect be seen in 10-20 years once the current stars retire?

I also think it is a shame that the Japanese are not more competitive in the international events.
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Re: What a crying shame!

Post by John Fairbairn »

As a downside, I would say the tournaments take too long (several months) to conclude.
Yes. As e.g. in the Judan, they start the preliminaries of (say) term 55 even before the final of Term 54 has been played.
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Re: What a crying shame!

Post by moha »

sorin wrote:
mhlepore wrote: - I would bet if you took two equally matched professionals and offered one pro 3 extra points to have his/her clock cut in half relative to the other player, that pro would deny the request and keep his/her time.
I would bet A LOT against you here :-)
I think a Japanese pro would give up 8 out of the 9 hours of thinking for 3 extra points in a top title match.
I agree (maybe not the exact numbers). I'd guess the bot experience, which observes roughly similar strength gains for each doubling of processing power, could be at least partially valid for humans as well. So losing the first 4 hours from 8 could amount to similar as the next 2 hours, then the last hour (byo-yomi aside).

Which also hints the difference between very fast time controls, and somewhat fast-ish time controls can be more than expected (because of the log effect), and the difference between the latter and slow controls may be less. Testing all this speculation in time-environmental matches (where players could buy extra points with time) seems possible in go as well.
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