Please help with this exercise III

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Jika
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Re: Please help with this exercise III

Post by Jika »

Bill Spight wrote:OK, Jika, let's get down to basics. :)



How much territory does White have?
Hi Bill,
I would have said "2".
I get Ed's answer.
But I never know how many possible future moves to think ahead.
In this case, there are not many possible moves, and I understand why there is miai.

But in other situations I don't understand how big a territory is, probably because I don't know what will be territory in future.
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Re: Please help with this exercise III

Post by Pio2001 »

Bill Spight wrote:Ever since getting on rec.games.go around 25 years ago I have tried to dispel this confusion. To use gain to explain swing values, as you and Ed both have done, without noting that for gote there are two gains involved, one gain made by Black when she moves first, and one gain made by White when he moves first, makes it difficult for a beginner to avoid confusing swing values with gains, it seems to me. That is why I have asked you both not to do so. :)
Thank you for your efforts, Bill. The writings about endgame values are very confusing, and it is very helpful to see that the obvious inconsistencies are not just a problem with our understanding.

Even today, I feel confused, even about the modern "miai values". For example, when I compare a sente move with a value of 1 point and a gote one with a value of 20 points.
If I apply the traditional rule that says that a sente move is worth twice a gote move, and even if I use the modern "tally" calculation, all the theory says that the gote move is worth much more that the sente move, while it is obvious to anyone that it is better to play the sente first, in order to get both.
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Re: Please help with this exercise III

Post by Jika »

To illustrate this
...in other situations I don't understand how big a territory is, probably because I don't know what will be territory in future.
(and maybe drive you all nuts) a new example from 321go:
(sorry, Pio, have been typing all the time, my first uploaded diagrams were not displayed)
Click Here To Show Diagram Code
[go]$$B
$$ | . . . , . . . . . ,
$$ | . . . . . . . . . .
$$ | . O . . O . . . . .
$$ | . . O . O . . . . .
$$ | O O . O X X . . . .
$$ | . O O X . . . . . .
$$ | a O X X O . . . . ,
$$ | O X . . X X . . . .
$$ | X . X . . . . . . .
$$ | . . . . . . . . . .
$$ +--------------------[/go]
They say, the value of playing at a is 2.
I would have said so intuitively, because black can capture a stone.
But... then I remembered that I must keep in mind that by doing so, he prevents white from getting 1 point.
So, should the answer not be 2-(-1)=3?
And I have no clue how far to count (see triangled intersections), given Bill/Ed's miai above...
They could be getting a point there in the future, but it is not certain, as it was in the miai Ed mentioned.
Click Here To Show Diagram Code
[go]$$BmNaN
$$ | . . . , . . . . . ,
$$ | . . . . . . . . . .
$$ | . O . . O . . . . .
$$ | . . O . O . . . . .
$$ | O O . O X X . . . .
$$ | . O O X . . . . . .
$$ | X O X X O . . . . ,
$$ | M X T . X X . . . .
$$ | X T X . . . . . . .
$$ | . . . . . . . . . .
$$ +--------------------[/go]
Click Here To Show Diagram Code
[go]$$BmNaN
$$ | . . . , . . . . . ,
$$ | . . . . . . . . . .
$$ | . O . . O . . . . .
$$ | . T O T O . . . . .
$$ | O O T O X X . . . .
$$ | M O O X . . . . . .
$$ | O O X X O . . . . ,
$$ | O X . . X X . . . .
$$ | X . X . . . . . . .
$$ | . . . . . . . . . .
$$ +--------------------[/go]
Jika
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Re: Please help with this exercise III

Post by Jika »

And, another 50k, why is my initial diagram a gote?
(People mentioned that here all the time, that's why I'm asking)

I've looked at the "who has the initiative" definition of sente and gote play, but as soon as SL go into positions, terms like reverse sente and jigo are included, and I'm lost.

So, is a gote position an attack into the opponent's territory he has to react to?

(May I get my own forum section, Jika's question(s) of the day?)
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Re: Please help with this exercise III

Post by Tryss »

A gote move (or sequence of moves) is a sequence where the first player will also play the last move of the sequence : he will surrender the initiative to his opponent who can now play elsewhere
A sente move (or sequence of moves) is a sequence where the first player won't play the last move of the sequence : he'll keep the initiative, and will play elsewhere

Your initial diagram is a gote (for both player) because when the first player play, his opponent don't have to respond locally, so he'll choose where to play next.
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Re: Please help with this exercise III

Post by Pio2001 »

Jika wrote:They say, the value of playing at a is 2.
I would have said so intuitively, because black can capture a stone.
But you forgot that the eye that Black is getting is a false eye "by the second line". This intersection will eventually be filled. So the capture just gets you one point thanks to the prisoner, and no point of territory.
Jika wrote:But... then I remembered that I must keep in mind that by doing so, he prevents white from getting 1 point.
So, should the answer not be 2-(-1)=3?
Right, except that this is now 1-(-1) = 2.
Jika wrote:And I have no clue how far to count (see triangled intersections)
The intersections that change something must be counted. If you don't know if the triangled intersections will be affected, then you can't count the value of the endgame yet.

If the status of these intersections is unclear to you, you can try a variant of the game of go against the artificial intelligence in this page : https://www.crazy-sensei.com/location=rules

In this variant, instead of counting empty intersection plus prisoners, you just count the number of stones on the board. As long as you can add more stones, you go on, until you can't add anymore stone without being killed.

This will clearly show you why the triangled intersections are stable.
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Re: Please help with this exercise III

Post by Jika »

Pio2001 wrote:
Jika wrote:They say, the value of playing at a is 2.
I would have said so intuitively, because black can capture a stone.
But you forgot that the eye that Black is getting is a false eye "by the second line". This intersection will eventually be filled. So the capture just gets you one point thanks to the prisoner, and no point of territory.
But would not white win a prisoner too when beating black?

Uhm, where can she beat back?
Would black not connect?
So, by connecting, black looses territory, but wins a prisoner.
Jika wrote:But... then I remembered that I must keep in mind that by doing so, he prevents white from getting 1 point.
So, should the answer not be 2-(-1)=3?
Right, except that this is now 1-(-1) = 2.
So, if white could beat back, white looses mathematically nothing, 1 eye point for 1 prisoner, 1-0 =1 ?

And if black connects, it is 1-0; if white plays first, it is 0-1, so I also arrive at 1-(-1)=2?
Jika wrote:And I have no clue how far to count (see triangled intersections)
The intersections that change something must be counted. If you don't know if the triangled intersections will be affected, then you can't count the value of the endgame yet.

If the status of these intersections is unclear to you, you can try a variant of the game of go against the artificial intelligence in this page : https://www.crazy-sensei.com/location=rules

In this variant, instead of counting empty intersection plus prisoners, you just count the number of stones on the board. As long as you can add more stones, you go on, until you can't add anymore stone without being killed.

This will clearly show you why the triangled intersections are stable.
Yes, they are stable, but I do not know if they have to be counted now, or only when they are closed, or... counted as half a point or... whatnot...

Edit: sorry, I even don't know which diagram I'm talking about. I have a different one on my board, a new one from 321go, coming to results of 3 or 1.5... I'm getting a headache.
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Re: Please help with this exercise III

Post by Bill Spight »

Jika wrote:
Bill Spight wrote:OK, Jika, let's get down to basics. :)



How much territory does White have?
Hi Bill,
I would have said "2".
Well, that's how much secure territory that White has that cannot be taken away, even if White passes all the time. (Unless White fills his own eye, OC. :lol:) So that's a good answer. :)
I get Ed's answer.
But I never know how many possible future moves to think ahead.
In this case, there are not many possible moves, and I understand why there is miai.
Another, practical answer is how much territory can White defend if Black plays first? Since you get Ed's answer, you see that White can defend 3 pts. of territory.

A related question is how much territory can White make, playing first, even if Black responds with best play? Since you get the miai, you see that Black can prevent White from getting more than 3 pts.

OC, either player may choose to play elsewhere rather than responding locally, but White can guarantee 3 pts. of territory even if Black plays first and Black can hold White to 3 pts. of territory, even if White plays first. As a practical matter we can count White's territory as 3 pts. :)
But in other situations I don't understand how big a territory is, probably because I don't know what will be territory in future.
Join the club. ;)

----

Follow-up question:

How much territory does White have, on average, at each of the 1-3 points in the top left corner?
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Re: Please help with this exercise III

Post by Bill Spight »

Pio2001 wrote:
Bill Spight wrote:Ever since getting on rec.games.go around 25 years ago I have tried to dispel this confusion.
Thank you for your efforts, Bill. The writings about endgame values are very confusing, and it is very helpful to see that the obvious inconsistencies are not just a problem with our understanding.
De nada. :D
Even today, I feel confused, even about the modern "miai values". For example, when I compare a sente move with a value of 1 point and a gote one with a value of 20 points.
If I apply the traditional rule that says that a sente move is worth twice a gote move, and even if I use the modern "tally" calculation, all the theory says that the gote move is worth much more that the sente move, while it is obvious to anyone that it is better to play the sente first, in order to get both.
The traditional "rule" is incorrect. In terms of gains, it is the reverse sente that gains something. Playing a local sente with sente gains nothing, in terms of points. That is, making the threat and answering it gain the same amount, so their gains cancel out. All we know about how much they gain is that it is more than how much the reverse sente gains. That is why we may assume that the sente will normally be played, since the sente player can normally play it with sente before her opponent can afford to play the reverse sente.

So if we have a 1 pt. sente, we know that the reverse sente gains 1 pt. Making the threat may gain 25 pts., or it may gain 1.5 pts., we don't know. If making the threat gains more than 20 pts. we know that the opponent will reply to the threat rather than taking a gote that gains only 20 pts., as a rule. So we can play the sente first. :)

That does not mean that we actually do so. For instance, we may want to save the sente as a possible ko threat. Or we may want to preserve some aji. Otherwise, playing the sente is technically correct. :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

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Everything with love. Stay safe.
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Re: Please help with this exercise III

Post by lightvector »

Bill Spight wrote:Playing a local sente with sente gains nothing, in terms of points.
For those who are confused about this detail - have you ever noticed that when pros or top amateurs estimate the score, they always pre-subtract out the sente pushes and other sente intrusions, even if the opponent hasn't played them yet? (See any number of online Go commentary videos, or if you've been to a Go club or Congress you may have seen strong dan players or pros do this in-person). Pretty much every strong amateur or pro that I've ever encountered counts this way.

That's because a very good "baseline" is that whenever a player has a clear sente move, they assume for estimation purposes that player will get it. So when that player actually does play that move in sente, there is no gain. Relative to that baseline, they have only gotten exactly what they already counted that player to get!

That's basically what "sente gains nothing" means.
Pio2001 wrote:Even today, I feel confused, even about the modern "miai values". For example, when I compare a sente move with a value of 1 point and a gote one with a value of 20 points.
If I apply the traditional rule that says that a sente move is worth twice a gote move, and even if I use the modern "tally" calculation, all the theory says that the gote move is worth much more that the sente move, while it is obvious to anyone that it is better to play the sente first, in order to get both.
The simple answer is that you might be mistaken about what "modern" counting theory says :) . There are TWO important values for locally-sente moves, not one - the reverse sente value (also known as the miai value, or the per-move gain), and the threat value - the gain of the followup move if unanswered.

So let's say in your example the local-sente move has a reverse-sente value of 1 point and a threat value of 7 points. In that case, modern theory says to play it any time when the biggest moves elsewhere on the board are worth between 1 and 7 points. Ideally as late as possible to preserve ko threats, but definitely don't let it sit until moves elsewhere are all worth less than 1 point, then the opponent will be able to take it and you will lose out.

If you played it while there was a 20 point gote on the board, that would be a huge mistake, since the opponent would ignore it and take the 20 point gote. If on the other hand, the threat value was 30 points, then you could certainly play it now if you didn't mind using up the ko threat - in that case, theory would say to play it any time when moves elsewhere are worth between 1 and 30 points instead of 1 and 7 points. But you could also still wait, so long as there would still be other moves worth between 1 and 30 points after the 20-point gote was gone.

Does that make sense? (This is basically what Bill said, but restated in case a different way of wording it helps it stick).
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Re: Please help with this exercise III

Post by Jika »

@Bill, post 53:
Follow-up question:

How much territory does White have, on average, at each of the 1-3 points in the top left corner?
Click Here To Show Diagram Code
[go]$$B
$$ +------------------
$$ | a O b O . X . . .
$$ | O O O C X . X . .
$$ | c O . O X . . . .
$$ | T O O O X . . . .
$$ | X X X X X . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]
Do you mean those?

a: 1
b: 1/2
c: 1/2
Correct??

After playing at either Triangle or Circle, she would have 1+1+0=2 (I'm not counting the other eye, because you said "upper left" (then, OC, it would be 3, as seen earlier).

(PS Sorry that I'm using he and she opposite to you - I'm reading "How to play Go", and they call white "she"; it would be confusing to use the opposite of what I'm reading.)
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Re: Please help with this exercise III

Post by Jika »

@Pio2001:
But you forgot that the eye that Black is getting is a false eye "by the second line". This intersection will eventually be filled. So the capture just gets you one point thanks to the prisoner, and no point of territory.

...

Right, except that this is now 1-(-1) = 2.
Now after a night's sleep I'm getting it!

By "be filled" you meant connecting.

(I have a very similar exercise, same situation, now, and I did not get why that one was "2" too, until I replayed your scenario.)

I'm quite slow.
Thanks a lot!!
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Re: Please help with this exercise III

Post by Bill Spight »

Jika wrote:@Bill, post 53:
Follow-up question:

How much territory does White have, on average, at each of the 1-3 points in the top left corner?
Click Here To Show Diagram Code
[go]$$B
$$ +------------------
$$ | a O b O . X . . .
$$ | O O O C X . X . .
$$ | c O . O X . . . .
$$ | T O O O X . . . .
$$ | X X X X X . . . .
$$ | . . . . . . . . .
$$ | . . . . . . . . .[/go]
Do you mean those?

a: 1
b: 1/2
c: 1/2
Correct??
Very good. :)

I meant b and c, which may be called 1-3 points or 3-1 points. a is a 1-1 point.
(PS Sorry that I'm using he and she opposite to you - I'm reading "How to play Go", and they call white "she"; it would be confusing to use the opposite of what I'm reading.)
That's fine. :) We are all female under the skin. :cool: (A little biological joke.
Biologically, there is one human race, and the basic human body plan is female.
)
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Re: Please help with this exercise III

Post by Pio2001 »

I have splitted our advanced discussion about move values here : viewtopic.php?f=15&t=16804
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Re: Please help with this exercise III

Post by Jika »

@Bill:
I meant b and c, which may be called 1-3 points or 3-1 points. a is a 1-1 point.
Sorry! I did not understand "1-3" was go-speak, but thought it meant "the value of the points 1 to 3" (therefore my question: which three points) :oops:
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