Some Questions about Lizzie/LZ
-
Pippen
- Lives in gote
- Posts: 677
- Joined: Thu Sep 16, 2010 3:34 pm
- GD Posts: 0
- KGS: 2d
- Has thanked: 6 times
- Been thanked: 31 times
Some Questions about Lizzie/LZ
Since my faithful old notebook decided to pass away I bought a new one and so I am able to play with Lizzie and LZ. Since Lizzie doesn't have a comfortbable menu or explantions I wanna ask some questions:
1. I have Lizzie 0.6. ... does it update automatically or do I have to look for new updates?
2. Does Lizzie 0.6 look for the newest LZ autoamtically or do I have to look out?
3. What do the colors of the move proposals mean?
4. What does the number in the move proposals mean? I think the higher the number the higher/deeper the moves evaluated by LZ, but what reference e.g. does a number like "100" have...like 100.000 moves watched ahead by LZ?
1. I have Lizzie 0.6. ... does it update automatically or do I have to look for new updates?
2. Does Lizzie 0.6 look for the newest LZ autoamtically or do I have to look out?
3. What do the colors of the move proposals mean?
4. What does the number in the move proposals mean? I think the higher the number the higher/deeper the moves evaluated by LZ, but what reference e.g. does a number like "100" have...like 100.000 moves watched ahead by LZ?
-
Tryss
- Lives in gote
- Posts: 502
- Joined: Tue May 24, 2011 1:07 pm
- Rank: KGS 2k
- GD Posts: 100
- KGS: Tryss
- Has thanked: 1 time
- Been thanked: 153 times
Re: Some Questions about Lizzie/LZ
1) It doesn't auto-update
2) It doesn't by default, and I'm not sure there's a setting for this.
3) Blue = LZ choice at this point, Green = other moves really considered, -> red = moves much less considered
4) The top number is the estimated winrate of the move, and the lower number is the visit number of the move. Basically, it's the number of time a sequence starting by this move has been evaluated. At each visit, it evaluate a new move deep down in the tree, growing step by step the explored tree.
2) It doesn't by default, and I'm not sure there's a setting for this.
3) Blue = LZ choice at this point, Green = other moves really considered, -> red = moves much less considered
4) The top number is the estimated winrate of the move, and the lower number is the visit number of the move. Basically, it's the number of time a sequence starting by this move has been evaluated. At each visit, it evaluate a new move deep down in the tree, growing step by step the explored tree.
-
Pippen
- Lives in gote
- Posts: 677
- Joined: Thu Sep 16, 2010 3:34 pm
- GD Posts: 0
- KGS: 2d
- Has thanked: 6 times
- Been thanked: 31 times
Re: Some Questions about Lizzie/LZ
I've downloaded Lizzie0.6windowsx64GPU. As far as I understand it is Lizzie 0.6 with LZ 0.16, network #157. Am I thinking correct if I want to get #214 to basically download it and rename it to "network.gz" or is it more complicated to update?
-
Uberdude
- Judan
- Posts: 6727
- Joined: Thu Nov 24, 2011 11:35 am
- Rank: UK 4 dan
- GD Posts: 0
- KGS: Uberdude 4d
- OGS: Uberdude 7d
- Location: Cambridge, UK
- Has thanked: 436 times
- Been thanked: 3718 times
Re: Some Questions about Lizzie/LZ
I made some videos about using Lizzie, here's the first version: forum/viewtopic.php?f=10&t=16475 with Lizzie UI explanation starting at 12 minutes in the first video.
-
Pippen
- Lives in gote
- Posts: 677
- Joined: Thu Sep 16, 2010 3:34 pm
- GD Posts: 0
- KGS: 2d
- Has thanked: 6 times
- Been thanked: 31 times
Re: Some Questions about Lizzie/LZ
Thx a lot, very good stuff, esp. for greenhorns.Uberdude wrote:I made some videos about using Lizzie, here's the first version: forum/viewtopic.php?f=10&t=16475 with Lizzie UI explanation starting at 12 minutes in the first video.
-
jonsa
- Beginner
- Posts: 16
- Joined: Sun Oct 14, 2018 10:55 am
- Rank: DDK
- GD Posts: 0
- KGS: 11 kyu
- IGS: 14 kyu
- OGS: 11 kyu
- Universal go server handle: jonsa
- Has thanked: 11 times
- Been thanked: 2 times
Re: Some Questions about Lizzie/LZ
I have a question about Lizzie's UI. On the win percentage graph, there is also a red line that fluctuates to *some* degree, just like the green line that reflects the actual game. What is the red line? I've never understood what it shows.
-
Uberdude
- Judan
- Posts: 6727
- Joined: Thu Nov 24, 2011 11:35 am
- Rank: UK 4 dan
- GD Posts: 0
- KGS: Uberdude 4d
- OGS: Uberdude 7d
- Location: Cambridge, UK
- Has thanked: 436 times
- Been thanked: 3718 times
Re: Some Questions about Lizzie/LZ
Do you mean the red bars which go up or down from the middle line? These are "blunder bars", and show how big the mistakes were of the mainline move versus LZ's best move. So a bar down means black made a mistake and the winrate green line goes down, bar up means white made mistake.
-
Pippen
- Lives in gote
- Posts: 677
- Joined: Thu Sep 16, 2010 3:34 pm
- GD Posts: 0
- KGS: 2d
- Has thanked: 6 times
- Been thanked: 31 times
Re: Some Questions about Lizzie/LZ
Here's another interesting one if you wanna play LZ vs LZ. You can do it by just always pressing enter and LZ will play a move. Does it matter how fast I press enter or not? Also is there any way to let LZ play itself automatically?
-
iopq
- Dies with sente
- Posts: 113
- Joined: Wed Feb 27, 2019 11:19 am
- Rank: 1d
- GD Posts: 0
- Universal go server handle: iopq
- Has thanked: 11 times
- Been thanked: 27 times
Re: Some Questions about Lizzie/LZ
I'm still using two gtp script from gogui, but there are better solutionsPippen wrote:Here's another interesting one if you wanna play LZ vs LZ. You can do it by just always pressing enter and LZ will play a move. Does it matter how fast I press enter or not? Also is there any way to let LZ play itself automatically?
you can try https://pypi.org/project/gomill/#description even though I haven't tried it myself
-
Pippen
- Lives in gote
- Posts: 677
- Joined: Thu Sep 16, 2010 3:34 pm
- GD Posts: 0
- KGS: 2d
- Has thanked: 6 times
- Been thanked: 31 times
Re: Some Questions about Lizzie/LZ
A question about the diagram on the left side. What do the one line below/above the x-axis mean? Why is it there? Does it mean that within that boundary the game is still open, outside basically lost?
- Attachments
-
- LZwtf.png (1.12 MiB) Viewed 14287 times
Last edited by Pippen on Sat Apr 13, 2019 4:37 pm, edited 1 time in total.
-
Bill Spight
- Honinbo
- Posts: 10905
- Joined: Wed Apr 21, 2010 1:24 pm
- Has thanked: 3651 times
- Been thanked: 3373 times
Re: Some Questions about Lizzie/LZ
All bots are fallible, otherwise the only winrates would be 100% and 0%.
In this case, note the small number of visits in the red circle. That shows that LZ tried the move, realized it was a disaster, and stopped trying it. The 80% winrate estimate is what it had calculated before abandoning the play. Humans would probably change the winrate win the error was discovered, but bots do not base their decision whether to play a move or not on win rates, so they do not bother.
Since the display is for human consumption, they might as well not show the move at all, but for the fact that sometimes bots dismiss a move too early, and a human might decide that such a move deserves more investigation. That's not the case here, OC.
In this case, note the small number of visits in the red circle. That shows that LZ tried the move, realized it was a disaster, and stopped trying it. The 80% winrate estimate is what it had calculated before abandoning the play. Humans would probably change the winrate win the error was discovered, but bots do not base their decision whether to play a move or not on win rates, so they do not bother.
Since the display is for human consumption, they might as well not show the move at all, but for the fact that sometimes bots dismiss a move too early, and a human might decide that such a move deserves more investigation. That's not the case here, OC.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
-
jonsa
- Beginner
- Posts: 16
- Joined: Sun Oct 14, 2018 10:55 am
- Rank: DDK
- GD Posts: 0
- KGS: 11 kyu
- IGS: 14 kyu
- OGS: 11 kyu
- Universal go server handle: jonsa
- Has thanked: 11 times
- Been thanked: 2 times
Re: Some Questions about Lizzie/LZ
oh, okay. The red bars were what I was referring to. Thank you! I was always wondering what it was showing me.Uberdude wrote:Do you mean the red bars which go up or down from the middle line? These are "blunder bars", and show how big the mistakes were of the mainline move versus LZ's best move. So a bar down means black made a mistake and the winrate green line goes down, bar up means white made mistake.
-
moha
- Lives in gote
- Posts: 311
- Joined: Wed May 31, 2017 6:49 am
- Rank: 2d
- GD Posts: 0
- Been thanked: 45 times
Re: Some Questions about Lizzie/LZ
What is its expected line after, does it see the capture?Pippen wrote:Does that mean LZ is human-like fallible? How can it give a self-atari of this dimension (and with quite some play-outs) 80+ win probability?
-
dfan
- Gosei
- Posts: 1598
- Joined: Wed Apr 21, 2010 8:49 am
- Rank: AGA 2k Fox 3d
- GD Posts: 61
- KGS: dfan
- Has thanked: 891 times
- Been thanked: 534 times
- Contact:
Re: Some Questions about Lizzie/LZ
Note that Leela Zero didn't actually suggest the move should be played; it liked another move 30 times as much. It just looked at it. As Bill says, once it realizes it couldn't possibly be the best move, it doesn't have any incentive to go back and calculate exactly how bad it is.