jlt wrote:The last three probabilities imply that all players have the same Elo rating. This not consistent with the first probability.
Skill at go involves a number of different subskills. If we assign a number to represent the level of each subskill, then we get a vector which represents overall skill at go. Reducing this vector to a single number (rating) loses information. That means that any calculation of probability between two players based upon their ratings will have some degree of error. Furthermore, transitivity will not hold. Even using dan/kyu ranks, which cover a much broader range of skill than Elo ratings, is not enough to guarantee transitivity. Skill at go is only partially ordered.Uberdude wrote:Elo ratings are not consistent with reality
The example given is extreme to illustrate the point. Real cases where, say, Player A1 can beat Player B1 with probability 60% while the other probabilities remain 50% certainly seem possible.