Me, either.moha wrote:In that last example I wondered about the komaster status of left kos (cannot W claim, fill and avoid capture?). I'm still not sure if I understand everything about this approach yet.Bill Spight wrote:I guess your point is that, since Black can reply toinstead of filling, that would lift the ban on taking
back, and Black can capture White in the corner.
Komaster concept for hypothetical play
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Bill Spight
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Re: Komaster concept for hypothetical play
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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Re: Komaster concept for hypothetical play
moha's example 2, revisited
First, let Black make repeated komaster claims.
Since Black has two eyes,
is safe. So we let Black fill it and continue.
Ditto.
Black approaches with
before making a komaster claim, which succeeds. White is dead
Now let White make komaster claims.
Black lets White's claim succeed, since she can roll White up later, anyway.
:w1 : fills the ko, but
captures the
.
at 
Again, Black lets White's claim succeed, because she can capture White later.
at 
Again, a telescoping variation.
threatens to capture the Black stones, so
is allowed to prevent that.
cannot then safely resolve the ko.
Black could allow White to win another ko on the left, but then White has nothing left, and dies.
Many thanks, moha, for your excellent examples.
First, let Black make repeated komaster claims.
Since Black has two eyes,
Ditto.
Black approaches with
Now let White make komaster claims.
Black lets White's claim succeed, since she can roll White up later, anyway.
:w1 : fills the ko, but
Again, Black lets White's claim succeed, because she can capture White later.
Again, a telescoping variation.
Black could allow White to win another ko on the left, but then White has nothing left, and dies.
Many thanks, moha, for your excellent examples.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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moha
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Re: Komaster concept for hypothetical play
The way I understood so far, is to introduce a new kind of hypothetical play beside/before the normal hypothetical sequences for string L/D, to decide which ko moves are allowed later in those. But this would seem useful if the rules during komaster validation could be kept close to normal rules - to avoid becoming redundant (with altered rules one could also aim direct L/D).Bill Spight wrote:Me, either.As I said, it is something that has been in the back of my mind for a while. It is based upon the idea that to evaluate a ko you should resolve it.
What are the exact consequences of a successful claim?Black lets White's claim succeed, since she can roll White up later, anyway.
BTW I think the last example would be clearer with more kos to make W filling on the left safer:
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Bill Spight
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Re: Komaster concept for hypothetical play
It is only kos and superkos that cause evaluation problems for territory rules in general. For modern Japanese and Korean rules you have to account for not having a group tax and for not counting points in seki, as well. But it is kos that cause the real problems. My 1998 paper showed how to evaluate kos and superkos, except that it relied upon the rules to evaluate them at temperature -1. The lack of a theoretical way to evaluate them at temperature -1 has bugged me ever since.moha wrote:The way I understood so far, is to introduce a new kind of hypothetical play beside/before the normal hypothetical sequences for string L/D, to decide which ko moves are allowed later in those. But this would seem useful if the rules during komaster validation could be kept close to normal rules - to avoid becoming redundant (with altered rules one could also aim direct L/D).Bill Spight wrote:Me, either.As I said, it is something that has been in the back of my mind for a while. It is based upon the idea that to evaluate a ko you should resolve it.
As for later play, once a ko has been evaluated, it can be settled at temperature -1, and then ignored in further hypothetical play. Double ko seki cannot be resolved, but taking one of the kos can be prohibited.
If the board really has temperature -1, then it should not matter which player plays first, so we cannot just have an encore with only one player to play, we have to allow both players a shot. Letting each play play first eliminates a number of problematic positions from consideration, because they are actually too hot to score. Play has ended too soon. The J89 anti-seki is a good example. Instead of torturing the rules with a strange definition of seki, just admit than play has ended incorrectly.
I'll deal with it next.What are the exact consequences of a successful claim?Black lets White's claim succeed, since she can roll White up later, anyway.
BTW I think the last example would be clearer with more kos to make W filling on the left safer:
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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Re: Komaster concept for hypothetical play
moha's example 3, modified
White plays
as komaster for that ko. Then if Black attempts to capture
,
and
give White two liberties because the ko bans cannot be broken. This defense works for a while.
Since White won his komaster claim, he fills the ko. Now he makes another komaster claim, which succeeds.
at 
Now, obviously White cannot safely resolve the ko at a. So let him take and resolve a different ko. He can take another ko with
, but he cannot get another ko ban, and Black can capture the large group, including
. So White's komaster claim fails.
Because Black has two eyes, Black can win each ko on the left and finally capture the large White group, leaving White dead on the right. Black can also do so in the original position, so White is dead from the start.
White plays
Since White won his komaster claim, he fills the ko. Now he makes another komaster claim, which succeeds.
Now, obviously White cannot safely resolve the ko at a. So let him take and resolve a different ko. He can take another ko with
Because Black has two eyes, Black can win each ko on the left and finally capture the large White group, leaving White dead on the right. Black can also do so in the original position, so White is dead from the start.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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moha
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Re: Komaster concept for hypothetical play
My first idea as W would be to verify komaster for any of the left kos by filling it, then (whatever B does) proceed to have 3 open kos, after which the group (and the filled ko) is safe because of the double ko on the right (unless there are altered rules about ko bans - are there?)Bill Spight wrote:Then if Black attempts to capture,
and
give White two liberties because the ko bans cannot be broken.
Does he need another claim? And are claims verified together - your diagrams seems to show this - or individually?Since White won his komaster claim, he fills the ko. Now he makes another komaster claim, which succeeds.
What are the consequences of a successful claim? And what if W has an eye instead of the shared lib at bottom?
IIRC you mentioned that cases where both can verify as komaster for a ko are not scorable (and W would be happy if that would mean B must add stones before stop).
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Re: Komaster concept for hypothetical play
Matti's seki
In this position, being discussed by Matti and lightvector in another thread, neither player can sustain a komaster claim, so it is seki.
Obviously, Black cannot safely fill either of the kos, so let him make a komaster claim for the
ko.
and
win that ko safely, so far so good. Now we let White defend against
.
at 
After
Black cannot fill the ko safely, so she is allowed to take again with
. As this threatens to take the White stones, White is allowed to take the other ko with
. Now Black cannot fill at
safely, or at
, either. So Black's komaste claim fails.
Now for White's komaster claim.
at
,
captures
This diagram telescopes the process. Obviously, White cannot fill at
safely, so White makes a komaster claim for one of the other kos. Again, for safety Black is allowed to capture at
. And for safety White cannot fill at
and is allowed to capture the other ko with
. Again, Black is allowed to capture with
. Now WHite has no safe play. After
resolves the ko Black captures the White group.
Since neither player can sustain a komaster claim, the original position is seki.
In this position, being discussed by Matti and lightvector in another thread, neither player can sustain a komaster claim, so it is seki.
Obviously, Black cannot safely fill either of the kos, so let him make a komaster claim for the
After
Now for White's komaster claim.
This diagram telescopes the process. Obviously, White cannot fill at
Since neither player can sustain a komaster claim, the original position is seki.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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Bill Spight
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Re: Komaster concept for hypothetical play
Your second example showed me that we need to follow the Japanese lead and forbid breaking any ko ban. The double ko cannot provide any ko threat.moha wrote:My first idea as W would be to verify komaster for any of the left kos by filling it, then (whatever B does) proceed to have 3 open kos, after which the group (and the filled ko) is safe because of the double ko on the right (unless there are altered rules about ko bans - are there?)Bill Spight wrote:Then if Black attempts to capture,
and
give White two liberties because the ko bans cannot be broken.
Komaster claims for multiple kos are made one at a time. They are not verified together. If one claim is sustained, that ko is won before making the next claim. It seems like good practice to let a player continue making claims as long as they are verified, although the order should not matter unless the position is not scorable, in which case it may.Does he need another claim? And are claims verified together - your diagrams seems to show this - or individually?Since White won his komaster claim, he fills the ko. Now he makes another komaster claim, which succeeds.
The komaster wins the ko. As your second and third examples illustrate, that may not mean that the komaster's stones are ultimately alive.What are the consequences of a successful claim?
Well, one eye is not enough for independent life, right?And what if W has an eye instead of the shared lib at bottom?
Yes, but I was wrong, because winning a ko does not guarantee life. Only if both sides survive and both win the same ko can the two results have a different score. But never say never in go. It may be that you can have a case where each player can become komaster and win the same ko and the resulting score is still the same. In that case the position is scorable.IIRC you mentioned that cases where both can verify as komaster for a ko are not scorable (and W would be happy if that would mean B must add stones before stop).
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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moha
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Re: Komaster concept for hypothetical play
Ok, this changes everything.Bill Spight wrote:Your second example showed me that we need to follow the Japanese lead and forbid breaking any ko ban. The double ko cannot provide any ko threat.
However, as I wrote this feels like losing part of the potential advantages of the approach. It would be most attractive if having verified as "komaster" would be the very condition of altered ko rules in later hypothetical play. Having both special ko rules AND komaster concept seems a bit redundant in practice (however significant it may be theoretically).
BTW, I think the ruling of these connected moonshine positions is not completely clear, in particular, Japanese and Korean may differ here.
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Bill Spight
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Re: Komaster concept for hypothetical play
The idea of komaster is to abstract away the ko threat situation. If you apply it to multiple kos at the same time, the komaster is too strong, unrealistically so. That would allow the komaster to win a double ko seki, for instance. So if you are applying the komaster concept to one of the kos in a double ko, you have to let the koloser take the other ko and ban the komaster from taking it back. And that ban must last, or else if other plays are made, the komaster could lift that ko ban and win the double ko. So we need to have unbreakable ko bans to make the komaster concept work without being too strong, and it is simplest, and, I think, fairest, to apply it to both players.moha wrote:Ok, this changes everything.Bill Spight wrote:Your second example showed me that we need to follow the Japanese lead and forbid breaking any ko ban. The double ko cannot provide any ko threat.
However, as I wrote this feels like losing part of the potential advantages of the approach. It would be most attractive if having verified as "komaster" would be the very condition of altered ko rules in later hypothetical play. Having both special ko rules AND komaster concept seems a bit redundant in practice (however significant it may be theoretically).
Can you say more about that? I saw an English translation online of the Korean rules of several years ago, which I could not understand. The Korean rules have changed since then, but in working on applying the komaster concept, what I recalled of those rules started to make sense.BTW, I think the ruling of these connected moonshine positions is not completely clear, in particular, Japanese and Korean may differ here.
The Adkins Principle:
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
At some point, doesn't thinking have to go on?
— Winona Adkins
Visualize whirled peas.
Everything with love. Stay safe.
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moha
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Re: Komaster concept for hypothetical play
I'm pretty sure I have seen less than you about them, but from the bits of information here and there my vague understanding was that they follow different principles: Korean is about spatial localization (a la Pauli), Japanese is more about ko behaviour. For example, see dia 19 from the version linked on this forum. That may not be about L/D, but the idea of a draw because B repeating would not make sense if he could kill in analysis.Bill Spight wrote:Can you say more about that? I saw an English translation online of the Korean rules of several years ago, which I could not understand. The Korean rules have changed since then, but in working on applying the komaster concept, what I recalled of those rules started to make sense.moha wrote:BTW, I think the ruling of these connected moonshine positions is not completely clear, in particular, Japanese and Korean may differ here.
That depends on the exact interpretation of komaster. In a double ko seki, neither player can or intend to win/resolve a ko (with normal play, regardless of threats), so would you really call either komaster?The idea of komaster is to abstract away the ko threat situation. If you apply it to multiple kos at the same time, the komaster is too strong, unrealistically so. That would allow the komaster to win a double ko seki, for instance.moha wrote:However, as I wrote this feels like losing part of the potential advantages of the approach. It would be most attractive if having verified as "komaster" would be the very condition of altered ko rules in later hypothetical play. Having both special ko rules AND komaster concept seems a bit redundant in practice (however significant it may be theoretically).
Although not the same concept, in similar positions there is often a difference: only one side can potentially win a ko, the other only tries to avoid losing it (and/or "only one side can repeat"). I think this behavioral approach is a bit more robust than its alternative.