Thanks, I did a search last night and nothing seemed to work better than using an earlier MacOS, or waiting for another update.bernds wrote:Unfortunately it's not something I can help with - I've never owned a Mac. There are a few Google results, several of them suggesting a similar solution, but I can't tell whether those are safe to use.Bill Spight wrote:I downloaded the binary, but when I unzipped it and tried to run it, after giving permission, I got the dreaded OSStatus=99999 error message. I have a MacBook pro with Mojave 10.14.4 and NVIDIA GeForce GT 750M 2GB.bernds wrote:Many thanks to Adrian Petrescu, who has built the latest release on the Mac and provided a Mac binary package on his Github page.
q5go-2.1.3: Autoplay and some other minor updates
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Bill Spight
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Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
Hi!
When I tried to run q5Go in Windows 10 32bit, an alert box appear with the message: "Access Denied!"
Do you know why this error appear?
Thanks!
When I tried to run q5Go in Windows 10 32bit, an alert box appear with the message: "Access Denied!"
Do you know why this error appear?
Thanks!
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bernds
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Re: q5Go-0.8.1: LZ 0.17 compatibility update + Mac binaries!
It's compiled for 64 bit, so I wouldn't expect this to work. I'm surprised to hear there even is a 32 bit Windows 10 version.mirage wrote:Hi!
When I tried to run q5Go in Windows 10 32bit, an alert box appear with the message: "Access Denied!"
Do you know why this error appear?
Thanks!
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bernds
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Re: q5Go-0.9: KataGo support, new variants, more AI game opt
I've made a new 0.9 release and updated the first two posts. The major new feature is support for KataGo and its score report in analysis mode. But there is also support for additional variants (removing intersections from the board), IGS bug fixes, AI self-play and a few other new things.
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mb76
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Re: q5Go-0.9: KataGo support, new variants, more AI game opt
A)
I would like to see a option to only analyze the first x number of moves. For example only analyse move 0-31 for Batch computer analysis.
B1)
I tried the computer vs. computer function. q5Go-0.9 stops play after the second move.
I would like to send a log file but there is no console (show messages option).
According to GPU-Z (and the coil whine
) the engine is still running in the background after the second move.
See attachment.
B2)
The noponder function is not enabled? Or do I have add this myself in the Arguments?
Thx for the update
.
I would like to see a option to only analyze the first x number of moves. For example only analyse move 0-31 for Batch computer analysis.
B1)
I tried the computer vs. computer function. q5Go-0.9 stops play after the second move.
I would like to send a log file but there is no console (show messages option).
According to GPU-Z (and the coil whine
See attachment.
B2)
The noponder function is not enabled? Or do I have add this myself in the Arguments?
Thx for the update
- Attachments
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- 180719.zip
- (348.51 KiB) Downloaded 722 times
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bernds
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Re: q5Go-0.9: KataGo support, new variants, more AI game opt
That sounds doable. I'll look into it.mb76 wrote:A)
I would like to see a option to only analyze the first x number of moves. For example only analyse move 0-31 for Batch computer analysis.
Which engines were you trying to use? I'll admit I only tested this feature on Linux, not Windows. Does normal play against the engine work for you?B1)
I tried the computer vs. computer function. q5Go-0.9 stops play after the second move.
I would like to send a log file but there is no console (show messages option).
According to GPU-Z (and the coil whine) the engine is still running in the background after the second move.
See attachment.
You can create a debug log by passing '-D logfilename" as an argument to the program. That might not include the necessary information, however. Maybe your engine can also create a log file? I'm pretty sure KataGo does.
That's up to you to configure in the engine set up; q5go can't really know what the engines want as arguments.B2)
The noponder function is not enabled? Or do I have add this myself in the Arguments?
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macelee
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Re: q5Go-0.9: KataGo support, new variants, more AI game opt
What is this?
In file included from ../src/preferences.cpp:16:
temp_/ui_preferences_gui.h: In member function ‘void Ui_PreferencesDialogGui::setupUi(QDialog*)’:
temp_/ui_preferences_gui.h
54: error: ‘PlaceholderText’ is not a member of ‘QPalette’
palette.setBrush(QPalette::Active, QPalette::PlaceholderText, brush8);
^~~~~~~~~~~~~~~
temp_/ui_preferences_gui.h
56: error: ‘PlaceholderText’ is not a member of ‘QPalette’
palette.setBrush(QPalette::Inactive, QPalette::PlaceholderText, brush9);
^~~~~~~~~~~~~~~
temp_/ui_preferences_gui.h
56: error: ‘PlaceholderText’ is not a member of ‘QPalette’
palette.setBrush(QPalette::Disabled, QPalette::PlaceholderText, brush12);
^~~~~~~~~~~~~~~
make: *** [Makefile
temp_/preferences.o] Error 1
In file included from ../src/preferences.cpp:16:
temp_/ui_preferences_gui.h: In member function ‘void Ui_PreferencesDialogGui::setupUi(QDialog*)’:
temp_/ui_preferences_gui.h
palette.setBrush(QPalette::Active, QPalette::PlaceholderText, brush8);
^~~~~~~~~~~~~~~
temp_/ui_preferences_gui.h
palette.setBrush(QPalette::Inactive, QPalette::PlaceholderText, brush9);
^~~~~~~~~~~~~~~
temp_/ui_preferences_gui.h
palette.setBrush(QPalette::Disabled, QPalette::PlaceholderText, brush12);
^~~~~~~~~~~~~~~
make: *** [Makefile
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bernds
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Re: q5Go-0.9: KataGo support, new variants, more AI game opt
I think I've seen this before and it seems to be some weird incompatibility between Qt versions. Some versions of Designer seem to add these things to .ui files and then it fails to compile on other versions. Looks like some instances crept in in commit cf309e41, they are quite easy to spot and those parts can safely be undone. If you don't want to try doing that yourself, I'll push out a fix as soon as possible (currently battling a dying hard disk).macelee wrote:What is this?
In file included from ../src/preferences.cpp:16:
temp_/ui_preferences_gui.h: In member function ‘void Ui_PreferencesDialogGui::setupUi(QDialog*)’:
temp_/ui_preferences_gui.h54: error: ‘PlaceholderText’ is not a member of ‘QPalette’
palette.setBrush(QPalette::Active, QPalette::PlaceholderText, brush8);
^~~~~~~~~~~~~~~
temp_/ui_preferences_gui.h56: error: ‘PlaceholderText’ is not a member of ‘QPalette’
palette.setBrush(QPalette::Inactive, QPalette::PlaceholderText, brush9);
^~~~~~~~~~~~~~~
temp_/ui_preferences_gui.h56: error: ‘PlaceholderText’ is not a member of ‘QPalette’
palette.setBrush(QPalette::Disabled, QPalette::PlaceholderText, brush12);
^~~~~~~~~~~~~~~
make: *** [Makefiletemp_/preferences.o] Error 1
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macelee
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Re: q5Go-0.9: KataGo support, new variants, more AI game opt
Thanks for you info. I will wait for your next release. Not a big deal as I can use a previous version.
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bernds
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Re: q5Go-0.9: KataGo support, new variants, more AI game opt
The master branch now has the update. As of now it's at the top, with no functional changes beyond 0.9. If you want the exact commit, it's 2fe4a0d.macelee wrote:Thanks for you info. I will wait for your next release. Not a big deal as I can use a previous version.
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macelee
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Re: q5Go-0.9: KataGo support, new variants, more AI game opt
Thanks for your fix. I can compile everything now.
BTW, your have a small bit missing in your install script - the .html file is not copied to the install directory so it won't show when you click Help -> View README
BTW, your have a small bit missing in your install script - the .html file is not copied to the install directory so it won't show when you click Help -> View README
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bernds
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Re: q5Go-0.9: KataGo support, new variants, more AI game opt
It should be - the requirement is that you have pandoc installed, in order to convert the README.md file to html.macelee wrote:Thanks for your fix. I can compile everything now.
BTW, your have a small bit missing in your install script - the .html file is not copied to the install directory so it won't show when you click Help -> View README
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macelee
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Re: q5Go-0.9: KataGo support, new variants, more AI game opt
I have pandoc. But Help -> View README shows a blank page. The image files are there but I had to manually copy the HTML file to the correct location.
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mb76
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Re: q5Go-0.9: KataGo support, new variants, more AI game opt
Engine: 2019-04-04 Leela Zero 0.17 + AutoGTP v18.Which engines were you trying to use? I'll admit I only tested this feature on Linux, not Windows. Does normal play against the engine work for you?
You can create a debug log by passing '-D logfilename" as an argument to the program. That might not include the necessary information, however. Maybe your engine can also create a log file? I'm pretty sure KataGo does.
Adding noponder to the arguments fixed my "stop play" problem! (-g --noponder -w 232.gz).
I had three computer vs computer games played. Two times the app q5go quitted during play without any message (have to restart q5go).
The third time it finished the game without crashing. Maybe it is my PC I will try again later.
Batch computer analysis works fine.
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mb76
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Re: q5Go-0.9: KataGo support, new variants, more AI game opt
Katago v1.2 (Cuda version) works fine with batch computer analysis.
With CvC (Katago vs Katago) I tested three games:
Two games gets finished and can be saved.
One game q5Go quitted during play without any message.
With CvC (Katago vs Katago) I tested three games:
Two games gets finished and can be saved.
One game q5Go quitted during play without any message.