Okay so the last few days I've managed to play a few games. (mostly non-teaching)
It was sort of a test and I had but one objective: see if I could play without caring of losing and winning.
So far it's been a success. The games I played were all in good fun and even when it looked bad, I still enjoyed myself.
It's early to tell (can always change back) but I think that maybe I can finally play Go without caring to improve further. Before I tried to not care about rank, but still wanting to improve (and ranks just show that best, so inadvertly you will look at rank more often).
Now I franky don't care if I get better (or worse :p)
I'm at a level where I can enjoy the game a lot, so that's perfect.
But even if I don't necessarily want to get better, there are a few things I want to be mindful for. I'm not sure yet how often I'll play, but if I do, here are the things I want to watch out for in the next few games:
1. Local L&D
A go game is just a collection of puzzles. I enjoy that. If I get in a local L&D in a game, I want to take my time and try to solve that puzzle.
2. Play solid
"Good shape" is a very complex concept, so I wish I could play good shape, but honestly I have no clue what that is, besides the few basic "good shapes" that I know. So instead I want to develop a solid play style. Make moves which can be considered slow or something non-optimal, but which make for solid play. At this level this'll hardly mean the end of the game, maybe you give up a few points by being not extremely efficient.
3. Play away
Don't spend too much time in 1 area. It's a facet of Go that I really like so I want to keep pushing the edges here.
4. Creativity
And lastly, I want to play creatively. I used to be a fairly creative player when I was a low DDK (at least I think so), but then the urge to get stronger and always find the "correct" move narrowed the go board for me. I want to re-capture that creativity, and make sure everything can happen on the go board. Even if that means I play worse. The Go board should be my oyster
Anyway, here is the game I just played.
Moments I "enjoyed" the most:
- lower right L&D, I knew he had to make ko, he didn't. Then he died in gote, I played away, read it out.
- upper left: before, I would've been discontent with the result there. White got the corner, I just got a few stones on the outside. Now I liked it.
- lower left: I liked the ko, but I knew I couldn't win it. Was fun trying to come up with original ko threats. Only I didn't find any, haha.
- upper right: I knew I was okay, because I counted liberties and read out some variations. Granted, maybe I'm wrong and there was something there, but I felt I had it totally under control and that felt cool. Confidence