Path to 9Dan, step by step.

Create a study plan, track your progress and hold yourself accountable.
hl782
Lives in gote
Posts: 316
Joined: Sat May 23, 2015 4:58 pm
Rank: KGS 3D Tygem 5D
GD Posts: 0
Has thanked: 51 times
Been thanked: 40 times

Re: Path to 9Dan, step by step.

Post by hl782 »

Bill Spight wrote:
hl782 wrote: I'm also halfway through Maeda Tsumego Vol. 1. The book says its appropriate for 10-4kyu, but that has got to be in terms of the Korean/Japanese Kiwon ranks (So about KGS 4k to 2d) - because some of the problems are damn tricky. I'm missing many of the Ko variations, and overall scoring roughly 50-60% so far.
Solving 50-60% in — how long? — 3 minutes? is pretty good. :) Out of curiousity, I took a quick looks at Maeda's third volume, which is the only one I have left. I had never looked at the foreword before, but he indicates that if you can solve the 1-3 kyu problems in 2-3 minutes, you are a dan player. My marks show that I was getting about half of them right when I was a shodan, so I was weak for my rank. ;) Maeda suggests that 5-10 minutes is how long it should take to solve a problem at your level. Japanese amateur ranks have inflated by 2-3 stones since the 1960s, and Japanese ranks are pretty weak by comparison with US ranks, not to mention Korean ranks. I would not expect the problems in volume 1 to be dan level, except maybe a few in Japan.

I solve about 30 in an hour so roughly 2 minutes per question! Maybe I should spend more time to think about the problems before I check the solutions.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Path to 9Dan, step by step.

Post by Bill Spight »

hl782 wrote:I solve about 30 in an hour so roughly 2 minutes per question! Maybe I should spend more time to think about the problems before I check the solutions.
IMO, self pacing is probably quite good. After all, children are excellent learners when left to their own devices. :)

As a kyu player I spent about 2 minutes per problem. Although I once spent 2 hours on one, and got it right. ;) As a 3 dan working on difficult problems, I would often spend about one hour on 4 of them. :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
hl782
Lives in gote
Posts: 316
Joined: Sat May 23, 2015 4:58 pm
Rank: KGS 3D Tygem 5D
GD Posts: 0
Has thanked: 51 times
Been thanked: 40 times

Re: Path to 9Dan, step by step.

Post by hl782 »

At this moment I am consistently constant. Love that gap between the lower vs even lol.
Screen Shot 2019-08-25 at 11.00.29 PM.png
Screen Shot 2019-08-25 at 11.00.29 PM.png (70.49 KiB) Viewed 13118 times
User avatar
Knotwilg
Oza
Posts: 2432
Joined: Fri Jan 14, 2011 6:53 am
Rank: KGS 2d OGS 1d Fox 4d
GD Posts: 0
KGS: Artevelde
OGS: Knotwilg
Online playing schedule: UTC 18:00 - 22:00
Location: Ghent, Belgium
Has thanked: 360 times
Been thanked: 1021 times
Contact:

Re: Path to 9Dan, step by step.

Post by Knotwilg »

Highlights at move 40, 53 and 66



I was particularly happy with my analysis of the position at 53. Before studying with Lizzie, I would attack the group with a boshi (cap) on the empty triangle lump. Since Lizzie, I have learnt to attack sideways, where the profit is most clearly generated.
User avatar
Knotwilg
Oza
Posts: 2432
Joined: Fri Jan 14, 2011 6:53 am
Rank: KGS 2d OGS 1d Fox 4d
GD Posts: 0
KGS: Artevelde
OGS: Knotwilg
Online playing schedule: UTC 18:00 - 22:00
Location: Ghent, Belgium
Has thanked: 360 times
Been thanked: 1021 times
Contact:

Re: Path to 9Dan, step by step.

Post by Knotwilg »

Bill Spight wrote: After all, children are excellent learners when left to their own devices. :)
This idea is at the root of modern reform of education but there are two major flaws with it. It is true children between 0 and 5 are excellent learners, when left to their devices of imitating and experimenting, provided they have almost uninterrupted attention with positive and negative feedback. First and foremost, while imitation and experimentation remain useful devices throughout one's life, we can't keep the same two persons responsible for all expertise and we can't afford offering that expertise with undivided attention. Secondly, the classrooms that are our optimal answer to the first problem, are full of peers, which during adolescence become a convoluted role model, drawing away the focus from the expertise we want them to acquire. Experimentation and imitation often prove to be problematic there.

Now it could be that in adulthood the same recipe as in early childhood prevails. I'm a debater, not a pedagogue :)
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Path to 9Dan, step by step.

Post by Bill Spight »

A couple of comments on your latest game. :)

:w6: is fine. maybe best. :)

:w8: Given the fact that you do not want Black to develop on the top side, which would work with the Q-16 stone, just butt with D-16.

:w16: Cutting the elephant jump is tempting, but usually there is a better play. (Not that I know what it is. ;)) After Black R-06, White P-06, what has White gained?

:b17: Overplay.

:w18: Yeah, the empty triangle is horrid here, as usual. But your idea behind it is good. Cut Black to pieces. :) N-05 is the best play for that, and maybe the best play overall.

The problem with N-05 is that the ladder works for Black. However, this kind of ladder is seldom a problem. After Black O-05, White P-04, which connects the White stones and threatens the corner, the ladder is bad. White can simply atari at N-03 and then extend to M-03. This is good for White. Black has taken 5 stones to win 1. no ponnuki. And White has a solid group while Black has a weakened corner. :)

So instead of playing the ladder let Black descend to N-03. Now the ladder is good, so White extends to M-05. This position can certainly lead to complications, but it is good for White because of the weakness of Q-04. White should welcome this fight. :)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
hl782
Lives in gote
Posts: 316
Joined: Sat May 23, 2015 4:58 pm
Rank: KGS 3D Tygem 5D
GD Posts: 0
Has thanked: 51 times
Been thanked: 40 times

Re: Path to 9Dan, step by step.

Post by hl782 »

Pretty big decision on my part - after deep thought I decided to get formal lessons from Mark Lee (Formerly known as Kingmaker on KGS). Here's to a brighter future!
hl782
Lives in gote
Posts: 316
Joined: Sat May 23, 2015 4:58 pm
Rank: KGS 3D Tygem 5D
GD Posts: 0
Has thanked: 51 times
Been thanked: 40 times

Re: Path to 9Dan, step by step.

Post by hl782 »

Still playing against 2-1kyus and just hanging in there.

Some tsumego progress - I've finished Volume 1 of Maeda Tsumego, and I scored 106 out of 225 - for a hot grade of 47%. Oof. This was probably the hardest problem set I've finished by far.

Almost all of my incorrect solutions were Ko problems, and I scored around 79% excluding the Kos. Fortunately, I've gotten better at realizing Ko a bit through the set, so on my rerun hopefully I score better.
Kirby
Honinbo
Posts: 9553
Joined: Wed Feb 24, 2010 6:04 pm
GD Posts: 0
KGS: Kirby
Tygem: 커비라고해
Has thanked: 1583 times
Been thanked: 1707 times

Re: Path to 9Dan, step by step.

Post by Kirby »

hl782 wrote:Still playing against 2-1kyus and just hanging in there.

Some tsumego progress - I've finished Volume 1 of Maeda Tsumego, and I scored 106 out of 225 - for a hot grade of 47%. Oof. This was probably the hardest problem set I've finished by far.

Almost all of my incorrect solutions were Ko problems, and I scored around 79% excluding the Kos. Fortunately, I've gotten better at realizing Ko a bit through the set, so on my rerun hopefully I score better.
Hmm, I wanna buy the Maeda Tsumego books now...
be immersed
hl782
Lives in gote
Posts: 316
Joined: Sat May 23, 2015 4:58 pm
Rank: KGS 3D Tygem 5D
GD Posts: 0
Has thanked: 51 times
Been thanked: 40 times

Re: Path to 9Dan, step by step.

Post by hl782 »

Victory vs 1Dan



Loss vs 1 Kyu


Kirby wrote: Hmm, I wanna buy the Maeda Tsumego books now...
I highly recommend them if you can get them through Amazon JP somehow. The problems are good!
Attachments
toothbrush-valkyre.sgf
(5.58 KiB) Downloaded 1068 times
jlm-toothbrush.sgf
(3.62 KiB) Downloaded 1078 times
gennan
Lives in gote
Posts: 497
Joined: Fri Sep 22, 2017 2:08 am
Rank: EGF 3d
GD Posts: 0
Universal go server handle: gennan
Location: Netherlands
Has thanked: 273 times
Been thanked: 147 times

Re: Path to 9Dan, step by step.

Post by gennan »

In the 1st game above you note that the response to the Kobayashi opening has changed: nowadays white just aproaches high and then black doesn't attack with a 2-space high pincer.

This is due to AI. I made a video about AI evaluation of the kobayashi opening a while ago. This section is about the high approach.
hl782
Lives in gote
Posts: 316
Joined: Sat May 23, 2015 4:58 pm
Rank: KGS 3D Tygem 5D
GD Posts: 0
Has thanked: 51 times
Been thanked: 40 times

Re: Path to 9Dan, step by step.

Post by hl782 »

Thanks for that post. I'll be honest though, I still like the Kobayashi, Chinese and Minichinese because it still gives me a simpler layout for the game by allowing me to build up large frameworks that let me bait and attack opponents. I've won 2-3 games in the past few days just because of the Kobayashi. Perhaps in the high dan levels it will become useless but for now - I'll stick to it :)
yoyoma
Lives in gote
Posts: 653
Joined: Mon Apr 19, 2010 8:45 pm
GD Posts: 0
Location: Austin, Texas, USA
Has thanked: 54 times
Been thanked: 213 times

Re: Path to 9Dan, step by step.

Post by yoyoma »

hl782, are you able to use a bot to review your games? The fight in the center is complicated, a bot is an easy way to check after what other possibilities there were. Two big chances for white was 116 at P3, which answers your N7 in sente. Second big chance was white 118 at O10, looks like black dies inside in that case.

Also for the joseki in the upper left, Black c13 is a mistake, and White D18 should be B13 -- even without a ladder.
Bill Spight
Honinbo
Posts: 10905
Joined: Wed Apr 21, 2010 1:24 pm
Has thanked: 3651 times
Been thanked: 3373 times

Re: Path to 9Dan, step by step.

Post by Bill Spight »

hl782 wrote:Thanks for that post. I'll be honest though, I still like the Kobayashi, Chinese and Minichinese because it still gives me a simpler layout for the game by allowing me to build up large frameworks that let me bait and attack opponents. I've won 2-3 games in the past few days just because of the Kobayashi. Perhaps in the high dan levels it will become useless but for now - I'll stick to it :)
Make the plays you want to make. :)

But truth to say, the bots don't like plays on the side too early in the opening. Even before the AI era, humans were starting to doubt the sanrensei, and Kobayashi II had evolved. IIRC, AlphaGo sometimes played the micro-Chinese, with a closer extension from the 3-4. It is worth trying out plays like shoulder hits and attachments against the opponent's corner instead of extending or wedging on a side.

Obviously, none of these openings is fatal at the amateur level. But having made one play on a side, don't be too quick to play another. ;)
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins

Visualize whirled peas.

Everything with love. Stay safe.
hl782
Lives in gote
Posts: 316
Joined: Sat May 23, 2015 4:58 pm
Rank: KGS 3D Tygem 5D
GD Posts: 0
Has thanked: 51 times
Been thanked: 40 times

Re: Path to 9Dan, step by step.

Post by hl782 »

I've blown quite a few of games recently where I was winning by misreading simple life and death scenarios. I'm annoyed that my reading, not deep strategic reading, but basic L&D reading is holding me back. So, I decided to go through the remainder of 1001 L&D problems and the earlier volumes of Lee Chang Ho Tesuji/L&D series that I've finished before.

I don't want to keep on blowing games that I've won through silly mistakes anymore.
Post Reply