Question about real boards and time controls
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gowan
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Re: Question about real boards and time controls
It seems that it would take quite a legalistically phrased, long discussion to specify in total detail what constitutes a move and clock punching. The issue of clocks and moves may be simpler playing on a server but even there issues can arise due to netlag.
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hyperpape
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Re: Question about real boards and time controls
I'm not a tournament director, but in my experience there are two cases where this happens:BlindGroup wrote:Could someone with knowledge of the AGA rules clarify how this would work if your opponent plays before you have a chance to hit the clock?
1. Someone forgets to hit their clock. If you're thinking for a long time, the polite thing is to gesture and remind your opponent. But if you're playing quickly, you might just play.
2. People are playing very quickly and play over each other. That's a bit rude. You'd just keep hitting your clock when it's time.
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Tapani
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Re: Question about real boards and time controls
Many of these rules vary region to region.
For instance in Taiwan there seems to be no clear limit when you can pause the clock to pick up a large number of stones, most people agree that 5-6 stones or more is enough.
Also using the same hand to play and press the clock does NOT apply here, players typically play with one hand on the clock and the other placing the stone.
Sliding stones on the board also seems ok, the play is final once you release the stone.
So check your local rules is my advice.
For instance in Taiwan there seems to be no clear limit when you can pause the clock to pick up a large number of stones, most people agree that 5-6 stones or more is enough.
Also using the same hand to play and press the clock does NOT apply here, players typically play with one hand on the clock and the other placing the stone.
Sliding stones on the board also seems ok, the play is final once you release the stone.
So check your local rules is my advice.