Interesting. Thank you! So even with the FP16 best case, we'd be at ~320 playouts. That's a far cry from what I would consider reasonable, especially given your experience and reports on playout effects.Uberdude wrote:So that was 5 mins per side per game, these test are 1 minute. 184 is a 40 block so (assuming there isn't an LZ 0.16 fp16 speedup between the two tests, and there may be) 800/5 = 160 so a lot short of the several thousand I like to give the 40 blocks to show their strength. If there is fp16 difference that'll help at most a factor of 2.
I would prefer to have the engines simply play at 10s or 20s or 30s per move, in pure byo-yomi. No time management, no fancy distractions, and a move speed that is realistic either for online go or longer OTB games.